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[SPOILERS] vanrober learning from GKC far from home of each otherr

Another thing which reassures me is that ruff has not grown his stack. We're back to a 1.6 power ratio, when we were at 1.4. If he did get construction, it will take time to whip catapults, and he doesn't have enough production to be a serious threat.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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We should also soon settle the iron city and that plains hill near the capital. Probably after we're done wtih scooter.

What are your thoughts on going after nauf or ruff next?
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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(November 17th, 2020, 12:19)GeneralKilCavalry Wrote: We should also soon settle the iron city and that plains hill near the capital. Probably after we're done wtih scooter.

What are your thoughts on going after nauf or ruff next?
Nau would be much easier, but it wouldnt let us with another front to defend, with Cairo and Miguelito ready to go. But i think Naus is the best capitol of the continent eventhough we dont really know ruff's.

good clarify General, i forgot to mention that hehehe the most important one hahahah.

Also i didnt say that we are going Monuments on the scooter lands so we can whip it into gold before Charriu takes away that micro hehehe.
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[Image: 5PWJ57U.jpg]
So this is the situation. In the capital there is 1 spear, 1 warrior, 2 workers. At turn roll, no additional units were present. I deliberately sent one keshik forward as bait, and to prevent the use of a valuable tile. There are two keshiks lagging behind the main force of 9+axe which can also act as bait, or if scooter pulls troops to block our access to the capital, attack street fighter. Either way, our plan seems to have worked?
[Image: C2V17Og.jpg]
The ruff situation - not as good. We should have 5 axes, 4 archers, 1 spear, 2 keshiks by the time he attacks. If he has hidden catapults, we're screwed, but it depends on the number. 2 is ok, 3 will be bad. Worst case, we pull units from scooter to attack ruff from behind and force him to split his stack or retreat. Mobility is king in this game!
[Image: dcRuVgU.jpg]
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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Thanks general to play it, it seems we are getting the capitol. Should we go and try to kill the other city too? It has several spears so we might lose several keshiks too. 

About Como Camaron, we can still whip some units down. MeFaltaelAlient is making 2 axes every 5 turns, if we bring some archers from South we should be fine. Also the capitol can bring several keshiks if needed.

As you said it will depend on how many cats he has.

Also, ElGrillo took religion on this turn. He is flying on GNP.
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Just a head's up, you can toggle visibility of the dot-map with CTRL-X if you feel the lines clutter up your battle map.
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Thanks for the advice Tarkeel
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Turn 106

Scooter is just 2 min for turn, im a bit sad he gave up and he doesnt update his thread, i would love to read his thought about the invasion and the problems he had on game. 

Anyway, we got his capitol this turn. He had 4 units on it, an axe, a wounded axe a spear and a warrior. So the play was pretty easy, get that city. And so we did, just lost a keshik on the way so it was nice (and the most awesome part, we had 106gold.

The problem was to decide what to do with Street Fighter, it has many spears and choke on it might cost so many units, needed units if Ruff is declaring on us on 3 turns as we expect. So finally we dedided to leave the units close to that city, pillage a road and leave a keshik in case he wants to try a desperate atack (which i see unlikely). We will wait to take 2 cats or 3 probably whiped from his old cities and take it. While doing so, we have a keshik ready to take Dota if nothing spawns or the thing that spawns is an archer/axe. 

           

On the Ruff part we have some units defending and will have a bunch more in a few turns, hopefully soon enough. He seems not to have grown his stack but maybe he is making 2 movers and hiding them behind it, because we are just making units and our power rate is almost the same all time, so he has to build them too.

       

Also he brought a galley near Suma y Sigue, probably empty since we have still 3 turns to war, but i guess he wants to see if we are going by sea, which was a possibility, but it seems that if we do it will be in some time. Anyways we whiped the lighthouse and we are making an axe just in case.

   

Our economy is not good as we have ssaid several times, it seems we are not getting construction but the plan is whip those monuments to get gold, also to take 1 or 2 cities of scooter on time and if needed we have some things to be pillaged too, also we could change into wealth in a few cities in case of need. But we need cats to get scooter and ruff for sure.

   

Overview

   

Finally demos and graphs

       
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Turn 107

This time it wont be as good report as another days, im sorry for that.

On the first part, Scooter had nothing on Dota, so taking it was free, but it just gave us 25g,

   

Then we thought to move some keshiks to the city over the iron.

But scooter stack of Streetfighter is crazy, is as big as our but just countering all of our units. If we werent scared of Ruff it would have been easier, but it is what it is. That not the mos threatening thing of Scooter, he has a galley that can jump on League of Legends with a couple of spears and maybe turn it back. So we decided to put the slider on 0% and warranty an upgrade for our warrior in that city to become an axe in case of need. So the construction plan will slow a bit down. And we cannot take away scooter without it. 

   

Ruff is not making a lot of military (we again have 1.6 vs him), and i am start thinking he just want to defend his empire, not trying to recapture Como Camarón. If that happens it would be much easier to start bringing units to scooter adn then kill Nau i guess, while he cannot capture nor we can.

   

So this is an overview of our land. It changed a bit since the screenshot, on MefaltaelAlient we prefered to make another keshik, whiped Como Camarón so we get an archer on 1 turn next turn. Thats the major things we changed, we changed the sheep for the capitol so Raja doesnt grow too much since its hard whiped, but we need it starts growing the new cottages we did there, since our gnp is sht.

   

Talking about GNP, i forgot to make a screenshot about demos and graphs, but they didnt change that much.
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