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I'm OK with monastery at Tree Huggers. It's a little short on production though there is a grass hill to mine. Probably better there than at somewhere like Mansa's Muse that will often have more important things to build.
At Brick by Brick we need to decide if we're going to stagnate it at 10 and work all 3 mines asap or build a lighthouse to grow it to size 15/16 to work all of the lake tiles, though this means not working one of the plains mines for a long time and spending the hammers on the lighthouse. It's a close call but I'm actually in favour of building military here from now until we get metal casting (or wealth if needs be to get lib a turn earlier).
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Turn rolled again.
One team finished Metal Casting, either CivFr or CFC. More known tech bonuses to us. I should be able to work out which team it was based on population changes for them. Apolyton is stockpiling gold, up to 144 (was 3 last turn). No Education or Great Scientists yet.
In unit news, a CivPlayers chariot killed the barb axe west of Seven Tribes, and their Horse Archer killed the barb warrior that Moving Through spotted. But the main news is this German settler:
The Germans certainly believe in expanding, damn the economy.
Other things is that our shrine continues to gain more income, since Hinduism spread in Fields of Color.
Furthermore, I consider that forum views should be fluid in width
April 11th, 2013, 16:50
(This post was last modified: April 11th, 2013, 16:53 by Sullla.)
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That is very good news indeed with regards to Apolyton. It means that they ran a turn of 0% science last turn (with a last-minute spending swap!) and made no beaker progress towards Education. Excellent. They now have six total turns (counting the current turn, T125) to research both Education and Liberalism. That's about 5700 total beakers, not counting whatever they could lightbulb with Great Scientists. Starting to feel more and more confident there.
I absolutely love the upcoming city plant from the Germans. Unguarded settler + 8 tiles away from any other cities + no road connection = sheer awesomeness. Keep building those cities, gentlemen. (Do you realize this takes the Germans to 13 cities, which is more than any other team in the game? Heh.) Keep that economy in the Ancient Age. We'll give those cities a good home in two dozen turns.
EDIT: Oh, and no word of Great Lighthouse falling means we have at least a coinflip's chance to land the wonder at end of turn. Nice.
Based on score increases, Metal Casting was almost certainly landed by CivFr. CFC is possible, but only if they had like no city growths whatsoever.
April 11th, 2013, 16:54
(This post was last modified: April 11th, 2013, 16:54 by SleepingMoogle.)
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Well.. since the Germans are providing both a city pretty soon and lending us a worker, we can chop down the jungle on our future third gem resource right?
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
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(April 11th, 2013, 16:50)Sullla Wrote: I absolutely love the upcoming city plant from the Germans. Unguarded settler + 8 tiles away from any other cities + no road connection = sheer awesomeness. Keep building those cities, gentlemen. (Do you realize this takes the Germans to 13 cities, which is more than any other team in the game? Heh.) Keep that economy in the Ancient Age. We'll give those cities a good home in two dozen turns.
Yep. And CivPlayers can't complain about us claiming all those resources, because we weren't the ones to settle past the river!
It's worth pointing out that this is the second aggressive city plant from the Germans, laying claim to tiles in our cities' BFC. We'd be fully justified in settling Frozen Jungle (or Stagnation?) one tile north, which still wouldn't infringe on any German cities. So I'll say it again: unless we're absolutely sure that we'll plant another city between Worms and the new city, we should move Frozen Jungle 1N. It gets us a Forest to chop after we expand borders, and Rice after we capture Worms.
April 11th, 2013, 19:23
(This post was last modified: April 11th, 2013, 19:24 by NobleHelium.)
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Uh, we don't know where they're settling the city. It's certainly not in the spot where their settler is because that doesn't claim the gems.
And yeah, we can and should plant a city to claim the other rice south of Worms later. Moving the city north would leave unclaimed jungle which will be grassland along the shore.
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That's not a bad idea. I don't have a full view of the situation, but does the current position of Frozen Jungle orphan the rice tile?
We're assuming that we'll take over the Germans of course, which is a fairly safe one
Also, there's a chance that the Germans move their settler 1W so as to have grass cows, instead of settling 1SW (which is the super aggressive plant that requires a response).
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(April 11th, 2013, 19:25)Nicolae Carpathia Wrote: That's not a bad idea. I don't have a full view of the situation, but does the current position of Frozen Jungle orphan the rice tile?
We're assuming that we'll take over the Germans of course, which is a fairly safe one
Also, there's a chance that the Germans move their settler 1W so as to have grass cows, instead of settling 1SW (which is the super aggressive plant that requires a response).
I don't think they're aiming to settle aggressively on us. They're going for the resources. As far as a response for that aggressive plant, the worst thing we would be able to do to them is let them keep the city, surrounded as it is by worthless jungle.
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I don't think 1W would be super aggressive. Really, I'm ALL in favor of them settling these spots and getting some improvements down for us so they're all ready to go when we capture them . Really, I kind of wish we could, ahem, SUGGEST which tile to plant on that fits best with our dotmap.
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(April 11th, 2013, 21:55)scooter Wrote: Really, I kind of wish we could, ahem, SUGGEST which tile to plant on that fits best with our dotmap.
And why not? I mean, isn't the diplomacy thread titled "Helping Our Opponents Beat Themselves" ? I suppose it depends greatly on how much time is left before they settle, but a little "Hey, you'd really get more long benefit from XYZ [fabricated benefits] if your settler moves [InDesiredDirection]"
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