T263:
Xist finished the Eiffel Tower, declined my peace offer, and wiped that stack. Hurts, but I still seem to have more military than him, so I'm tapering military production down to just 3 - 5 cities for now. He also didn't whip this turn, so don't think he's trying to blitz right now.
Xist still has peace on his mind, though! Sent me a return offer. I'll have to get with my accountant on this one.
Xist's forces are heavily damaged and I deleted my 6 surviving units so he wouldn't gain any experience.
Gira didn't open borders back up. I offered coldrain open borders again. He might dislike me, but he might still want to promote war opportunities so xist and I keep exhausting ourselves.
I'm surprised about how xist kept building infrastructure during our war -- I'm so used to going full throttle in one direction or the other. I see it worked out for him and maybe that's just because of how late game defender's advantage works (Q1 below).
I'm also worried about coldrain DoW soon. He doesn't have much incentive to unless he's worried I'm getting far ahead, but his army could cause serious strain for me. I'll start raising defenses in the east.
Gira hasn't built any Transports and his 7 East Indiamen have stayed scattered, so not worried about his intervention.
Tech:
Misleading totals.
T264: Gira will finish the +7,000 Plastic and xist will finish the +2,400 Fascism.
T265: coldrain will finish the +4,000 Artillery.
I have 0 investment in Radio and a small bank ~1,000g. It would take ~9 turns to get Radio w/o Wealth building (starting soon).
So it's more like :
88,000 vs
90,500 vs
85,000 vs
90,500.
I also don't know what techs to actually go for this late into the game or what future warfare will look like. Radio for Bombers seems appropriate. Submarines don't seem great, but I saw plenty in other late game screenshots.
I figure I mainly need Rocketry and Fission. Other than that ??? (Q2 below)
I also have a 77% chance of Gloomhaven popping a Great Merchant in ~15 turns and could go for Refrigeration + Sid's Sushi. I'm jealous of xist's Cereal Mills. I'd get 5 Food and 20 Culture in all cities with Sushi.
City counts look good, though!
Questions:
(Q1): In this Battleship, pre-Nuke era, at what point do you consider it a stalemate? I had all cities producing military, but I think xist's mixed production idea was better after we got enough Battleships out to stay safe.
(Q2): Post-Battleships, what late game techs even matter? Biology, Flight, and everything for Nukes seem clear. Ecology to help with fallout? I've never seen nukes.
(Q2a): Is there some end goal of Modern Armor / Mechanized Infantry / Mobile Artillery / Advanced Flight, or are nukes the end goal and we all just freak out after that?
(Q2b): Is there any advantage to finishing Manhattan Project yourself besides prepping city builds around its timing?
(Q3): Are Paratroopers ever used? Want to know if I need to be prepared for random jumps. I assume they lose all movement points after dropping.