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Micromanagement Sims/Planning

(October 23rd, 2012, 14:12)NobleHelium Wrote: Messing up binary would lose you at most one beaker, so that isn't it. I just worked more cottages. Notice your AO is size 4, for example. Although it looks like you just whipped it and are overflowing into an axeman, so maybe it was size 6 before too.

My playthrough maybe over-emphasizes commerce, we could probably get another settler out of AO sooner than that. But I'm not sure we'll have the units and workers to road out to another site. My sim has six workers (although one is new) with another finishing at EOT; you only have five workers here from what I can see on your spreadsheet.

Yes, 5 workers. I built Eggplant out of MM on T60 (then started the Oracle) and it built cottages in that area until time to chop. If we triple whip the settler in MM we get decent overflow for a 4t worker (40/60) after one turn. Catching up on workers won't be an issue. One difference I notice between your sim and mine is that I mined a PH at MM and worked that off and on. I'm not sure if the mine is optimal or not, but it helps with the overflow to the settler. For comparison, how many prophet points did you generate at MM during your run? I think if I worked more commerce there and less priests I may get a little more commerce. I whipped AO for 3-pop on T68. It immediately regrew to size 4 and will grow to size 5 on T70 where it will stay until whip anger subsides.

Last thought, when I first ran this yesterday I also built Oracle for 2t in AO for the 5 failgold. We aren't violating any rules doing this, are we?
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I have 37 (+4 at EOT) on t68, same as Seven's quick run-through.

I don't see why failgold would violate any rules.
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(October 23rd, 2012, 14:23)NobleHelium Wrote: I have 37 (+4 at EOT) on t68, same as Seven's quick run-through.

I don't see why failgold would violate any rules.

That only comes out to me working priests an additional 3 turns of priests. That can't be the difference. I may run through this again tomorrow from the current turn. I like the cottage development, but I don't want to wait the extra turn on Math.

Because I was bored, I played through the sandbox for another 35 turns or so, quickly, wasting worker turns here or there. This is going to get out of hand quickly. I end up feeling ok about whipping the library in AO, even at 3pop, because it grows back very fast and the capital is pretty hammer constrained for the next 20 turns until we grow onto the mines. By this point we can cottage nearly every tile and be working every cottage in the BFC, including overlap worked by other cities for AO to take over later. The only problem is that even if we triple whip a library in #4/Jesus as soon as we can and run 2 scientists as soon as we can, it's going to take a loooong time to get out our GS for the academy. I don't have the sandbox open now, but at T100 I don't have the GS complete. Trade off for an early-ish prophet, I suppose.
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I'm fed up with sandboxing for a while after PBEM 42 and playing our one here up to T54, but I think we should consider generating the Great Scientist right in AO.

AO can reach +5F using only the flood plains cottages and the city tile, enough to run two scientists and the plains cottage at size 6. MM can take over the deer, and FP take over a single riverside grass cottage.

Once Jesus City is founded, it can take over the corn and happily work that once we shut off growth in AO. With the corn and fish it has as large a food surplus as AO, and we can whip out workers and settlers just as well.
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Why not settle #5 one north on the forest? Trades overlap with #4 for an additional hill to mine. It will have production trouble otherwise.
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(October 23rd, 2012, 17:53)fluffyflyingpig Wrote: Why not settle #5 one north on the forest? Trades overlap with #4 for an additional hill to mine. It will have production trouble otherwise.

That looks like a pure commerce site to me. It can get hammers from the whip. It will be +6 food at size 5, or +7 with a lighthouse. I suggest cottaging everything and get multiplier buildings (library/market/etc.) and let it do it's thing. We can get hammers somewhere else.

Edit: Also, post math that's a 1t granary chop. Settling on the forest would slow this city's growth tremendously, IMO.
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(October 23rd, 2012, 18:12)Boldly Going Nowhere Wrote:
(October 23rd, 2012, 17:53)fluffyflyingpig Wrote: Why not settle #5 one north on the forest? Trades overlap with #4 for an additional hill to mine. It will have production trouble otherwise.

That looks like a pure commerce site to me. It can get hammers from the whip. It will be +6 food at size 5, or +7 with a lighthouse. I suggest cottaging everything and get multiplier buildings (library/market/etc.) and let it do it's thing. We can get hammers somewhere else.

Edit: Also, post math that's a 1t granary chop. Settling on the forest would slow this city's growth tremendously, IMO.

Actually it would be +8 food (9 with lighthouse). But otherwise you are completely right.

Hills are bad in most cities. We want to work cottages.
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Yes, we need the forest for the granary. Those workers in my screenshot will finish the cottage next turn, then one worker will go chop the forest in 4t which will get us basically a filled granary by the time the city grows. I noticed Seven's sim had the workers farming the first FP, I don't know if that's better but my instinct is to just wait out the border pop to avoid having to cottage over the farm later.
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How quickly could we get Oracle if we used it for MC? How likely is it that it would fall to another team between then and T68?
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(October 23rd, 2012, 21:08)WilliamLP Wrote: How quickly could we get Oracle if we used it for MC? How likely is it that it would fall to another team between then and T68?

if this was a typical game on RB I'd say there's almost no chance that the oracle could last until T68 (50-60 is more normal). As it is... I have no idea. If someone beelines it, they'll get it. But if they were really beelining they'd probably already have meditation. If noone beelines it I think we'll be safe, just because everyone else's tech rate is so slow.
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