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[Spoilers] Old Harry's Game

Turn 124

Ah ha ha ha. No, I want Forest Green back!


Although Azza seems to have guilds, so that might be difficult...


His main stack NE of Barnet is
6 mace
4 keshik
1 pike
8 spear
6 axe
28 cats
and just behind is another two cats and two spears

My stack is
10 mace
8 axe
4 spears
3 pikes
7 crossbow
14 cats
with 13 horse archers in reserve

If he attacks with all his cats, then takes good-odds battles (ie doesn't use spears) I think it'll come out something like this (I haven't taken promos into account as I'm lazy). (By the way Noble - thanks for the worldbuilder tip - that saved me ages smile)


Simming an attack by me I think I want to cat down his maces until I get 80%+ odds with mine, then kill them, then kill his Keshiks, then kill as many cats as possible with crossbows and axes, use the rest of my cats to try and get some collatoral on his spears, then use the reserve horse archers to try and mop up the remaining cats with flanking...


Giving it another go I put all my cats in first and then sent in everything else. I lost 26 battles (including the cats) but killed 29 of his units and I think left his stack in worse shape. The trouble is that he can just move back and get reinforced by cs_office.


I logged in and realised most of the promotions are in my favour. So I thought we might as well have some fun! I promoted 9 of my cats to barrage.


My first seven cats give my mace 90% odds, so I'll take a few battles to reduce the pool further for cat collatoral to hit the spears (I really want to get a great general in play too to get some shock horse archers)


But after a couple of attacks the odds drop to 80%, and when I check out the cat again I see it'll fight the pike smile


(only hit it twice though frown)

Brilliantly another cat suicide and two mace attacks gets me my great general in Barnet (I still don't understand how it decides where the GG will spawn, but this is absolutely ideal) I only need 2xp on my eight horse archers to get shock, so I'll add a spear and a cat for the free upgrade and barrage.


I used the rest of my maces at 90% odds, then I've got clear shots at his cats. I get three kills with crossbows then have a choice, 70% with an axe, 60% with a barrage cat, or 60% (7% retreat) with a horse archer against the pike. I'd like to know what shape the spears are in, so I try one HA who wins but the odds on the next spear are 46% (10% retreat).


So maybe a few axes to reduce the numbers of cats before sending in my last four cats in the hope they'll hit spears. Seven axes kill four of his cats. Then my first cat reduces the spear average strength from 3.35 to 3.25, the second to 3.07, the third to 2.96 and the fourth didn't hit.


So the horse archer now gets 52% (9% retreat) and wins. And I hadn't realised the top spear had combat 1 - now the odds are 68% (6%) smile and all but one of the HAs win. Unfortunately only two cats get killed by flanking though.


The remaining city garrison crossbows can clean up a few more cats (and we get a great general in Halifax!)


Oh, and I'd forgotten about the non-shock horse archers, who are getting 85% odds.


And kill eight cats by flanking!


At this point my remaining pikes and spears clean up (the last two had to come from Ipswich, but I don't think Azza has anything that can hit that city this turn.)


So my attention turns to cs_office. I wonder how much stuff Azza can get in there next turn - should I heal up my stack or just go straight for it? After that I wonder how easy de_tuscan and de_inferno will be to hit? Azza has knights and a few catapults, but I've got a decent stack still...


Up north this Keshik just killed an unprotected worker. I have a spear who isn't very happy about the lack of sportsmanship and wins the 70% battle. I'm also thinking I'll settle the great general in Halifax, which is going to be my globe city and will pump out 2xp units for the rest of the game once I have nationhood.


In the west Azza has one mace approaching oldham. I only have a spear in the city, so I'll whip an archer and upgrade it to a crossbow next turn, then use my horse archer and the crossbow to drive him out. I also need to get some units back up here to stop Hydra thinking it's easy pickings.


I can't wait to see this graph next turn...


Looking back at my first screenshot it looks like this turn took me six hours to play! Okay some friends came around and I had some dinner too, but this is by far the longest turn I've played so far... Who's done better? Modern warfare on a big map? As they say on B3TA, apologies for the length.
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Nice, very nice.
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I love it! thats two war mongers that have underestimated you! What are your plans beyond retaking forest green? are you going to try and take a couple of azza cities?
Please don't go. The drones need you. They look up to you.
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I'd love to get his MOM city, but it's a bit deep into his territory, and I'm sure he could do to me what I've just done to him. The northern city de_tuscan is get-able though. wink

I think this worked so beautifully because he re-named Forest Green whilst it was still in anarchy. That's my current favourite Civ-superstition...
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Good job on the defensive attack, very nice. goodjob
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hammer x 10!
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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Congratz on the sucessful defense hammer
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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Thanks guys, I've been feeling smug for 36 hours now!
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Turn 125

Where are you going Azza! Come back! I have a suspicion he could have some knights out in the fog, but I'll take cs_office back before he can whip it any more and move my stack in to heal. Note that Hydra got the Taj Mahal, will I win the game for him if I attack Azza?


Took it with ease. I have three full strength pikes, three crossbows and three maces, so he'll have to hit it with a lot of knights to hurt me.


This graph is a bit odd though - Azza didn't go down any - I guess it's because he's before me in the turn order so his power didn't go down until this turn so I'll see him next turn. Meanwhile I wonder what Serdoa and Hydra have been up to?


Is Azza's war weariness bad enough that this isn't taking the piss and setting me up for another invasion in ten turns? lol

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Turn 126

Azza didn't go for peace then... Looks like he wants to pillage my fish, I'll go threaten his fish and see if he'll go for white peace.


I'd like to hit this stack too, but I don't think I have anything that can do it any damage given the shape of my stack. If it was healthy I'd probably sacrifice a spear or two to get past the axe, then use pikes on the knights.


Azza and Hydra are running away with all the important demographics. I wonder when they'll try fighting each other?





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