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City espionage formulas are modifed by distance to your capital.
July 16th, 2013, 01:31
(This post was last modified: July 16th, 2013, 01:32 by Bigger.)
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logged in after cornflakes turn, before ats
I fully expected him to take quincy. I don't have a spy on it at the moment so can't tell what AT is defending with though. (yes I have a spear kibitzing, not the best spy I know).
AT does have a largestack of cannons on the hill tile 1SE of of my spy, he may be able to retake walleye (apparently cornflakes renames cities before they come out of revolt - which is kind of rude, I think ).
I need to wrap this up soon. if cornflakes feels he can't make anymore progress and makes peace, it could be trouble for me.
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ugh, Krill makes me think a lot more than AT did. I was going to play tonight, but I might have to play after cornflakes and see what he does. AT had enough army really to defend against one of us, but not both. AT was chosing to defend against cornflakes, I think Krill has decided to defend against me instead. probably wise, and what I would do, but still sucks.
this stack must have evacuated quincy
im honestly not even sure where most of htese troops came from.
this stack could have easily retaken walleye, a size 15 city that houses the colossus, from cornflakes.
so I think I can kill the stack threatening V, take his capital, and then easily take magnum pi (which he hasn't defended). I might even be able to take LA law. what I cannot do it hold the capital, so I'd have to raze it. which sucks, pretty sure I could have kept it and gotten NCIS too if krill hadn't taken over.
considering whether I should raze magnum pi too?
I guess I wait for cornflakes to play, and see if krill offered him a peace treaty he'll have to take. that would suck.
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from the log, I think cornflakes gave jowy steel. great, heh.
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ok I haven't reported in 3-4 turns. but I have taken pictures. I think Ill just dump them so they aren't lost.
first, Krill reversed AT's course completely. AT tried to fight cornflakes, krill abandoned anything contested with cornflakes and went after me (which is probably the smart course anyway, since im winning and im the only one w/o grenadiers):
so i wasn't going to capture the 4 additional cities I had hoped for - not enough cannons and even if I had won woulda slaughtered my army to do so, leaving me very exposed to cornflakes and 2metra. I have the most land and cities and best GNP by far, better to be conservative here and mop up down the road with infantry. he did leave a city (forget name) undefended, which I razed with one musket, and I captured NYPD, then the capital, just by throwing muskateers at it (defending w/ grenadiers and longbowman w/ C2 and 40% culture, but I had numbers, lol)
I had to raze, unfortunately, because his stack could hit next turn and there was no way I could possibly hold it. I also took out the ministack that was heading towards V, retreating from cornflakes.
here is the combat log:
NYPD blue:
not as good as it looks because all those victories weren't able to retreat and we wiped out the next turn
much better, only lost a Cat and all these units were able to retreat safely
I don't know why, but cornflakes razed this city. a few turns later he replanted on the grassland hill 2 S of my "city" sign, invalidating my future city spot. seems like a needless dick move - there's no way he'll be able to steal the iron or ivory from V, I will be pumping a tremendous amount of culture through there. Im likely going to just found the ivory city 1NE of where originally planned and pump culture on him from both sides. he should have kept the original spot, imo.
back to Krill
well, I tried. he responded asking for corp, divine right, and 3 cities for peace. of course I refused.
this is after Krill evacuated cornflakes' front to come after me. cornflakes had a field day, of course.
again rejected.
bravado, he cant really reach here with any force, just an injured grenadier and macemen. he took his main stack west, towards the former Jowy cities I have. I was never able to take LA law .
the knights were picked off, but not before I was able to kill a cannon, and a couple of longbows. we had some minor skirmishing in the area back and forth before his mainstack arrived and chased most of my army away.
this is la law:
I retreated that army north. krill has:
so here's where I got creative, since I couldnt get peace. ALF is junk, and krill could easily retake it. so:
the text bar was just hoping jowy would get that I don't want him to sign open borders. but it just confused jowy. he sent me a pm saying "hey I accepted your deal, but I can't cancel the only deal I have - a peace deal, do we need a reload?" so I told him he was fine he honored his part of the deal, and didn't explain further as to not violate the ai diplo rule. unfortunately, jowy took open borders with Krill afterwards, but it doesnt really matter as Krill isn't pursuing through Jowy.
Cornflakes and Krill made peace, w/ cornflakes getting one last city in exchange. Krill has 3 cities left - LA law and ncies, close to me, and 1 in the tundra, across the sea. the tundra city is actually his capital now. I would love la law and ncis, and then to refound the 2 I razed, but I don't think its possible at this point - I need a lot more cannons, and then probably even more to defend against an opportunistic cornflakes. Krill won't accept a peace treaty, and im not giving him concessions here (and im ok with him having corporation obviously, but im litterally the only team that doesnt have grenadiers and I want them, lol.)
so we basically are at a cold war - neither team will give it for peace but neither is attacking the other.
war weariness is 1-3 in all cities, had 1 unhappy in 2 former cornflakes cities for 1-2 turns, but once drafting war off that went away. im building barracks, temples, markets, etc. so its not a real issue.
oh here's the dick cornflakes city:
I did get 450 free beakers into democracy thanks to an event (the other option was to pay 450 gold to get +1 beaker/turn in that specific library only.. so I passed on that, lol). I can turn on research and finish in 4 turns now, but im waiting 2 more turns for university to finish in the capital first. plan is to build SOL, research astronomy for galleons (probably needed vs 2metra) and salons, then examine if I need to rush towards rifling or can try to nab communism. im not planning on pushing towards concession until I have infantry, not sure I'll be able to before then.
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sorry for being lax on reports. Not a lot to report, really.
Krill refuses peace, yet neither of us really hurts each other. I've pilled the roads south of V (forgot what I renamed it too), and on the west side Jowy now has a city between us, so either of us will have advance warning.
The damage to me of the ongoing war is manageable - 2-3 war weariness in the big cities, which basically just means I can't double draft without a forge and market and barracks, or I have to be careful when double drafting. no city has trouble single drafting.
The only other damage is he pillaged a crabs in one of the former AT/former Jowy cities, which slows its growth a bit, with a random caravel in a sea where I have no navy.. I have built a few caravels north in higher production cities, and have 5 workers rushing a fort in a landbridge between the two bodies of water (there is one tile not in any cities BFC, so that works out nicely). so I'll fix that problem shortly, then finish off his galley, and just blockade him until he accepts peace, I guess.
ok, so I had 2500 gold saved up and finished the university in the capital. so I revolted to free religion and turned on the research finally. free religion shaved a turn off democracy - from 4 to 3. once thats finished ill keep research up for 3 more turns before revolting into OR and turning it off again. yay SPI.
im debating whether to get astronomy next (I can build salons in a few places now), or to just bite the bullet and get sci-method communism. state property would be so useful now (both for maintenence and for workshop bonus) and the great spy would be great - I could grab physics next and launch a 3 person golden age with the merchant I have sitting around.
OTOH, I hate to lose all the +2hammer +2gold +2 beakers monasteries I have in every city .
regardless of order, those will probably be my next 3 techs. everyone else is rushing to military, but im hoping to trade 2metra for mil arts once he gets that, and cornflakes for replaceable parts. if not, I'll be ok with a shitload of cannons and everything else is 2 movers.
cornflakes is #1 in power, im #2, we're both pretty far ahead of #3 2metra. so I feel pretty safe militarily - as long as I don't get tied up trying to finish off Krill I don't feel like cornflakes can screw with me.
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How goes it?
"You want to take my city of Troll%ng? Go ahead and try."
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(August 16th, 2013, 06:41)Twinkletoes89 Wrote: How goes it?
oh hi! long report upcoming, there will be a big battle soon, so I'll need to report beforehand
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ok, I guess its been a 2 1/2 weeks since I reported, yuck. First one long post to catch up, then another post for the recent turns.
first, I got democracy on the same turn commodore got astronomy. so i didn't have to research astronomy, I accepted this instead:
I would have offered it if he hadn't. salons are good . actually pretty clever of him to research astronomy i need - I don't think cornflakes would have given him steel.
i've been trying to get military tradition from cornflakes, but no dice:
he did at one point offer it to me for democracy, which I refused - not trading that until I've locked down SOL.
I popped a prophet and finally set up the hindu shrine It was worth 70 GPT immediately, and another 40 or so once I complete wall street.
I had about 10-12 turns of a cold war with Krill - he wouldnt accept peace w/o ridiculous demands (I even offered him corporation and divine right at one point just to end the war) but I pillaged the roads between us on one front and gave away a city to Jowy on the other, so we haven't had combat
that was where he stacked, including a settler.
civics ive been running for last 7-8 turns. emancipation isn't permanent, just trying to get those damn cottages developed quicker. Buro was probably a mistake, again, but I started SOL in the capital so the hammers have helped.
after demo ME, commodore, and cornflakes all started scientific method. Commodore's economy is fall behind, no biggie. I thought I had cornflakes easily beat to the great spy as well, but then this happenned:
yeah, when that happenned I turned all cities but 3-4 to either wealth or research builds. we both timed it to get 95% of scientific method (I think I had like 98%) then turn to 100% and overflow into communism. somehow, he managed to one turn communism with the overflow. he probably did the same thing, w/ his golden age he has a lot of hammers going. that means he beat me to communism by 2 turns. I finished it at the turn that just rolled, although krill didn't play so we'll probably have to reload (not his fault, we had to pause an extra day for 2 metra, created problems).
on other news, 2 metra is the only one that actually went down the rifling line after all. I did trade him steel (he was the only one that didn't have it at that point) for replaceable parts + 500 cash. I haven't yet been able to trade him sci method for rifling, although that does mean I lose 2 mover draftables so thats ok. he basically gave away rifling last turn to Krill (for happy and health resources only, from what I can tell). thats ok, I'm about to wipe out most of Krills army when I get a chance to play the next turn.
I sold sci method to commodore (he had half of it researched anyway). him and cornflakes are both onto biology now, building up cash. I need that, but probably will try to grab the scientist from physics first so I can do a golden age when I pop out my next great person (still have a merchant stashed in capital). then biology, then rifling-infantry line, drafting 2 metra.
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ok now for the war.
this happenned 2 turns ago:
clever krill planted the city there, taking advantage of the culture that still existed to squish his borders right up to my city. he demanded that city (used to be "V") for peace,which of course I refused - its the only decent city I got fromt AT, its actually will be amazing once I switch to caste/state property. I ran the muskateers in to pillage the roads between us so he couldnt hit me with his cannons. the next turn he killed 1 of the southern muskateers (I had 2 in each stack) injured the other one down to 1.9 but didn't move in (i guess he didn't want to lose a unit to counter attack) but left the 2 northern ones alone.
I also moved this stack down to hit him from the west, through Jowy (we both have Open borders with Jowy)
that caused him to move his cannons, but nothing else, 1 NE of LA law, which effectively prevents me from moving down, since he could immediately hit me with the cannons then pick off 8-9 crippled units, forcing me to retreat with the rest.
ok so I almost attacked last turn, I have 3 spies there now that can revolt the city (I would have had to put 30% espionage into him, but I had enough research builds that it wouldn't slow down communism). but he had 42 units defending, and I could only hit with 40, so I put it off a turn.
at end of my turn he had 43 units, including the 2 cannons (Im assuming the healed one will move out though). I can hit in with 49 units that can kill, including the longbow and injured muskateer( he'll be something like 7.1/9). but before that I'll have ~20 cannons and 8 cats that can hit his stack and cripple it. I'm hoping to wipe that city off the map that stack represents about 65%-75% of his army, so after healing it should be much easier to take LA law and his other northern city and just leave him with his capital in the tundra. I do have to be cautious and not overexttend myself - I'm not worried about Krill, but of cornflakes being opportunistic and striking me after I've committed to far south vs. krill. I do have another 11-13 muskateers that will be 1 turn too late for the battle but can defend V or other cities in the area if cornflakes gets frisky.
I also will be revolting to state property the same turn. I haven't decided the other civics. If I feel secure in SOL (cornflakes scared me by queuing democracy after communism, but he switched to biology once he logged in) I'll go back to nationalism. drafting V for an extra unit might be needed, and need to start drafting again to beef up after crippling my units destroying Krills stack. also unsure whether to leave emancipation for slavery or Caste. I'll probably need caste if I want to try and steal the Kremlin from cornflakes (I have stone, he offered me marble for stone which i refused. but he has a 2 turn head start, 4 turns left ona golden age, is IND, and might realize that commodore has 2 stones if he wants to pay enough - so I'll need to build it in the heroic epic city with caste to have any hope).
im also starting to build workshops over a lot of farms since I'll have state property soon, and probably for the rest of the game.
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