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[SPOILERS] Lurkerloos and map discussion

As the saying goes, well fuck. Short of temp banning Jesters account until he sobers up there isn't much to do.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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You could trust the India civilization to the wizdom of AI. smile
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(February 8th, 2013, 18:50)Krill Wrote: That just makes my accomplishment even better[/ego]

bow
EitB 25 - Perpentach
Occasional mapmaker

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(February 7th, 2013, 05:27)zakalwe Wrote: Yeah, I don't know enough about their game to comment on the library/military build, but regardless of all else, they're trading 3 food for 1 commerce just by working the oasis over the corn, which is clearly a terrible trade. Working the oasis over the grass cottage probably also makes sense, since that is trading 1 commerce for 1 food. So in other words, they should at a minimum work the corn instead of the grass cottage. Whether or not working those mines makes sense is harder to answer just based on one screenshot, but the grass cottage is probably also a better tile to work than the plains hill, depending on how urgently they need the hammers. The 2 food from the cottage will (eventually) be converted to roughly 4 hammers by whipping, and you get 3 commerce and a cottage turn on top of that.

Late reply but I'm pretty sure he just didn't reconfigure for the picture after running max hammer wealth builds to finish col and land Confucianism.
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CFCJesterFool reckons you "stand for fairness", Krill, so I guess that makes you more diplomatic than you thought smile . Thanks for taking it on.

Looking at Pindicator's report, it doesn't look like CFCJesterFool played their moves fully, in spite of saying so. The most telling sign is the Worker SW of GA, which was shown as having moves remaining in the screenshot where CFCJesterFool spots the invading Galleys, but hadn't been moved off the Corn by the time Pindicator played. That's either an extreme attempt to encourage a split in the Zulu forces, or a facet of playing drunk on a turn that probably shouldn't have been played drunk.

Hopefully CFCJesterFool awakens more sanguine about the whole situation.
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That was why I tried to get the game to stay paused until Nakor could play it. Unfortunately, I can't step in and tell Jester to not play the turn because he's drunk without risking making the situation any worse. I'm hoping that everyone can learn from this so we don't have a repeat in the future.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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This is what I want to post in the India thread. Could other people check it over to make sure I'm not posting anything spoilerish please?

Quote:
(February 9th, 2013, 02:55)Nakor Wrote: What a time to go to bed... smile

Things would have been easier if Scooter/Pindicator had send us a PM telling us that they're going to declare war and claim second half.
Now we didn't know for sure and them declaring war would have meant build/tech scenario 1, while them not declaring would mean scenario 2. I don't see what is wrong with waiting for that decision to become clear.

Now, time to take a look ingame since CivStats suggest we didn't loose a city...

What every player has to be aware of (and I think not everyone fully understands this) is that a war declaration can happen at any time. Everyone needs to know where they would be in a turn split if war were declared. This information is available from civstats. What needed to happen was for you to recognize that scooter et al have been stuck playing in the second half of the turn timer so if they were going to declare war, they wouldn't be able to do their final moves on you until after you played your turn. This is the crux of the matter: you didn't have any reason to know for sure that they would declare war (although with that many galleys turning up for first contact...) so they shouldn't have to tell you their plans.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I think there are no spoilers. Basically, the idea is that you should always leave for other players an oportunity to attack you without violating double-move rules - irrespective of real intentions of these other players.
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I like that wording, mind if I use it?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Use it at will, of course.
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