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Gaspar, Lewwyn, et al go full Sartre

(May 17th, 2014, 10:16)Gaspar Wrote: I think maybe we go SE with the warrior then backtrack again?

Sure. Go head, end turn.

Off to bed discuss the rest tomorrow.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Just two pics, more later.




Settler en route to gold, Settler in Eden complete.

[Image: t53b.jpg]
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So Lewwyn, Boldly and I had a chat last night about the game and Boldly bringing a bit of fresh perspective was pretty good for the creative juices, I think. One of the big things we came to was how good Pyramids and Representation specifically would be for us on this map with this combo. So we sort of resolved to search for Stone, thinking that Xenu probably put Stone/Marble on the map because he didn't tell us otherwise before picking as is usually done. This is done because the value of Ind increases exponentially when there's no doublers on the map so its unfair that someone lucks into no an Industrious trait that's much better than normal, etc.

But then I thought about it some more and with 7 civs on a cylindrical map there's really no good way to balance the Stone/Marble placements. I assume we're sort of arranged in a box with three civs top to bottom and then one in the middle. We're clearly one of the top civs, probably in the NW corner of the map in fact given that we're player 1 and those choices were given out by the number draw. Expanding that logic further would leave Commodore as our southern neighbor we haven't met, Oxy our eastern neighbor we haven't met, dtay as the middle east player who came up from the jungle and isn't in fact quite as close to us as we originally thought. This means that TBS is probably the middle player, as the last civ. I think I like this supposition on the layout and as such we need to figure out where Oxy and Commodore are soon, as our real rivals for land.

But yeah, I don't think we're finding stone. And I do think Xenu should have told us that in the setup but who knows since he apparently can't distinguish between his frustration in creating a map for and admining a bunch of greens in 17 and the more experienced players here who wouldn't be nearly the anger management tipping point that they have been for him. Anyway, that's a huge advantage for Commodore and dtay. While I probably still wouldn't have taken an Industrious civ simply based on recency effects, I'd almost guarantee there'd be a 3rd one in the field if that was common knowledge prior to the picking phase. Obviously this is all speculation but its what I do. It will definitely be a thing I bitch about in thread constantly once I determine its accuracy. wink

I think that means that the Pyramids are off the table. While they'd really fit our gameplan well, the simple fact is 500h is 5 settlers and we just can't afford to tie up that much production. If there was a hope of them still sitting around when had MC and OR, then maybe you can make a case with the enhanced production, but that's probably 50t away and there's no way the Pyramids are lasting to t100 with Commodore as Rameses in the game. We're going to have to be incredibly selective in wonder chasing as such - probably only once we get our happy caps into the 10+ range and can really force the production situation at Cockaigne and Moai city.

We've largely decided to go Iron Working next. That's currently 20t breakeven so we're going to just save gold for a while.

Anyway, I logged into the turn but didn't play (much.) There are two interesting things from this poking around. One, a barb showed up in a bad spot in the NW:




We have a chariot venturing in the area but its too far away to make any impact to I think we're just going to have to plant, put the warrior in the city and pray to RNGesus. Not loving that, but I'm not really certain what other options we have. We could wait 3t to plant it for the Chariot to return but that just puts us further behind in expansion when both the teams we've met are on 4 cities already.

The other is the discovery of what appear to be TBS's borders in the south. Its always hard to tell between shades of Brown via fog-gazing - I remember in 16 we were pretty convinced that Sullla's France was 2metra's Sumeria when we first gazed their borders so this could certainly be dtay or hell, even Pindicator. But my map supposition supports the idea that this would be TBS in addition to the coloration, so I'm going to go with that. Certainly increases the value of Iron Working, possibly allowing us to get a greater share of the jungled pie between us.




That's the current skinny, more later once Lewwyn rouses in the East to noodle on things with me.
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Quote:the more experienced players here who wouldn't be nearly the anger management tipping point that they have been for him

Er...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(May 19th, 2014, 16:47)Krill Wrote:
Quote:the more experienced players here who wouldn't be nearly the anger management tipping point that they have been for him

Er...

Say what you will about our attitude problems but we'll play our turns regularly without 1000 pauses and we won't double-move someone and then quit in a snit. We'll bitch, but I think we're generally more reasonable. Well, everyone but Lewwyn at least. wink
I've got some dirt on my shoulder, can you brush it off for me?
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Gaspar, I hear you have a new tier list in the works...care to post it? mischief
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Fresh perspective is a very nice way of saying absentee ded-lurker. smile
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Wait why is the warrior moved 1N? It's moved this turn? We can't plant the city and move the warrior into it this turn now? What happened? Now the warrior can move onto the city site and we'd have to attack it to plan the city? We want the barb in the city to get the city defense bonus?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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So the plan. Move the worker and settler 1E. Move the warrior out of Cock to that forest. Hope barb moves away. Next turn plant and move 2 warriors into the city. Camp deer. If barb moves onto city site, we 2 v 1 it, and plant.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Yeah so when Boldly was renaming all our units he set that northern warrior to explore. I've been watching too many Hearthstone streams lately because I definitely wanted to put a FailFish emote in after that. So we're doing what Lewwyn said. El Dorado and double fish get settled next turn. Any suggestions from the lurkers for a name for Double Fish?




Not much else to say.

[Image: t55d.jpg]
I've got some dirt on my shoulder, can you brush it off for me?
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