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Intersite Game - Turn Discussion Thread

Another thing about our micro: what about going 10% MC this turn, and 100% next? We will have more pop next turn (ie more commerce), a finished monastery in Tree Huggers (not worth that much, I admit), and the chance of another team picking up MC during the interturn. The latter is probably the most important factor.
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(April 30th, 2013, 07:30)kjn Wrote: Another thing about our micro: what about going 10% MC this turn, and 100% next? We will have more pop next turn (ie more commerce),

More commerce from population typically means that a greater percentage of your commerce is not being run through your best beaker multipliers (libraries etc), and is therefore a reason to run a lower tech rate. I don't know what the situation is specifically here though.
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I don't remember. How close is their marble source to their front-line with the Spanish team? It's gotta be pretty close right?

It's awfully tempting to offer the Spanish team something like 200 gold if they can pillage CFC's marble before Taj falls. Complete longshot but still.

edit: apparently they're at peace, so nevermind
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that's a really good idea, but we'd need to send it NOW

CFC signed peace with Spain, I'm told. Oh well.
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(April 30th, 2013, 07:50)SevenSpirits Wrote: More commerce from population typically means that a greater percentage of your commerce is not being run through your best beaker multipliers (libraries etc), and is therefore a reason to run a lower tech rate. I don't know what the situation is specifically here though.

I think we might be in the opposite situation here, due to our very wide setup - no city has more than 25% bonus to science or gold. The following cities will grow when we end turn:

Focal Point (no multipliers)
Tree Huggers (library now, monastery next turn)
Forbidden Fruit (library)
Starfall (library, but won't pick up commerce tile)
Simple Life (library, but probably won't pick up commerce tile)
Cutting Edge (no multipliers)

I just calculated our empire-wide science multiplier, and it's 1.17 right now. I think it will be mostly a wash between 10-100 and 100-10 from a beaker generation standpoint, the most important factor is the chance of having another team knowing MC as well.

And we really need to get more improved tiles in our jungle belt.
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This is not a bad news. Now we can at least try to be last one to end the turn.

(April 30th, 2013, 08:52)Ceiliazul Wrote: that's a really good idea, but we'd need to send it NOW

CFC signed peace with Spain, I'm told. Oh well.
Mwin
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We should definitely try to end turn last on the next turn, then.
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OK, there's not too much more to say on this whole Taj issue. If CFC plays things correctly, then they can whip the wonder to completion next turn (eot 133) and we won't be able to do anything about it. We're hoping that they mess up or feel confident enough that they don't need to whip; in that case, we can get at least a coinflip chance (eot 134) or finish the wonder ourselves, if for some reason they are dumb enough not to whip Lakshmi at all. I am not too proud to watch what they do and play our turn at the very end of the timer so that we can adjust accordingly. For now though, the ball is in their court. We sit and watch how they play this one.

We didn't need to do anything else on this turn, so I ended our turn.

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In the meantime, the whipped settler in the capital has to go somewhere. Near the sheep resource is probably the best, but feel free to discuss away. Let's pick a spot. smile
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2E1N of the sheep is okay, as previously discussed, but if we find something near the western deer that allows us to plant with favorable first-ring resources that will likely be better. We can start sending the settler south and decide in a couple of turns.

It seems like we need more workers again??
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If we miss again by one turn . . .

If we had managed to sling Currency, we probably get Calendar early enough to get MoM, which probably puts us ahead enough to get Taj too. So close to being just a ludicrous runaway in this game.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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