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[PBEM22] Friends with Benefits

Turn 53

Lots of screenshots showing nothing but I'm not editing them




AH in.





EE in.





BA traded and Wheel eureka in.





Sheep pasture down and HBR eureka in.





Pingala promoted and I'm second in the known world for both bpt and cpt.





Those three galleys from Japan are sitting ducks, and Takakeisho is dead in 3 turns max. He can't push through the isthmus, and there are so many boats flowing in I have to ask, Thrawn, if you want to take the time to remove those three galleys from the map or try to rush the other choke points? Because other than razing his second city, what's the aim?

I count one unseen galley at high health or two at low health. HK is dead next turn but I hope it moves the builder into the city.





That Inc has the highest power is making me question how we ought to play this. Thrawn, I know you don't want to stick around Japan, but in two turns they will not have enough boats to hold every choke point, and new boats are heading to Woden and Banzai. We are making 35gpt and will have enough gold to purchase a ram in 5 turns. TAD is one city from dead, Ljub is going to be back down to two cities shortly, and there are more boats in place than there are going to be tiles to attack from.

I absolutely agree with streaming new boats to Woden and Banzai, and even splitting off the boats at HK off to the east (or more realistically shifting all the boats one group to the west and shifting three boats to travel westwards) to cover Woden and Banzai from both sides. It's just that you might be in a position to take out both of them and turn the game into a straight 4v4 and this may be one route to force a concession, whilst also containing both other players.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Good timing. I just took a break from building a pergola.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Adab will claim the tile 77 next turn (the spot labelled with a campus pin in last turns report).

Shur will claim the horse tile 11 next turn.

I believe you are correct with both tiles, Shur will be able to use the quarry next turn.

Food needed to grow population: Adab states 24.7, Shur states 27.5 (so we are up 0.6 food in Adab conpared to the sim).

Production: Adab states 21 (so there is a significant difference, I believe you are accounting for an additonal 50% from the AH which is not constructed), Shur is at 51 rather than 50 as stated in your post.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Options: continue to build the settler in Adab at the significat cost, or build something now in 5 turns until PP lands and I can build the AH.

Only other sane options are the granary (5 turns) or part build that lighthouse. Spamming warriors is dumb (those 2 are enough for what we need for barbs), wonders are too expensive and Harbour shipping is trash.

I'll hold the turn but any of the three options (settler, granary, lighthouse) seem reasonable at first glance. Lighthouse is only 55 hammers more than the granary but gives 1 more housing 2 extra food (3 if the fish is worked and the trade route), but we can't finish it without delaying everything...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Production was onl 12, and there are no production modifiers, so why would Adab have generated more than the 21 production it did?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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10 turns left to complete.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Fuck I didn't slot in colonisation.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Cost to revolt civics is 35 gold.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Done. Report to follow tonight - back to manual labour for me.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Turn 54




+1 era score, so find Woden and Banzai and we're clear, but we only have 5 turns now so do we need to look at other options?





Correcting my fuck up. Thank you harbours.











Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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