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And for a random map, I would say this is OK. I mean, yeah, we got the short end of the stick here, no question -- no land for expansion, no city states, plus long-term disadvantage of being the central player. But it's a playable uphill struggle and there were moments where we had a legitimate chance for a breakthrough. It's certainly not unwinnable, just at a higher difficulty level. Woden is playing on Settler by comparison, if I understand his position correctly -- bunch of cultural CS, natural defense by mountains, one effective neighbour, and a distant one at that .
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Oh yeah, we also need Bastions.
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I very much doubt Oledavy will expose his knight that heavily once again as he did his horseman before. But one will see.
I am torn between thinking he is overplaying his hand and that he will overrun us easily.
How the heck did he not conquer Seoul, if he did, we would have split up Singaboy and things would be much easier.
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I somehow thought the encampment is on a hill and can only be attacked if starting adjacent to it. That still holds for swords of course, but yeah, he can be more careful with Knights. Unless he wants to shoot at the encampment as well of course.
How much do we need to pay to swap a policy?
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Hmm, good thought, bastions might be a boon very quick.
June 10th, 2017, 07:50
(This post was last modified: June 10th, 2017, 07:50 by TheArchduke.)
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Well, nothing to do but to soldier one. I still think that the Citystate allocation seems a bit strange to me, especially as with barbarians running around and a very quick confrontation on all ends I have not been able to scout as well as I would have liked to.
You are right that first contact is just one enovy, easily counterable by Diplomatic League, but what if there are 3-4 more CS in the west, which I never been able to contact. I am not sure where I could have squeezed out the cogs or the production to get a galley to scout.
Or sacrified an early warrior to exploration.
All things easily doable in SP, but MP.
I think I only made 2 big mistakes, 1 was SIP, 2nd was not to push way more aggressive towards Singaboy.
Scouting north first to get to Hongkong first is hindsight, though you did warn me to steer more to the center with my scout.
The war with Oledavy was a valid move, it would have happened in any case as his Shuyler settle and Hongkong do not mix well.
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We've had some setbacks, but it's been not too bad. I would point out six points:
1. Scouting misdirection and cessation (you still don't know lay of Alhamabrams land, for example)
2. Adopting Oligarchy, we've really lost a bit to it, I would say.
3. Recorded History -- I think we ended up spending on this civic more than saving on the G&R boost, which means we are behind on Feudalism and Mercs
4. Settling in place
5. A bunch of minor rules fuckups I made and didn't catch in time (will have to so a review of these for learning). Example is building Hoplite.
6. Domestic policy. Maybe insufficient builders, chops and thus infrastructure, especially monuments/Acropoleis. Probably at least one granary should have been a monument, we have a clear science/culture imbalance.
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I just realised my computer failed to load the latest image, so I was theorising tactics after you have already moved :D
It's loaded now. I assume the yellow-lined horse is dead, to a sword or hoplite. Hopefully to a hoplite, then we can kill it with ranged fire from the city and archers whilst crossbows shoot the encampment. If one of the horses you brought up to the river bank has suffered, and especially if two shots don't quite kill the melee unit, I would consider bringing the garrison Archer out in front, to get an extra shot against the infantry to vacate that tile for attack.
And hit with the horse from across the bank first -- that way you get the full benefit of the ram, if you first shoot, then fire, the ram isn't doing anything. Also, we don't mind that horse getting redlined, it's quite deep in our lands. Two crossbow shots and the healthy horse attack should be enough to take that camp out.
This is really knife edge stuff though. If you take lots of pictures whilst playing, with attack odds and your reasoning, I would really appreciate, very interesting. I would even watch a stream if you are interested.
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2 targets, the knight in the north or the encampment in the south. Both will be impossible.
Hmm..
Once again, I fear Oledavy underestimates the sheer maneuverability the GG grants. And so I bombard the Knight with my doublepromoted Crossbowmen and the encampment and one horseman attack later he is dead.
70 gold to switch policies.
I am sure that if he concentrates on it the encampment will fall, that is why it was evacuated.
I am curious how he will proceed.
Tally:
Oledavy: 1 Horseman
Archduke: 1 Knight, 1 Hoplite
June 10th, 2017, 13:04
(This post was last modified: June 10th, 2017, 13:04 by TheArchduke.)
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I am curious what you think, the encampment could have been killed, but it is not running away and we can easily kill it next turn.
Exchanging a horseman for a knight however, i think the shock alone for oledavy should make him more cautious and buy us time.
I can post the premove position next time around, even if Singaboy won´t approve.
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