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I think played the best without considering what hapened till then.From what you say you would have played biased gainst CF, but usualy when a lurker take over the hard fillings are disapearing.
ANd krill played good becasue gave game another chanse to last longer.Kudos krill.
August 20th, 2013, 18:31
(This post was last modified: August 20th, 2013, 18:33 by NobleHelium.)
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Well there's barely anyone lurking this game anymore, but do we think there should be additional restrictions on Cornflakes's ability to declare war on Bigger given the illegal information exchange he had with 2metra? I can agree with plako's suggestion.
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I'm not following the game and I tend to be heavy-handed about punishing this kind of stuff, but my resolution would be to reload to before the trade, and ban all contact/trading between the two parties until 10t after the talked-about turn.
August 21st, 2013, 00:06
(This post was last modified: August 21st, 2013, 00:08 by plako.)
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Reload is always worst option. Just declare war declaration part of the deal null and void + no war declaration during some 5T period when they shouldn't declare war and includes the accepted turn. Period should be different for both players so that they can't coordinate and naturally there should be no trades between them in the coming ~12T.
August 21st, 2013, 00:09
(This post was last modified: August 21st, 2013, 00:09 by NobleHelium.)
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What do you mean by declaring deal null and void without reload? 2metra stated that he wouldn't have accepted the deal without the war clause. He also instigated the whole thing so perhaps that should be ignored, but I'm not sure allowing the deal to go through without the war clause is really punishing either player.
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Of course punishing them isn't really the point, but it seems like they're both benefiting from the deal if it's allowed to go through without the war clause and that doesn't feel right to me.
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Only illlegal part was the war coordination. i should just focus on that and ignore the tech trade
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Yes, but that's inherently part of the deal. The deal wouldn't have been accepted without that clause, so I don't think it makes sense to strike down that clause without striking down the deal even if that necessitates a reload. And I don't think it makes sense to allow both players to benefit from the deal when they otherwise would not have.
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This is tech trading game with espionage on. This tech trade wasn't that big of a deal.
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We had a chat with SevenSpirits and came up with following idea:
* No reload
* Game goes on like there was no war declaration deal and specifically it is not allowed to declare on the turn mentioned
* Both players do their best to play the game like the diplo discussion never happened
I like this because we don't interfere much and restrict players hands only little (don't declare on the turn discussed) and still leave room for players to do the right thing and not take advantage of the diplo correspondence.
Please state your potential objections fast. It would be best to get the game rolling ASAP. If no objections, I would post the suggestion to both of their threads and if it is ok to both of them game could be unpaused again.
I'm not totally against the reload either, but think this is superior to it. In reload case we need restrictions to diplomacy that these players can do.
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