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Intersite Game - Turn Discussion Thread

Not landing Taj is also going to affect our research rate. Is Guilds still a first-wave option or do we need to plan on maces & elea for the initial thrust?
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I definitely favor Nationhood now. Kjn - when you gave the 28gpt savings for Nationhood, was that just from the Civics screen, or did you also factor in inflation from F2?
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Do you guys want to delay the war, tell WPC that not getting Taj has delayed the time table on our end?
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(May 3rd, 2013, 19:08)antisocialmunky Wrote: Do you guys want to delay the war, tell WPC that not getting Taj has delayed the time table on our end?

Might be a good idea, the Germans aren't likely to benefit as much as we would.
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(May 3rd, 2013, 18:25)regoarrarr Wrote: I definitely favor Nationhood now. Kjn - when you gave the 28gpt savings for Nationhood, was that just from the Civics screen, or did you also factor in inflation from F2?

No, I didn't factor in inflation. Here is our current budget screen:




Ie inflation is currently about 11% of our costs, so adjusted to savings of 29gpt (as of this turn), it comes to a combined saving of 32gpt. Adventure One contributes 106 gold to our income in Bureaucracy, ie circa 19 % of our GNP, and gets 28 commerce per turn as AO is configured right now, which means 35gpt due to democracy.

Ie, this turn we have a difference of 3 in favour of Nationhood.

Here is our current city list, for those interested in output for each city and GP and culture times:

[Image: ISDG-T134-rb-cities.jpg]

We are a fair bit away from our next GP, and have even longer to our next prospective golden age.

Also, Dazed found some silver, together with a scouting German work boat:


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You can hover over the inflation number to see the exact inflation rate. It's just a multiplier on the rest of the expenses.

Bureaucracy also gives +50% of base hammers in AO.
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CivPlayers has settled their 15th city, named Costalot (they seem to have a sense of humour), and it's another very aggressive city plant:




Ie, the city is 1N of where we had vague plans of settling a sugar city, and with major overlap with Wolfratshausen. They obviously have no consideration for keeping good relations with the Germans.

We might be able to get a gems-for-sugar or spices-for-sugar with CivPlayers later on, and it can be a good opening for getting open borders again too, though.
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Pretty sure that city claims gems.
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duh Yeah, it has two gems in second-ring (though one is contested with the Germans - I wish them both luck with that).
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Nonono, it will be contested with us. And if CivPlayers want our gems, they're going to have to make an offer for them. smile
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