I was thinking the war probably slowed this thing down 2t:
I could have saved 1 extra turn on production by putting more hammers into an overflow chain and I think I would have saved at least 1 turn on tech. But we got it anyway so I can't complain too much.
The first attack hurt the most - it cut my furs at a time when happiness was really tight and I was planning for them to be connected. Since then we've mostly managed to defend quite efficiently and we've had the second furs hooked in the south.
Still we've probably built about 500h more military than you might expect against a normal neighbour and that would have snowballed into other resources. I think all my latest island cities would be further along in their development.
This turn we've joined all the other cool kids (Joshy and Miguelito/Rusten) on Currency:
Joshy currently makes 80gpt while the French team makes 150 with Financial and the Colossus, but we'll be making something similar I think. I should post a set of graphs soon, but the rest of my continent is not really doing all that much better than Commodore, so it seems we have a good chance of conquering the whole thing in the long run. Superdeath is whipping himself quite an army though, of what I presume are horse archers. I've sent some warnings to Tarkeel and Joshy and they are beginning to respond. SD shouldn't be able to make significant gains, not with the jungle no-mans land and the cultural depth behind that, but defensive screwups do happen...
My long term plan is to throw a 12t golden age immediately with my next GS. We'll try generate 3 scientists to bulb Machinery and Astro while we should still be able to make it rougly to Guilds by the end of the GA. Getting to Astro slows the Guilds time a bit, but I'm not super confident that a simple Knight rush will be enough to beat Commodore. If he can hit my knight stack with a bunch of Catapults, Praets and War Elephants I'd need a lot of extra production to come out on top. So I'm thinking of softening him up first by taking all his island with Galleons and CKN. My technological edge will be more effective the more we avoid big stack-on-stack combat.
It doesn't really slow Guilds down all that much either since most of the tech comes from bulbs. I need to tech Compass to open the Machinery bulb, so we're only spending 1k extra beakers on Optics, but that's a pretty good tech. It gives +1happy from whales, +1 trade route from Circumnav and some early caravels will probably be useful. I've finally managed to release a galley sailing eastward for circumnav, but this map is so long on the East-West axis we'll still be pretty late. There is some fogged ocean where some Galleon-accessible land could be hiding too.
I considered some sort of Liberalism run with all these beakers and scientists also but I find it hard to see how we'd do more than just liberate Astro anyway.
Commodore has 5(!) galleys down here. Even though my admiral promoted to C4 that might be too much for him. So my short term plan is to go for Metal Casing -> Aes -> Lit. I'd really like to whip Triremes down here rather than more galleys to deal with this. Comm's tech is really poor btw, if he matches me and goes for MC instead of something like Currency he might not manage to recover. I usually hate to start trireme fights but it looks like the best option here. We want to go for Literature since we've unlocked the Heroic Epic, which is a lot of free hammers and of course the NE will help generate my scientists. I'm going to give a run at The Great Library too, but I'll treat it more as a bonus if I get it. Someone birth a GE not too long ago also. I was originally planning to go for Literature before MC to improve my chances but changed my mind when the extra boats showed up.
After that we might go for either Iron working or Code of Laws, since I'll probably need one 5t Caste period. We're delaying IW super late thanks to settling on the gems way back when. It also unlocks some yields from the iron itself and a jungle covered banana tile, along with the 2 two jungle island bordering the second continent. I consider good relations and lucrative open borders super important with those overseas guys, so I'm in no rush to settle those anyway. If I lose both I'm not too worried, so I think prioritising Lit and MC is worth it, even if IW is a good tech.
Demos are still sitting pretty: