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[PB62] naufragar and Rusten earn their wage in rostygold

(September 28th, 2021, 16:17)naufragar Wrote: Superdeath has been on a quest to reign in his aggression

One of my many, many triggers. "Rein in," as in pull back on a horse's reins to keep him going where you want him to go instead of where he wants to go.
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(September 28th, 2021, 17:53)DaveV Wrote:
(September 28th, 2021, 16:17)naufragar Wrote: Superdeath has been on a quest to reign in his aggression

One of my many, many triggers. "Rein in," as in pull back on a horse's reins to keep him going where you want him to go instead of where he wants to go.

Oh geez. You're quite right.
There is no way to peace. Peace is the way.
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That image for vanrober. Amazing.  lol

Also looking forward to your PB59 analysis
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Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
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(September 28th, 2021, 23:04)Charriu Wrote: Also looking forward to your PB59 analysis

I think I need to manage expectations.  scared It's a lot harder to be entertaining over 25 player reviews.  alright lol
There is no way to peace. Peace is the way.
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Did you run any starts yet? I haven't found the time, maybe this night or tomorrow morning.

(Assuming SIP) I think wb working hammer tiles is most likely the way to go, but with a 3F tile in 1st ring and an oasis in BFC and no 3H tile it would be irresponsible to not at least look at growing to size 2 first. I'd be surprised if it's better though.
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I haven't, and unfortunately I won't have much time until Saturday. I can grab a couple hours on Friday, though. I'll see if that's enough to come up with anything promising.
There is no way to peace. Peace is the way.
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Man. Work boat openings just suck, don't they? I wouldn't have thought to grow to size 2 on the Work Boat, but I tried it out and found what I thought was a really elegant plan involving starvation mechanics and an early slavery revolt. It was beautiful. And then I tried worker-first and just ate the idle worker turn before getting Bronze Working and it still blew the Work Boat opening out of the water.  cry

Anyway, here's the work boat opening:

In this plan we grow to size 2 working the oasis. When we hit size 2, we have 2 food in the box. We stop working the food tiles and work the forested plains hill and plains spices. This means we're starving at -1 food but making 7 hammers. The work boat finishes in 2 turns at exactly 30 hammers and the capital goes to 0 food in the box, but this doesn't starve it down a size.

We then build a worker with the oasis+improved fish. On turn 18, the worker completes, we learn Bronze Working, and we revolt to Slavery. Cap starts a warrior.

On turn 23, we grow to size 3 and work the improved fish, improved corn, and the forested plains hill. The worker moves into a forest to chop. Turn 24, the warrior completes with 2 hammer overflow thanks to the plains hill and we start a settler. Chop finishes t27.

On turn 28, the settler is at exactly 70/100 hammers. We 1pop whip it. Settler completes eot28. T29, we start a worker which gets a chop t30 to complete eot31.

See how elegant this all is? The starvation mechanics, the early use of the whip. Working improved tiles at big sizes and throwing in two extra hammers of overflow for something down the line. It's all lovely. Now let's see what happens when we bumble along with a standard worker first opening.


Nuts. Worker->Warrior to size 2->work grass spices instead of oasis for one turn to finish warrior eot18->worker camps in a forest doing nothing for a turn before BW->BW comes in on t19->Worker chops 2 forests to get a settler eot25.

After turn 26, I didn't really play out this line seriously. Our sole worker can chop the cap's work boat. We can slow build a worker on the improved corn+oasis while the original worker improves the second city. We could go anywhere really, and we're pretty much always about 5 turns ahead of the work boat start. We're just missing an improved fish.

Very sad.
There is no way to peace. Peace is the way.
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Will read through it more carefully later, but at least that means we can move inland with no issues if the scout finds something good. And we'd have a nice 2nd city spot then too, with sharing the corn and then hooking up fish for size 2 (chop).
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I'm thinking about MoM. We already plan to use 3 Great People for bulbs. (1 for Math; 2 for Astro.) That means we need a total of 6 Great People to get our bulbs plus two Golden Ages. If we go: Math Bulb->MoM Golden Age->Astro Bulb->second Golden Age, then we would need to produce a non-scientist at 500GPP. Is MoM worth it if we're just getting value on our second and 5th/6th great people? (I'm not optimistic our timing works for dropping into Caste for that first Golden Age.)

An alternative could be to bulb Math into Sailing for Great Lighthouse (or go for Pyramids, heaven forbid  shakehead ), so our GPP plan is bulb Math->bulb Astro->bulb Education->Liberalize something silly (Scientific Method into Physics before Gunpowder?  mischief ), with a 1 person Golden Age somewhere (6 Great People used in total). One benefit is that this is very scientist heavy, which wouldn't require forges/markets for the 500GPP.
There is no way to peace. Peace is the way.
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Whats the thinking behind not wanting to go for pyramids? I thought PHI makes them better.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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