[PB62] naufragar and Rusten earn their wage in rostygold
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(September 28th, 2021, 17:53)DaveV Wrote:(September 28th, 2021, 16:17)naufragar Wrote: Superdeath has been on a quest to reign in his aggression Oh geez. You're quite right.
There is no way to peace. Peace is the way.
That image for vanrober. Amazing.
Also looking forward to your PB59 analysis
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee
Did you run any starts yet? I haven't found the time, maybe this night or tomorrow morning.
(Assuming SIP) I think wb working hammer tiles is most likely the way to go, but with a 3F tile in 1st ring and an oasis in BFC and no 3H tile it would be irresponsible to not at least look at growing to size 2 first. I'd be surprised if it's better though.
I haven't, and unfortunately I won't have much time until Saturday. I can grab a couple hours on Friday, though. I'll see if that's enough to come up with anything promising.
There is no way to peace. Peace is the way.
Man. Work boat openings just suck, don't they? I wouldn't have thought to grow to size 2 on the Work Boat, but I tried it out and found what I thought was a really elegant plan involving starvation mechanics and an early slavery revolt. It was beautiful. And then I tried worker-first and just ate the idle worker turn before getting Bronze Working and it still blew the Work Boat opening out of the water.
Anyway, here's the work boat opening: We then build a worker with the oasis+improved fish. On turn 18, the worker completes, we learn Bronze Working, and we revolt to Slavery. Cap starts a warrior. On turn 23, we grow to size 3 and work the improved fish, improved corn, and the forested plains hill. The worker moves into a forest to chop. Turn 24, the warrior completes with 2 hammer overflow thanks to the plains hill and we start a settler. Chop finishes t27. On turn 28, the settler is at exactly 70/100 hammers. We 1pop whip it. Settler completes eot28. T29, we start a worker which gets a chop t30 to complete eot31. See how elegant this all is? The starvation mechanics, the early use of the whip. Working improved tiles at big sizes and throwing in two extra hammers of overflow for something down the line. It's all lovely. Now let's see what happens when we bumble along with a standard worker first opening. After turn 26, I didn't really play out this line seriously. Our sole worker can chop the cap's work boat. We can slow build a worker on the improved corn+oasis while the original worker improves the second city. We could go anywhere really, and we're pretty much always about 5 turns ahead of the work boat start. We're just missing an improved fish. Very sad.
There is no way to peace. Peace is the way.
Will read through it more carefully later, but at least that means we can move inland with no issues if the scout finds something good. And we'd have a nice 2nd city spot then too, with sharing the corn and then hooking up fish for size 2 (chop).
I'm thinking about MoM. We already plan to use 3 Great People for bulbs. (1 for Math; 2 for Astro.) That means we need a total of 6 Great People to get our bulbs plus two Golden Ages. If we go: Math Bulb->MoM Golden Age->Astro Bulb->second Golden Age, then we would need to produce a non-scientist at 500GPP. Is MoM worth it if we're just getting value on our second and 5th/6th great people? (I'm not optimistic our timing works for dropping into Caste for that first Golden Age.)
An alternative could be to bulb Math into Sailing for Great Lighthouse (or go for Pyramids, heaven forbid ), so our GPP plan is bulb Math->bulb Astro->bulb Education->Liberalize something silly (Scientific Method into Physics before Gunpowder? ), with a 1 person Golden Age somewhere (6 Great People used in total). One benefit is that this is very scientist heavy, which wouldn't require forges/markets for the 500GPP.
There is no way to peace. Peace is the way.
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Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |