As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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[PB76] Strange women lurking in ponds and distributing swords

I'm very much live with most mistakes, but that being said literally no one agrees with me normally so just want to make sure we are consistent.

In this case it seems to be a micro error. IE did something wrong, but was not a miss click. But as Tarkeel said, we've seen people get reloads for this thing before (I know there are more examples than just his, but can't think of specifics atm), mainly early game because they are so amplified; ie has such a large impact on rest of game.

What I'm saying is I would normally say no, but I'm always wrong, so its probably yes for reason of its so early and as such has an amplified impact.
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2 Players are tending to no. Both are not against a reload, but they are explixit not for a reload.

And I'm not sure what we as lurker should do ?
This is a question, if the other players want to grant Pin the request - I see the only reason for lurker involved to collect "hidden" votes.
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I'd lean towards granting reloads that don't involve other players, but my opinion shouldn't matter. We should defer to the other players in the game, who currently seem to be leaning "no".

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It shouldn't matter what the players want (they have a biased interest). I would say lets do a lurker vote and get the game rolling again.

Edit:

In favor of reload:
Krill
Mig
Dreylin
T-Hawk
Mousy

Against:
Mack
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When I play a game I want to win because I made good choices not because someone else made a simple micro mistake in the early game trying to keep the game moving that can be quickly rectified.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Susport the reload, because of what Krill said and because

Quote:because I played sick and in a rush.
We all enjoy turns flying by fast inn the early game, but then we shouldn't be overly strict if something happens, else we just teach everybody to be very cautious and rather not take a turn
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dito
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I'd also support it, there's really not anything to gain by being harsh, like you said it just makes the incentive be against playing your turn when in doubt.
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I'm in favour of the reload. If it was later in a game or a much bigger field probably not, but it's so early that it actually will make a large impact on snowballing and in a 5 player game I'd rather not risk killing someone's motivation before the game has really even started.
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(February 20th, 2024, 15:38)pindicator Wrote: 4 food in exchange for 4 hammers - maybe there's some server side magic available? (Kind of doubt it.)

This is what Ramk did when I had a similar mishap in PB66. I support that being done here as well.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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