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RB Ffh2 PBEM 1-Cull

Hey athlete, regarding your questions:

1) Dungeon: Nothing happens if you move on it. Only a little icon will show up in the bottom bar (where you have the fortify-icons etc.). Clicking on it will have your unit exploring the dungeon. That is basically like opening a hut, though I think there are more "bad" outcomes possible (unit disappearing, some barbs spawning etc. edit: is more risky but also more rewarding I guess).

2) Fort: You probably will not be able to move there as there should be at least one barb standing on it (I guess kind of an archer with 6 defence). The fort will continously spawn barbs, but I do not know how often, probably something like every 5 or 10 rounds. If you can kill the barbs guarding the fort, you can raze it, ending this threat.

Oh, and beware, scouts and warriors in the early game are dieing easily.
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Thanks Serdoa!

Is there a general rule of thumb when opening a dungeon? I'd be inclined to do so but it's not really my call here. Cull if you see this and want to weigh in I'd appreciate it. My vote is to open it but if I don't hear back I'll leave it alone.

The goblin fort currently doesn't have anybody on it, though there is the goblin 1N of it (currently the goblin is 1SE of me). My guess is the goblin attacks me and dies. Should I go raze it Cull? It seems a bit far from the capital so maybe we can leave it alone and farm it for xp when there's some stronger units around.

Athlete
Played in:
RBPB2 - Willem of Ottoman - 6th/10
RBPB3 - Joao of Inca 13th/17 or so???
PBEM6 - Shaka of the Vikings 2nd/5 (thanks Lewwyn)
Dedicated Lurker For: Scooter/Pindicator/Noble PB8
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athlete4life10 Wrote:Is there a general rule of thumb when opening a dungeon? I'd be inclined to do so but it's not really my call here.

I would not open it unless Cull directed you to do so. It can spawn some real nasty things and you only have one Warrior, right? The exception might be if its near a neighbor, but even then its best to get Cull's okay on it.

athlete4life10 Wrote:The goblin fort currently doesn't have anybody on it, though there is the goblin 1N of it (currently the goblin is 1SE of me). My guess is the goblin attacks me and dies. Should I go raze it Cull?

You can't raze it, you can only explore it a la a dungeon. The results are pretty similar. Apparently you can park a unit on it to prevent spawns, but if its not near your core there doesn't seem to be much point in that.

Darrell
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Thanks darrelljs for the correction regarding the fort. Sorry for getting that wrong athlete.
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Well apparantly my warrior gets 2 movements on hills or forests or something. I haven't figured it out as the promo doesn't mention anything. Regardless on T28 I moved to the dungeon and then SW. I then moved NW to a forest/hill on T29 and there's a Skeleton to my SW. I decided to fortify and try and take the hit. The goblin from the screenshot on T27 never attacked me.

Worker due in (now - after T29 has been played) 2 and mining in 9 at 80% research +2gpt.

Athlete
Played in:
RBPB2 - Willem of Ottoman - 6th/10
RBPB3 - Joao of Inca 13th/17 or so???
PBEM6 - Shaka of the Vikings 2nd/5 (thanks Lewwyn)
Dedicated Lurker For: Scooter/Pindicator/Noble PB8
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The unit is Dwarvish. You get bonuses on Hills, including the movement. This is handy.

EDIT: List of uses...

• Double Movement in Hills
• +25% Resistance to Poison Damage
• +25 to Workrate
• With Enchantment 1, Can Cast: Repair
• With Ale, gain +2 XP on creation

Darrell
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In SP, I would probably save, and then pop it. But right now, no way. In a mp setting, and with only three warriors, two on duty at the capital(C3 and C1 warriors), and only one out and about, no way.

If the goblin attacks, you will win. Its 90%+ I'm sure of victory. Can you keep us with an update each turn or every other turn?
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Cull Wrote:If the goblin attacks, you will win. Its 90%+ I'm sure of victory. Can you keep us with an update each turn or every other turn?

I've only played 3 turns and posted the basics (scouting warrior move and any units nearby) each time. Not much else to report on now...I'll try and put some screenshots up either next turn (30) or T31.

Athlete
Played in:
RBPB2 - Willem of Ottoman - 6th/10
RBPB3 - Joao of Inca 13th/17 or so???
PBEM6 - Shaka of the Vikings 2nd/5 (thanks Lewwyn)
Dedicated Lurker For: Scooter/Pindicator/Noble PB8
Reply

T30 played

Worker now due in 1 (BOT32).
Here's the warrior:
[Image: T30.jpg]

The Skeleton to my immediate E, rather than attack last turn moved to his current tile. So I moved to his former and now I'm between 2 (1 is on a burrow) so it's unlikely that both attack.

Athlete
Played in:
RBPB2 - Willem of Ottoman - 6th/10
RBPB3 - Joao of Inca 13th/17 or so???
PBEM6 - Shaka of the Vikings 2nd/5 (thanks Lewwyn)
Dedicated Lurker For: Scooter/Pindicator/Noble PB8
Reply

T31 played. Worker in and can move T32!

Warrior didn't get attacked which was disappointing. There must be some rule about barbs not attacking near their spawning dungeon/barrow/whatever or not until x amount of turns afterwards...

Anyways the exciting bit is next turn when I get to move 2 units lol!

Oh and checked the event log and there's been some astrological going ons...No idea what turn they came in though so I'll check every turn and update from there.

Athlete
Played in:
RBPB2 - Willem of Ottoman - 6th/10
RBPB3 - Joao of Inca 13th/17 or so???
PBEM6 - Shaka of the Vikings 2nd/5 (thanks Lewwyn)
Dedicated Lurker For: Scooter/Pindicator/Noble PB8
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