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So yeah warrior NE next. I hope it's not an island. You'll probably be able to play before I get up, so please do so.
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NobleHelium Wrote:So yeah warrior NE next. I hope it's not an island. You'll probably be able to play before I get up, so please do so.
Indeed. And dang it, it's looking like an island:
At least there is room for 4 cities on this island. If it is one.
Demos:
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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And again!
Islandy... but Ivory! I wonder if settling the mainland should be a priority. I mean we can fit 4 cities on our island. And I think they'd be good cities. I guess it depends on if we see food resources when we get a scout over onto the main.
Edit: Oh and we should probably switch the tile for the EXP bonus next turn.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
June 26th, 2011, 12:01
(This post was last modified: June 26th, 2011, 12:30 by NobleHelium.)
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Had a long discussion with Lewwyn this morning about our general/specific plan. Here's a brief overview.
Chance of this being an island is about 99.9% considering Krill took it upon himself to ban GLH for us. I think he should have let us know in advance before doing it, even if I don't disagree with the decision. I was thinking NOT to go for the GLH, since an embargoed GLH is 4 * 2 = 8 commerce a city from trade routes, and it's 2 * 3 = 6 normally, and we can get Compass earlyish for cheap harbors, sending the trade routes to 4 commerce each. So I would prefer getting the Oracle over the GLH.
Current tech plan is Bronze Working -> Mysticism -> Fishing, then probably Polytheism. We go worker -> worker -> settler -> warrior -> work boat in the capital, and city 2 builds Stonehenge. Probable site for city 2 is between the gold and the ivory where the warrior is right now. We mine the gold then do three chops to finish Henge at EOT 36 or maybe EOT 38 if we want some extra commerce. Not sure about that yet. I was thinking we'd do the EOT 36 plan to get access to the rice faster, but then it just occurred to me that we can't use the rice until we finish the worker in city 2.
So the comparison looks like 12 commerce + 2 hammers vs more security on landing Henge and an extra 4 GP points, plus [strike]an extra worker turn[/strike] two extra worker turns. Access to the rice sooner doesn't do anything. Hmm. We can save an extra worker turn by having one of the workers go onto a forest to start chopping instead of having both of them build the road on the gold. I'd say we should go for the turn 36 plan now that I know we can save two worker turns with it.
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Lots of activity in the lurker thread. I suppose it is discussion over whether Krill should have empowered himself to ban a wonder for us and then not tell us until 4 turns into the game.
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Oh and we're taking suggestions for a city naming scheme.  Probably not going to name units since I think that's pretty annoying when looking at combat logs, but naming certain units might be useful to keep track of things.
Ideally the naming scheme should be something I can easily think of a next name for, so probably not some sort of pop culture reference because I suck at that. I'd prefer something without a predetermined order, but an ordered scheme is okay too. If there aren't any suggestions then we'll probably go with naming cities after the elements, starting with Hydrogen, since that's easy.
June 26th, 2011, 15:38
(This post was last modified: July 24th, 2011, 12:50 by NobleHelium.)
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Island confirmed. Swapped to forest hill.
Second clam and not crab, unfortunately. Demographics shows something interesting.
After being confounded for quite a while wondering how Jkaen already has a tech, I realized that five turns have elapsed and not four, because we started on turn 0. The maximum bpt anyone can be making right now is 11 (8 palace + 1 river + 1 city tile + 1 free), and so he must have researched a 55 beaker tech. So that must be Fishing, since he starts with Hunting. That's interesting.
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June 27th, 2011, 16:47
(This post was last modified: July 24th, 2011, 12:50 by NobleHelium.)
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Moved warrior south, found nothing. After we scrape the corner next turn we can head back to the northwest corner to defog the remaining water tiles just in case there's another seafood in the ocean somewhere.
Kuro got a tech. Seven turns have elapsed for him (he's ahead of us), and the leader has been 19 GNP the entire time, so he's been working the 3/0/1 tile (duh). 77 beakers is enough for Mysticism or Mining. Most likely Mining, probably getting Bronze Working next. We'll find out for sure in a while when we see whether a religion falls.
June 27th, 2011, 21:35
(This post was last modified: June 27th, 2011, 22:20 by NobleHelium.)
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Okay so anyways, I figured out the technology/demographics. I forgot that Mining gives soldier points. And I also had the HRE's starting techs mixed up, they start with Mysticism and not Mining. So before this turn, highest rival solder points was 6k. That was Kuro, with Wheel (4k) and a warrior (2k). The other two players had 4k each, with Jkaen having Hunting (2k) and Ellimist having Mining (2k). So, since top soldier points is now 8k, obviously Kuro has researched Mining.
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