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[SPOILERS] Cornflakes (Norway) vs. TheArchduke (Japan)

(Spoilers for PBEM5) Cornflakes, might want to check this bit.

http://www.realmsbeyond.net/forums/showt...#pid657756
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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A look at my newest city Bergen under the Religious lens. Conversion is slated for 1 turn in sync with growth. I'm curious to see whether growth will affect the conversion and slow it down. I've seen on a CivFanatics thread that atheistic population take 50 influence to convert. Bergen has a total of 8/turn incoming religious pressure ... 4 from Holy City Nidaro, and 2 each from Stavanger and Yerevan with their holy sites (without HS cities exert 1 outgoing pressure, 2 with HS). This matches the 7-turns to convert this city. If this conversion does happen then it seems that I may have reached critical mass with passive spread of my religion for new cities founded within range of the Holy City and 2 additional cities. This solidifies the decision to plant the Tsingy city on one of the two northern sites within 10 tiles of Nidaros. [fake edit ... after typing the above the next turn came in, and Bergen did in fact convert. This is immediately helpful for the +2gpt from Church Property, but it will be a while (if ever) before I use Jesuit Education here)]

Also purchased the builder here, which will chop into the Longboat and overflow into either a settler for a northern city (see below) or the Industrial Zone. Haven't decided which yet, but leaning towards the settler first with the IZ chopped into next. Even though I could get the +50% settler card I think that the earlier planting of that city is better. Plus I'd have to slot in the policy which would mean leaving out either Urban Planning or Ilkum. I'm going to get a round of builders out of all cities since I desperately need labor, and the production from Urban Planning will mostly balance out not using Colonization. [plus the IZ would only get the city state boost since it would not have any mines yet for adjacency, and the CS production only counts if I'm working on infrastructure but I'm planning to go straight into another ship for the next boosted-chop].

   

A wide-angle view of the northern area under the Settler lense. I definitely want a city near that natural wonder ASAP. The question is where to locate it. I'm really bummed that none of the adjacent tiles have fresh water to get the +2 culture and +2 faith on the city center tile. Also I really wish that a couple of mountains had been sprinkled around in the north near the coast to allow an Aqueduct to increase the housing cap. Unfortunately the best I can get is a coastal city frown At least I do have a fresh water site in range of the natural wonder. I'll look closer at the natural wonder site in the next screenshot.

   

I see 2 options here, with pros and cons to both.

1) obvious pro is fresh water massively boosts housing as compared to non-fresh-non-coastal (2) which would immediately be under housing penalty. Another pro is that with the coastal founding I could make earlier use of ship-boosted chops without first building a harbor. Con is that I lose out on the 2C/2F city center yield. Also the juicy floodplain and stone tiles are 3rd ring. I'd want to immediately purchase the floodplain tile and then purchase the Stone tile shortly after which would require first purchasing the desert tile. The desert tiles with no food would essentially be wasted since I'd rather not stunt the growth. 
2) Pros: 2C/2F bonus on the city center tile and could immediately work the floodplain tile. Also brings Stone into 2nd ring which should make it naturally acquired on the 1st expansion (or 2nd if Wines are picked first). Also I could purchase a couple of 3rd ring desert tiles for Pyramids + Petra if those wonders are still available. Petra might be a little questionable with only 4 desert tiles, but 3 of those tiles would then become probably the best tiles on the map!

To overcome the early housing deficit I can purchase a granary right away which would allow me to grow to size 2 without penalty. If I bring a builder along I can farm the Floodplain + Rice for an additional housing to get to 3. First build would be Aqueduct (planted to the SE) which I'll soon have the tech for which would bump me up to 6 base / 9 counting the granary + farms. This would be plenty long-term to work all the natural wonder tiles + rice + wines. I think that in the short term planting on the desert tile for the boosted city center & better 2nd ring tiles out-weighs the short-term housing difficulties which I'll be able to mitigate enough to keep that city growing as long as I manage cash carefully to be able to buy the Granary upon founding.

Another minor consideration is that by planting at (1) I could put another city at the BLUE circle tile to pick up the stone. I say minor because looking at the big-picture I could put a city at the ORANGE circle which is at least as good as BLUE. In fact, looking at the big picture again I'm not so sure I shouldn't build ORANGE first. I'm a bit cash-tight now and could barely scrape together enough cash as-is to purchase the granary ASAP upon founding at (2). Take a moment to scroll back up and look at the ORANGE circle tile on the bigger picture. If I found there I have an adjacent Deer + 3 1st-ring forests that can be chopped, from a city that can start working on ships as soon as founded. There I can purchase a 2nd ring desert tile to build Pyramids in 1-turn by harvesting Deer through a Longboat. I'll pick up Stone as the first natural expansion or purchase if I have the funds available. In the meantime I can use some of my funds to purchase the tile for the IZ at Bergen. Definitely something to think about over the next couple of turns.
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Interesting development on this turn! Turns out that becoming Suzerain of a city state not only gives visibility on the current CS units, but also gives you the map of all the tiles the CS has ever explored! I hard-researched Construction, which triggered the G&R inspiration, which completed the quest for Auckland ... resulting in the following additional map info:

   

There's more land to the east than I originally thought! I was thinking there must be another 3rd continent out there somewhere since I expected Auckland to be pretty much on the east coast. Turns out there are at least two more rivers to the east! The easternmost tile visible in that shot is freshwater on the settler lens, and dropping out of Strategic view into Normal view confirms that a river is visible under the fog there. This indicates that land continues at minimum a few tiles further to the east than the current vision. On the whole this is rather fertile landI'm going to want to pop out a few more settlers sooner rather than later to take advantage of this additional territory. All this additional land makes the Pyramids even higher in my priority list as I definitely want that extra builder charge sooner rather than later. This pushes me even more towards prioritizing BLUE circle ... or even BLUE and just do a single city in that area. Since I have so much territory available in the east it might not make sense to stuff an extra city in this region, considering the escalating cost of settlers.

   

In the north, Auckland has sent a galley around the coast and de-fogged additional territory. I have marked a couple points of interest, namely 3rd-ring shallow water tiles off the east and west costs. Looking at the RED circled tiles in the east, these tiles are connected to the coast in a continuous shallow-water path, whereas the PINK circled tiles in the west are not. I've previously looked through the map scripts in-depth and I'm fairly certain that the terrain-generation script will generate the RED tile distribution on a normal basis through an ExpandCoast (or similarly named) function which randomly adds additional shallow water adjacent to already-existing shallow water. The PINK however, without a connection to shallow water on my coast I strongly suspect (98+% certainty) belongs to another landmass either island or continent.

   

Back in my core, the Stone harvest into the Longboat > Settler at Bergen gave me enough faith to purchase the Amphitheater at Nidaros, completing in 1 thanks to the production bonuses jive If I see TheArchduke starting to generate GWriter points I'll patronize it at the earliest opportunity, otherwise I may save the faith and wait for it to naturally recruit. But with Oracle TheArchduke can quickly catch up to me in GPP generation and also patronize cheaper. With TheArchduke having Choral Music I definitely want that GWriter in order to keep up in Culture myself. Speaking of Choral Music, I'm glad I chose Jesuit Education instead. I still don't have any Shrines built and won't be spending much production that direction in the near future. So with the Amphitheater purchase J/E has already surpassed the potential culture generation that I would have received had I gone with Choral Music [not entirely true since I could have build a Shrine instead of the settler, but that would have slowed other things down ... like the Stone harvest into another settler at Bergen this turn ... so yes it is entirely true].

Also on the subject of TheArchduke's religion he took Defender of the Faith as his 2nd belief. It just doesn't do anything to boost the here-and-now early game, and I think that in a Duel game (especially on a larger map) DotF will have much less value than in a larger game. Most of the DotF value I believe comes through deterrence ... If I have the option of attacking X vs. Y, but X has DotF I know that it will be more difficult to attack X so I'm more likely to go for Y. This has greater importance if there's a Z opponent out there building away as I smash into either X or Y. In a duel the deterrence doesn't have nearly as much value since there isn't anyone I can attack instead. Also in a Duel I only need to do a decapitation strike at the capital for victory. In that scenario I can blast straight through to the capital, narrowing the radius of influence since I won't be eventually slogging through his entire territory. But if he just concentrates his entire military around the capital then I can raze lightly defended outposts where he doesn't have many units. If I'm in the lead and looking to hole up for a science victory then DotF has no value for TAD on offense. Certainly DotF won't be irrelevant, just diminished value in a duel vs. larger game. Also in that category of beliefs it is probably still the best of the bunch so not at all a bad choice in that regard for denial value. 

Elsewhere in the core I have builders under construction at all other cities. With the additional terrain revealed in the east I've all but decided to go for ORANGE dot in the north and send my next settlers east. One of the builders (probably out of Nidaros) will accompany the settler north. I'm going to swap out of Urban Planning next turn into Colonization and do a round of settlers out of each core city. Probably chopping once into each, mining the underlying hill, and saving the 3rd builder charge until Pyramids [hopefully] completes about 5 turns later (as long as TheArchduke doesn't snipe it from me). Then I'll drop back and start building some of the city center and district building that I've been putting off.
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My spare civ time has been spent mostly on the PB38 map so I'm overdue for an update. Let's see where we left off .... northern exploration completed and settler due end of turn, land suspected to the west due to shallow water off the coast .... eastern horizons expanding due to exploration ...

   

Starting in the north, my Longboat did indeed spot a land tile to the west and it is on a new continent suggesting that there is a significant amount of land there. I decided to send settler to the northern coastal location. The plan being to start production immediately on a Longboat, harvesting the Stone into Pyramids once the Longboat is at 1T remaining. Value of the stone chop: 83 base * 2.5 multiplier = 207 modified. Pyramids cost 220. Innate production of around 8Icon_Production/turn is just slightly less than enough to complete Pyramids in 1 turn. To avoid the tiny chance that TheArchduke completes Pyramids on the one turn after I dump the 207 hammers in and before I can complete the wonder (thus losing all those hammers) I first put 1-turn into the Pyramids and then chop on the 2nd turn which is enough to complete Pyramids including the innate city Icon_Production at end of turn. I didn't get any screenshots of the harvest, but ... 

   

Pyramids complete! I placed the Theater district down but haven't put any turns into it yet. I wanted it there because of the adjacency to Pyramids and a future IZ to the west, but in hindsight I should have built the IZ first to get the production bonus on the Theater. I'm at the 50% penalty housing cap now so it will be a while before I can grow to size 4. I'm going to plantation the silk and net the fish for another housing. Granary is also a high priority but I'm considering buying it. My cash situation feels a lot freer than I'm used to feeling. I had over 400Icon_Gold two turns ago, but slotted in Land Surveyors to purchase the stone and pyramids tile here, plus an encampment tile in the south [need to get an Armory soon-ish for the Gunpowder boost], plus the Tsingly fish which wasn't naturally acquired in the first 2 border pops frown

Also notice in this screenshot that I completed Shipbuilding and will be able to start exploring the ocean to the west. As a side-note on the district placement, so far I have successfully achieved the 40% district discount on all districts placed since I found that description of the discount mechanism! This includes 2 Commercial, 2 Theater, 1 encampment, 1 IZ. I already have enough districts completed to achieve the discount on the first Harbor, and can get the discount on the 2nd harbor once I complete any of the [1 encampment, 1 theater, 1 harbor] districts which will be down at the time. I haven't yet decided what will be my "majority" district. Possibly Holy Sites since faith will be a valuable commodity. Commercial not so much since my coastal cities will get TR's through Harbors. In any case I'm planning to slot a Holy Site in Nidaros as soon as I grow to size 10. I want to build shrine + temple + Mahabodhi there if I can. Since my faith can be used to purchase Campus/Theater districts at 2Icon_Faith:1Icon_Production The Mahabodhi will be free production wise (the faith-cost of the 2 Apostles is equal to the production cost of the wonder).

   

In the southeast I ran into a barb nest. There is a 2nd Quadrireme lurking around in the waters as well so I had to be careful. I had a Longship incoming from the west about 1-turn out when I took this screenshot plus another archer coming down for support just out of view to the north. Between them I was able to clear the camp and take out the barbs, earning a promotion on the longboat in the process smile

   

Here's an up-to-date look at my core. Nidaros is growing up to size 10 for the eureka and the ability to place down another district. Bergen is building a Siege Tower. Why, you ask, since I haven't even met TheArchduke yet? Well ... I don't know when they go obsolete, and I want to have one when I eventually and inevitably go to war with TAD. Afterwards Bergen will build the Encampment district which has just been placed, followed by Barracks > Armory for the Gunpowder eureka. I placed the Encampment such that it can aid in coastal defense. One thing I was surprised to see in PBEM 4 was that nobody (as far as I can remember) placed an encampment on the coast at any of their coastal cities. Maybe it wouldn't make that much of a difference against a determined Frigate assault, but at least in theory it makes sense because of the walls bombardment and the additional tile where a Crossbow can hit out without being attacked in return. 

Stavanger and Yerevan are slowly growing up to size 7 where they will be able to place their next builds. Shrine > Temple are in order there to start boosting Faith production. After all, universities will be unlocked very shortly and I don't have enough faith yet for even one! After hitting the housing cap at Stavanger I'll harvest the jungles to gain another pop, and then mine all those juicy hills. Yerevan will probably get an IZ as well. I'm still debating whether I should build an Aqueduct on the mine NE of Yerevan in order to try and grow it up to size 10. I think I have enough food there with the two Sugar to eventually get it to size 10, just not sure if it's worth it. Yerevan will be an eventual production monster, and I'm eyeing this as a possible spaceship location. It will hurt to bulldoze that grass hill mine, but I think the Aqueduct is worth it. I'll place it down soon to lock in the cost.

Alesund desperately needs worker labor. Fortunately I have a 2-charge builder (thanks to Pyramids) and a 4-charge builder in the area! I circled 2 tiles in Orange. The Great Merchant will be recruited in 2 turns, with 3 charged to add an adjacent tile to my territory. I'm planning to add the harbor tile and Whales, plus a as-uet-undetermined 3rd tile. Possibly something at Nidaros, possibly something at one of the new cities to be placed out east. Speaking of out east, I think we've just about covered everything in the core now. If you have any questions about build orders, where units are headed, the district discounts, or anything else feel free to ask!

   

Out east I have 2 settlers en-route. One settler [GREEN] is hardly east, in fact it will eventually be I'm locating the city such that I have the option of putting up a harbor to the east to get another build queue for ships. This will be a long-term production strong location but severely food limited in the short term which is why I left it for settler #5. Settler #4 [YELLOW] I sent off on the long trek out east. I've penciled in a Great Zimbabwe city location with 11 eligible bonus resources. This would result in a staggering +22Icon_Gold per turn for each trade route out of this city eek All that gold sounds like it would lead to a strong mid-game. The downside is that I would not be able to harvest all of those resourced for faith and production/food frown Is that trade-off worth it? The wonder costs 920 production. At 4:1 Icon_Production:Icon_Gold value it would take 3680 gold return to balance out the production cost of the wonder. That is 167 trader-turns, assuming 5 outbound traders that's 33 turns ... hardly worth it. But considering that gold can be used for upgrades at a much better ratio then maybe? Also the gold can be put to use with precision exactly where needed within the empire (e.g. buying granaries/builders at new cities). Plus I'll probably have closer to 10 trade routes established by that time. On the other hand I'll have to wait until the current trade routes end before I can re-base there. Towards then end of the game as I re-base traders to the Spaceship city I can harvest all of the bonus resources for massive amounts of faith at late-game harvest conversion ratios.

I marked two additional city locations in dark and light BLUE. Dark blue gets overshadowed by the Great Zimbabwe city. I was considering moving the GZ city further north along the river and putting two cities here, but as mentioned previously I think that due to the vast amounts of space in this game it makes sense to settler for stellar city locations rather than two moderate or even a good cities. Light blue is sort of in a similar position of being overshadowed by the new GREEN city and Alesund. Instead I'm considering combining and putting a city 1W of horses on the NW of that lake. I wouldn't call that a stellar location, but at least it can grab all the good tiles from both of the BLUE dots without overlapping any other city. It really needs worker labor and 2nd/3rd ring tiles though to be productive and will be slow getting off the ground. Probably want to invest gold into a monument purchase on the turn of founding to start claiming tiles as soon as possible.

Found a natural wonder in the east which grants a promotion to naval units which pass by. Tested it with my Longboat. I had just promoted my longboat to +1 movement with the XP from the barb combats. Then after moving next to the NW it boosted XP up to 45 for the next promotion level. So rather than granting a free promotion it levels-up the ships. Not quite as good as a free promotion since it also increases the cost of the next promotion (unlike Terracotta army which grants a true free promotion which doesn't increase the cost of earning future promotions). My worker sailing past Auckland is headed for the Great Zimbabwe site. I had a 1-charge builder left in the core. Rather than use him there I sent him off on the long voyage east, waiting for Pyramids to complete and grant another builder charge smile So by the time he arrives he has 2 charges to use at GZ! Planning to farm a wheat since I'm trying to get the Feudalism eureka, and pasture a cows.
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I'm really curious to meet TheArchduke and get a better understanding of how our empires compare. I have more overall quantity of districts as well as diversity. I think he has about as many cities as I do (I can see on the screen for his religion that he has converted as many cities as I have). I have 20 more empire points (87 vs. 67) and I think that is attributed to the newest city I founded this turn plus a couple extra districts and pop points. I think for this stage of the game I'm starting to pull meaningfully ahead, but there's still plenty of time left!

   

Here's me recruiting Homer! I ran the Inspiration policy for the +2 GWriter points for about 10 of the 20 turns total it took to recruit him. TheArchduke still hasn't completed a Theater square so I'm going to get a handy head start on the next GWriter. TAD recruited a Great Scientist. He's now making +7GS/turn while I make +4, but he definitely won't overtake me before I recruit this one, which means he will definitely get the next one. I'm not really thrilled about Hildegard, but the faith at least won't be totally useless. My largest HS adjacency is currently 2  rolleye  I have a +4 adjacency HS slotted for the newest city Hamar but it will be a while yet before it gets constructed. I was debating between Science district first there or HS, but Hildegard has made the decision for me. The adjacency will be increased to +6 after I get a Temple, so not terrible but needs lots of Icon_Production investment to get there. On the other hand, it is probably better than the one TAD recruited which gives a couple of random boosts and inspirations which may or may not be achievable and may or may not be on techs/civics which will be researched soon. Overall this was an underwhelming set of GScientists after Hypatia.

   

In 550 BC Homer releases his 2nd of two excellent books great works of writing at the amphitheater in Nidaros. His book signing is attended by many people in the community all 8 population in the city. As word spreads the result is an explosion of culture equal to nearly a quarter of the empire's current output!

I noticed this turn that Nidaros has claimed all of the 2nd ring tiles, and was 7 turns away from claiming the first 3rd ring tile. Boosted by the +4Icon_Culture from the great work this turn (not yet reflected on the UI) that should drop by a turn or two. There are (4) 2nd ring resources which will take priority. Iron is slated as the first 3rd ring acquisition so I'll have both strategics hooked up soon. 

   

Great Works are my way to keep up in culture compared with TAD's Choral Music. I'm going to build another Theater in the north next to Pyramids in the next 5-10 turns, plus buy and Amphitheater there, which will give me a solid lead on the next GWriter as well as the GArtist. Great Works are my plan to keep up in culture compared to TheArchduke's Choral music. I'm guessing that TheArchduke's temples are just about coming online. I'll have two temples up in about 8-10 and I'm assuming TAD will have prioritized them a little more due to their culture benefit. In any case, the +8 from these two great works of writing just about balance out his culture from Choral Music. The tourism is irrelevant because I'm almost certain it is impossible to with a culture victory in a duel. I'd have to recruit all of his domestic tourists to visit me, which I don't think would be possible. Just looking at the descriptions and what I have read in other threads it seems that culture victory gets increasingly difficult as the number of players decreases.

I have mentioned spaceship above in the previous post, but ultimately I expect victory will be via decapitation strike against the opponents capital to win via domination. As such a sentry net of ships will be essential as we make contact and proceed through the mid-game. Ultimately whoever can control the seas will be in control of the game. I think that I'm going to take advantage of my coastal raiding ability to harass his coastline as soon as we make contact. TAD has the same culture score as me, and I've already researched Defensive Tactics. Surely he must have that by now as well. If I can concentrate my Longboats to raze a coastal plant and maintain my early lead in Navy I will. If not I'll make it as difficult as possible to maintain productive ports.

I'm also curious to see what his neighboring city states are. I haven't noticed any "unmet player has been eliminated" notifications so at this point I'm assuming they are worth keeping around. I have led in science all game, he let culture early which made me suspect cultural CS, but then lagged behind even before I built monuments, so I'm not sure what was going on there. He did get out a quick settler so Militaristic is a possibility. He was lagging behind me in faith even after building a HS, so I suspect no Religions. Double Commercial + Militaristic?
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Eventful couple of turns! Met TheArchduke as well as two of his Suzerained city states, Hong Kong (industrial) and Antanavario (Cultural) this turn. Unlucky on the quests for both ... Hong Kong wants my religion and Antanavario wants me to sent a trade route but they are about as far across the map from me as they could possibly be lol I probably won't get either. I'm currently holding 2 envoys in reserve. Need 3 to get to the next level on both of my industrial CS so no point in dumping them in those until I get a 3rd. I couldn't decide this turn whether to place those into one of the newly met CS. I'm going to hold off a bit and try to meet his 3rd CS (pretty sure it's still alive). 

I have 7 cities compared tot TAD's 5, but I founded 1 this turn and another 2 turns ago so in that regard I may not be ahead much if he has a settler or two out [fake edit after playing the next turn, he just planted his 6th & 7th! So we're even in city count]. Some stats comparison before I get on to the turn:

CategoryCornflakesTheArchduke
Science Icon_Science/turn58.623.5
Techs Researched2014
Culture Icon_Culture/turn43.637.3
Civics Researched1313
Gold Icon_Gold/turn3910
Faith Icon_Faith/turn1313
Domination Strength352 (half Longboats)125

I've opened up a dominant lead in science. My current Icon_Science rate is currently double TAD's, and I already have researched nearly 50% more techs. My science is a bit inflated due to +100% campus adjacency card (worth 7Icon_Science/turn). At present I suspect the tech lead isn't too much of an issue ... Shipbuilding allows me to travel the seas, Mathematics + Education allow me to build Universities which only affects tech rate, Construction has no immediate value. Engineering opens up Aqueducts which allows me to grow my cities more so that is an advantage, Celestial Navigation opens up Harbors for earlier jump on GAdmirals (and more importantly for me the ability to boost chops through ships on inland cities once I get the harbor constructed).

   

Started the turn out by recruiting the Great Merchant smile

   

At Bergen I harvest the stone, which is enough to complete build Workshop and overflow a little into the Aqueduct (4 turn build). After the Aqueduct I'll build Encampment > Stable > Armory. I decided to go with a Stable since I expect use mounted units both as zone-defenders to better cover my continent, and to eventually attack TheArchduke. Bergen is turning into a production powerhouse! I'm currently getting 29.7 hammers towards district after the workshop and mine where the stone was, and It's only at size 5! I have a couple more grass hills to grow onto until I hit the housing cap, and then harvest the two jungles for another pop. No settlers ever out of this city due to the poor food production.

   

The stone harvest gave me enough faith to purchase my first University. Once I get back up to 150 Icon_Faith my next purchase will be a missionary to evangelize the Pyramids city since I've got a Theater there already. 
After converting Sarpsborg the missionary will head to the Great Zimbabwe city or a new city ... It's almost time to get another round of Settlers out!

   

Speaking of Sarpsborg, I have another Longboat-boosted chop completing the Theater.  TheArchduke has completed his first Theater square and will be contesting the next GWriter. I have a lead of 7 GWPoints currently, making 3/turn to TAD's 1.15/turn. With Japan's production bonus to Theaters I don't know if I'll be able to maintain this lead. I suspect that I will be able to maintain the lead simply due to the fact the TAD already has about maxed out his districts based on his current pop and Amphitheaters aren't cheap, but TAD is generating a decent amount of faith which doesn't have anywhere to go except into patronizing ... or units in Theocracy  scared  or religious victory attempt  nono

   

Lastly I found TheArchduke's core. The Commercial Hub was built at his 2nd city so his capital is probably directly inland or a little to the south. The question is do I declare war immediately to pillage the coastline? Or do I keep the peace? I offered TheArchduke a luxury trade which he refused. If he doesn't want a mutually beneficial relationship, then we might end up with a one-sided relationship where I end up with some minor pillage spoils and he ends up with charred rubble devil 

Ultimately I'll probably declare war with goal of using my early naval superiority to nip in the bud any attempts on his end to build up a navy. I already have 5 longboats in the water I'll have at least a couple more longboats getting chopped out over the next 15 turns. I will set up a blockade around hit ports, patrolling the coastline and ending turns out of crossbow range. As he builds ships one-by-one I'll be able to pick them off. I'm also considering foregoing to +50% melee unit production bonus on the next couple of chops in order to get a couple Quadriremes out for upgrade to Frigates. Probably not though because the chops are so powerful that I can 1-turn any district that I place down with the 40% discount! Essentially I'm building districts for about 50 base cogs (26 into a Longboat and 25 into a builder charge at the current cost).
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Looking at districts and planning for the next tier of discounts ... I have 8 types of districts available to build. Thus "Available" is maxed out until Aerodromes which are still a long way off. For completed I currently have

2 Campuses
2 Holy Sites
2 Commercial
2 Theater
1 Industrial

Thus 9 Completed" giving me the discount up to the 2nd district of each type. In order to get to the 3rd district I'll need 17 districts completed. This is easier said than done since I don't really want Encampments or Entertainment Districts this game. I could make up the deficit by building I currently have 1 Encampment, 1 Harbor and 1 Holy site placed. This would bring me up to 12 districts completed. I can currently get the discount on 1 more Encampment, 1 more Harbor, and one more IZ which would bring me to 15.

I'm planning another Holy Site at Nidaros which would bring me to 16, so I'll need another Holy Site somewhere else to get me to 17. This confirms that the first district build at GREEN DOT will be a Holy Site. 17 is an important threshold because it unlocks the discount for all other 3rd districts of the same type. With the practical housing cap of 3 districts at size 10, I'll have plenty of districts to go around at all my current cities. By the time I want to get a 4th copy of a non-HS district I'll have more HS up around the empire to compensate. I'll probably get at least another Encampment somewhere around Nidraos since it will be critically important to make sure I don't get defeated myself in a decapitation strike.

WAIT ... I just noticed an interesting anomaly ... I only have 1 IZ placed, 1 Encampment placed, and 1 Harbor placed ... I currently do get the discount on the Encampment and Harbor, but not on the Industrial Zone. For some unknown reason the 2nd IZ is not discounted. I definitely did get the discount on the first IZ. I'll have to keep a close eye on this over the coming turns and see if I can figure out what is going on huh So far this is the first anomaly I've seen in my game.

One other thing ... Looking at the last screenshot in the above post, that's a curious culture expansion onto non-resource un-forested grassland. My bet is that it was purchased recently for a future Encampment placement. On that note, TheArchduke has a lot of gold considering his gpt is only +10. He has over well over 400! Assuming some of that came from barb camps that still leaves 300Icon_Gold naturally generated, or 30 turns worth of gold generation! I wonder what he's saving the gold for.

Ok, one last thought ... TheArchduke is Suzerain over all three of his city states (I found Zanzibar further east with my newest Longboat out of Bergen). If I declare him war then all three of those CS will declare on me. And he would also get vision on the location of my two CS. Hong Kong does have two pillage-able mines but the other two CS are inland. From what I've seen so far CS can have quite formidable armies, and my Longboats are vulnerable to archers so I'll want to be careful if I do declare war. For comparison, Buenos Aires has 5 archers and 8 warriors which is twice the military power of TheArchduke  yikes Auckland has 6 archers, 2 warriors, and a galley which more than 1.5 times TheArchduke's power.
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Since it looks like this game is over now, I wanted to congratulate Cornflakes on a truly well played game. thumbsup It was amazing to see how Norway went from being choked by barbarians to dominating in science and culture. Right now I consider this to be the model PBEM game to imitate from an economic development standard, and I feel as though I learned a lot about high level Civ6 gameplay from following the reports. Really great stuff, thanks for outlining it in such detail.
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Yeah, excellent economic play by you, Cornflakes, I thought I was getting along well until your yields exploded. Lack of freshwater cities also did that with low food yields.
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