Installed and working, thanks
I'm looking at
post 33 for reference.
- How do you produce a warrior before starting on the worker ?
I grow to size 2 with 2 food in the bin and 13/15H in the warrior.
Do you sacrifice a food and work the ivory an extra turn ?
It seems like that would be worth it. I've run into a difficulty, growing from 3 to 4 and lacking 1 food to shave off a turn. So, lacking 2 food would likely not matter much.
- You make a good point @ unlimited happiness.
Starting with a happy cap at 7 certainly skew things a little.
Most particularly : 1pop whips are very affordable (into worker/granary for sure but possibly other items, too).
- I still don't like much that you improve the 2 mines.
Sure, they're riverside but the commerce is only that : incidental. Production is what matters at this point.
The 1st mine doesn't add any hammers compared with the ivory tile. Only the 2nd mine does because it compares with a plains forest.
So, size 3 Mecca doesn't need a mine ; size 4 Mecca can use a single mine.
The +1 commerce costs 5 worker turns, which is huge. (discounting the chop)
Chopping, possibly pre-chopping, or even possibly farming some floodplains should be better.
- I like, however, that you're being rather conservative with your chopping :
3 chops tops by t35 is respectable.
Unless we share an agriculture resource, we need to send a worker along with the first settler ;
Even if we share an agriculture resource, city 2 will grow in 4-5 turns and sending a worker along makes a lot of sense.
---> I don't expect keeping both workers by Mecca to chop the second settler to be better.
- do I understand right that in your a) scenario to turn 35, you didn't find the opportunity to switch into slavery ?
- I agree that going Hunting --> AH after Bronze is a respectable line.
We should keep it in mind. Revealiing copper and then horses can have strat value when planting cities. It also gives production.
And... I'd much rather improve the ivory than the second mine. FFHHHC is solid.
Hunting --> AH completes t37, maybe. So after the 1st two settlers. A 3rd worker could improve the tile.
Choice should depend on scouting and the food sources that are revealed (pigs, someone, anyone ?)
Hunting --> Wheel could work, too.
Starting on granaries should be much better than improving the ivory. (Then, horses remain an unknown)
Give me some minutes to gather things and I'll give you some screens showing an alternative ?
I've tried settler at size 3 with double chop. Works alright with growth timing but it delays size 4 and, thus, loses some production on the other end of the spectrum.