November 17th, 2020, 15:39
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Isn't there a turn f road already into the forested hill? Or maybe I put a turn of theoretical micro rd as a turn of real rd in my head.
Great.
Great.
Hmm, is the way that it works that 1 unit takes the city and stays there, and 1 unit wanders off like a normal barb?
I'm comfortable whipping Aperol this turn, we can always just slow build workers on all our floodplains cottages for a turn or two if that becomes necessary, and with CHA we should be fine there honestly. If the axe is a lone wolf in the city, the chariot can just grab it, and if its the archer then we can wait for the axe.
That definitely might've been smart to leave the grassland river un cottaged. I am also desperately hoping for more food on that island, although they seem pretty lush so I'm hopeful. If not, we could still settle a city there and have exactly what you've suggested: Mojito could grow on the fish up to water tiles +1 (silver), and then give the fish to a new island city and never whip Mojito. It's not an amazing solution, but it's a passable one.
November 17th, 2020, 19:13
(This post was last modified: November 17th, 2020, 19:15 by Mjmd.)
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There was totally a road turn there somehow already that I missed. I'm only seeing Dog soldiers and archers from Jowy. That along with lack of military in the region makes me think a couple more chariots won't go amiss (faster to get down there). Not sure where Jowy settler went, but I've posted where I think maybe? Looks like SD wills settle down SE there making your spot East awkward (although I do like situation dependent; edit clearly filler though). Note my sign to move chariot first so we can see fogged area. I left Pisco Sour building its library T87, change maybe for something at least emergency for 1 turn.
You had a sign at Mulo to farm/cottage T86 and another with lean towards farm so I put 1 turn into a farm. If nothing else 2 farms early can help maintain a whip cycle early and can still make it commerce later. Mig thoughts? With the incense there I think we are incentivized to make it a mixed city (cottage 4-5 floodplains and mine / windmill hills; depending how you want to manage the food)
Why haven't you been whipping Espresso Martini? Maybe lighthouse? I didn't switch, but I totally missed this last turn for a question. I want to say this has already been discussed and I just don't remember. But I want to start a whip cycle here soon as even though its working good tiles, with more food I think you can do both. Thinking when it grows to size 6 / shortly after?
Had capital work a cottage this turn instead of elephant. I then on T87 have swapped it to working the sheep so it grows in 1. If you work elephant the next 2 turns chariot should finish a turn earlier I believe. But feel free to switch it up. Working the two Hamlets atm to get them to grow faster. T87 also put tech on 50% as still finishes IW in 1 turn.
Also, no more workers for a sec I think. Except maybe out of Aperol in a bit to stave off growing into unhappy. Short term maybe expand to islands so they don't get snatched. Long term you have a ton of pretty descent filler spots once you have currency.
Not a fan of the Whiskey Sour lighthouse build atm. Change to something?
I thought I accidentally moved a unit, but for the life of me I can't figure out if I did or not. Nothing has convoluted orders that I can see and I checked all of them. Just check around as your reorienting yourself next turn.
Other T87 notes is that the super barb axe is not in that city its moving towards us. You can park your axe on the hill and should get good odds as its only at 3.7 strength. When you go to take out the archer after I would just move all 3 units down just in case even if they are injured fyi.
Also someone has a scientist out already. Was a distant land so unsure who. No one is philosophical so this is very early. You'll be able to tell from GNP spike in a couple of turns.
November 17th, 2020, 19:18
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Sorry, I've been reading very superficially, but I have to join the protest against the Pisco Sour library (unless there is a specific plan to get a GS out there, but I don't think so?).
November 17th, 2020, 19:25
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(November 17th, 2020, 19:18)Miguelito Wrote: Sorry, I've been reading very superficially, but I have to join the protest against the Pisco Sour library (unless there is a specific plan to get a GS out there, but I don't think so?).
You don't want to point out all my errors! Ya I've probably been boring people reading, but you know subbing reports /shrug.
November 18th, 2020, 04:59
(This post was last modified: November 18th, 2020, 05:06 by Amicalola.)
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(November 17th, 2020, 19:25)Mjmd Wrote: (November 17th, 2020, 19:18)Miguelito Wrote: Sorry, I've been reading very superficially, but I have to join the protest against the Pisco Sour library (unless there is a specific plan to get a GS out there, but I don't think so?).
You don't want to point out all my errors! Ya I've probably been boring people reading, but you know subbing reports /shrug.
I for one have been really appreciating the long posts. Allow my to say a final thank you before I stop making a fool of myself. I'm back now, about to play T87.
[after playing]
I had Pisco Sour put a turn into a chariot, so we can one whip if necessary. I could have it start on an axe as well. I could actually make it so we are perfectly timed to 2-whip a 4/35 axe on T89, and have it overflow into the library or the chariot. The library was probably my singleplayer brain thinking I could underbuild military.
I've changed the Whiskey Sour build to a chariot as you mentioned. The lighthouse was for it to grow later, but we don't need to do that yet. You're right.
For now in Espresso Martini, I think I am going to 2-whip the galley in time to ferry a 3-whipped settler and axe from Daicquiri over to our main island (our work boat will look for seafood on the way). EM will overflow into a lighthouse, while Daicquiri will overflow into its library. Then, we could start thinking about plans to take that island city from Lewwyn. That might take time though; Moscow is a great choke point though, so one option is to try to lock them out of the seas early, since they will struggle to take us by land.
I think the scientist was Gavagai, because he got 12 points in one go this turn. I think that has to have been a Classical Tech bulb, maybe Maths? Gavagai is doing really well.
I think I would like to start slow-building workers at Aperol starting at size 6 and growing up 1 with every happiness. I feel like we're at the point where we need to start consistently working all of its cottages.
I've put a priest specialist in Moscow Mule which I will probably keep until we get a great prophet. Our shrine is the biggest in the game right now, and I really want to get it online ASAP. Then with our next great person we can start a golden age and convert to OR/Buddhism. Should it be the other way around?
I am going to research Masonry/Archery quickly after IW, then we start on Math->Currency.
Hopefully the uber-axe will suicide on our own axe this turn, and then we will retake the city on T89.
Finally, we settled our first jungle city this turn! You will receive a picture (and probably more, in a proper update) next turn when the other is also settled. I am pleased! We got the jungle cities!
November 18th, 2020, 08:08
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So I had a thought about the T88 Jungle city sight. Is there any reason not to settle 1N now that we know Jowy is there? I think this might be a case where you set a city spot and may need to reanalyze with new info. Which I definitely fell into looking at all your signs. The western one needed food so settling that close makes sense. Not sure if it makes as much sense for the other as we are setting ourselves up for an easy fork down the line.
That being said, having open borders means we can both keep scouts in the others territory making attacking awkward.
November 18th, 2020, 09:02
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Thinking about it more, I'm positive we should move it 1 north with how those mountains are. Sorry for not thinking about this sooner. It doesn't actually delay settling, but we could have planted last turn and saved a worker turn.
Another thought I had is that if Gavagai is doing well we should build another scout, get open borders with Commodore, and go explore more and see if we can meet for KTBs / just more map knowledge. For instance who is on the other side of Civac, who is doing pretty well. Who is on the other side of Commodore, who isn't doing so well. All the questions.
November 18th, 2020, 14:49
(This post was last modified: November 18th, 2020, 14:49 by Amicalola.)
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I have been thinking about that site on and off for about 10 turns, and decided 1S before Jowy's spot. I should've thought about it more after he settled, and I'll have another look in-game today.
You're probably right about moving though. It's a shame about the lost worker turns, but eh.
I tried to get the scout past Commodore a while ago and he wouldn't open borders (a scout war seemed risky). We could try, but my hope is that AT is on the other side of Civac, who we have OB with. Other possibility is Gavagai(?). Commodore's low score is weird, considering he has circumnav for ages and 9 cities and a religion. I think he must be in or was in a war, because he's pretty far behind.
November 18th, 2020, 21:25
(This post was last modified: November 18th, 2020, 22:49 by Amicalola.)
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T89 - New House Overview
Overview Picture
Empire is getting very square, especially when the barb city is reclaimed. It is superficial, but our score has risen to third place! There seem to be 3 distinct tiers of player right now: Gavagai and Civac are way ahead (especially Civac at 15(!!) cities), with Us, Lewwyn, Jowy and AT all in the pack, and Superdeath and Commodore at the bottom. Score may not be a good indicator this early though. AT was also the second player to get Circumnavigation this turn.
The South:
Jungle cities are settled! We have 2 axes and a chariot down there, and 2 new chariots will arrive in the next 3 turns, so they should be safe. Purple Rain is going to work the rice farm and whip a monument at Size 2, while Margarita is going to buil the monument on the river-ivory and then start a granary after the sugar-jungles are chopped. Pisco Sour could either 2-whip an axe with max overflow, or could 2-whip a worker. I'm not sure if the latter is too greedy? We still need some workers down here; I am going to whip 1 more in the capital soon.
Edit: Might whip settler at capp, worker at different city.
The barb city:
Our axe mopped up the uber-axe with nary a scratch. He has been suitably renamed. The spear is in the way and stopped us taking the city this turn, but hopefully he goes north towards Civac, or suicides, and we can take it next turn. You can also see Civac's new close city.
The North:
Our settler gets on the Galley with an axe next turn, and an archer/worker will join them later on. I am thinking about settling the fur island first if there is seafood there. We need happiness in several cities, which I think is more valuable than a wheat for now. Bigger island would be second. What are your thoughts on this?
Demos:
We are slipping in Food+MFG a bit, but that's partly because the last two cities we settled are jungle buried, plus we just whipped twice. Should be temporary.
Wonders:
Superdeath may have saved his game with TGL.
Statistics:
Our cottages are starting to grow!
This is our last turn of research until we can blast through maths, which is a good 10+ turns away. Enjoy our superficial score lead while it lasts!
November 19th, 2020, 04:22
(This post was last modified: November 19th, 2020, 04:23 by Miguelito.)
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I agree with fur island first, if you can defend it (it seems so). But the wheat island is also essential, so let's not delay that too much.
To nitpick on your plan for the jungle cities: If you slow build the monument in Purple Rain we have it after 8 turns instead of 7, but with one pop more for the granary whip. If (?) we can have a mine by then that may get the city started faster, but I admit I'm unsure. I'm also not sure about monument first in Margarita, is this just to claim those tiles before Jowy does? Otherwise I think it should come after the granary.
Filler city 3S1E of Aperol? It can work cow/ stone/ iron for some nice hammers and X 2food tiles. Also helps with three cottages in Aperol, in turn speeding up its growth.
If you are going for the pure prophet in MM we should set up a second city to get out another GP asap after that, else we're looking at a very late GA. So it should be at 99 GPP on t121, and then have like 4-6 specialist slots to power through the remaining 101 in <10 turns. Slots can come from library, market, temple, forge. Probably the first 99 will come from 2 scientists. Of course you also need the city at sufficient size on t121, so you don't want to have whipped the market just recently.
Which city could do that? I see Pisco, Daiquiri, and Whiskey. Probably Daiquiri, with the library half finished already, temple available, market warranted for the shrine and +1GPP from it.
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