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[PB79] MirOh No, what am I doing?

Thank you for sharing such an entertaining and thoroughly reported game! I hope you've enjoyed being a part of it, and I wish more things had gone your way after the midgame.

Hnefatafl, and asymmetric games in general, really interested me in university. I couldn't find a consistent set of rules for it, so we tried different dimensions and starting positions on a Go board until we found some that were more or less playable.

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Thanks for the reporting and putting up with me. You are a natural good reporter / story teller and hope to see you around again (if nothing else I WILL bug you to join the next greens game whenever that is).
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Thank you for the well played game and reporting!
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All the best to you.
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Thanks all! Had lots of fun learning this game, I'm looking forward to the next one. Will need a good break before that one - no idea how some of you handle playing more than 1 game at a time

(March 12th, 2025, 21:26)El Grillo Wrote: Hnefatafl, and asymmetric games in general, really interested me in university. I couldn't find a consistent set of rules for it, so we tried different dimensions and starting positions on a Go board until we found some that were more or less playable.

Yeah I've seen different board sizes and rules sets used. Looks like there's a lichess-lookalike for it now, too — I might check that out: https://litafl.com/tafl
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Sorry to hear about mom, best wishes for you and the family.
Nice detail, that MoM became important in this game too.

I really enjoyed reading your thread, good mixture of fun and info, thanks!
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(March 12th, 2025, 20:05)Miro Wrote: Mansions of Mad is my favorite city. It's not my favorite board game, it's not an active city, and its location is nothing special. But it wasn't built for any of those, it wasn't even named for the board game. It was named for the acronym — MoM, about a month after my mom's stage IV colon cancer diagnosis. A quiet way to keep her close, and to bring her into the story.

Sincerest sympathy for your loss. My mom died of cancer way back in my Civ 2 days, and building the Cure for Cancer wonder took on a significance way beyond its in-game effect.
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A few comments during the read of your thread. - Edit after I wrote the whole think. 4k words including the shorted quotes.

Good Idea with the question numbers, so I try to use it too.

(September 17th, 2024, 19:15)Miro Wrote: Unfortunately, Dutch beat us to the boring Stone island NW of us, settling it on T118 when we would have gotten it on T120.

A1) This place was contested. Gira did settled in T116 and would have settled one turn later.

(September 18th, 2024, 12:50)Miro Wrote: [quote="Mjmd" pid="857285" dateline="1726664502"]
Q1) I LOVE filler cities. Almost irrational love of filler cities. It somewhat depends on WHEN you want to go to war. If soon, then you might be done for now. If you are going to launch a GA or in general econ up, then maybe you want to settle the last couple before then.

Q1) But their maintenance costs!!! cry I guess in late game they become more useful with corps online. By the way, I've never really made a corp. Like, I did once or twice in games I already won just to see what they were like, but my SP games usually end just before corps would come online.
[/quote]

A2) Okay, this was even stronger for me, but with PRO you should get at least 2 3c trade routes per city.
This should be more than the maintenance cost in the city (with a courthouse). As such, the city is a net positive.
Add another production queue for whipping and a few coast tiles and most cities are something you should found.

And even if the effective research rate is the same, the empire with the bigger cost has an advantage. Unit upgrading cost less in relative costs. For example, the 7k gold you used to up your ships to destroyers where more than 7 saving turns for you - and less than 5 for me and our effective research rate at this point should have been more or less equal.

(September 26th, 2024, 13:39)Miro Wrote: [Image: Sq7IoCn.png]
lol cheeky cheeky xist.

xist with a trade offer:
[Image: MvCXiku.png]

Now I see how messages get across in MP. He wants to have 2 of Rickety's 7 cities while I get 5 cities. The 2 gpt and convert to Buddhism part I don't understand. I declined.


A3.1) Okay, this post was a bit critical, but I think I read at this time the RB etiquette about turn order and war declaration.
I did try to write always something if I didn't play my turn in one session.

A3.1) And you got most of my message.
I will declare on Rick and I want 2 cities.
The Convert was to discourage you to accept the message - I really hate the fact that other players add two or more cities to get this effect. The 2 gpt was a timetable - I declare in 2 turns. Both were correctly deciphered by Mjmd. - And I don't think I got another city ? I was relative restrained in that direction on land.


(September 28th, 2024, 14:41)Miro Wrote:

A4.1) Very nice animation. And a good executed war.

A4.2) And direct to my offer the next turn.
I wanted the city between Leptis and Cumae - at least, because I wanted the buffer zone between us.
And I send copper + wheat to indicate the city location. You had neither, so I could only use it from my side.

War with coldrain was more or less an open question about possible help in war in the near future. coldrain was sending a few hostile signals at that time.

And if I really wanted to create a dogpile, I would have send a time with that.

(October 10th, 2024, 21:29)Miro Wrote: (Q2): Do people not gun for Liberalism in MP? I was first to Paper while everyone else is more focused on Astronomy and Chemistry. I know those are great in maps with islands, I'm just surprised coldrain, with a Philosophy bulb earlier, didn't go for Liberalism into Astronomy.

A5) I can't speak for coldrain, but I was forced a bit to research the gunpowder line to contest coldrain on the sea.
I do think I would have delayed Paper a bit, because this tech lost me the great lighthouse and about 100c at that time ?
If I didn't needed to research Astro, I think I would have won the Librace.

(October 21st, 2024, 22:50)Miro Wrote: xist finished Education and can now tech Liberalism, but queued Banking instead.  I may finish Liberalism by T171, a turn earlier! I hope xist doesn't catch on to Cumae being the Taj Mahal city (math confirmed it's the best site), he could probably take it before it finishes.

That power dip between T168 and T169 for xist is odd to me. Maybe he deleted a few Galleys he wasn't using (still has 6+ in main navy). Glad to see his army production may be tapering off.


Questions:
(Q1): How does a transition from war to peace usually play out in MP? I'm sure coldrain is mad about losing an island and now has a massive idle navy.

(Q2): Do players typically go for Grenadiers before Rifling in MP, or just in navy-focused mid games? I see xist and coldrain both went this route, might just be a natural progression after rushing Chemistry.

A6.1) Banking was a distraction for you. I know we were in a race and I hoped to allow you to rest a turn.
I was reasonable sure, you wouldn't be faster than I would be - I needed 5 turns for paper->education->lib and you needed still 2 turns for education and two other techs. So I hoped you relaxed potential research/wealth builds.
And did you use a Scientist for education ?
And my fast research rate at this time was partly because I already preresearched the techs till I needed only ~10 research to finish it. I don't need to alert you that I'm focussing on Lib too.

A6.2) Cumae as Taj Mahal city was in my mind when you moved your workers on the forests and clear, when you chopped all forest the turn you got Nationalism - you where still late, I could have sniped the Taj if i reseacherd after you and used a GE.

A6.3) A power dip (during a war) should be mostly a battle - in this case I lost the samll stack before Okrans Gulf.

A6.4) Q1 - Different between type of war and players. In this case, I think both sides didn't really want a war - and at least I wanted only a fish/fish. We did had a few Diplo offers after that.
We did traded two cities - I gave the conquered city back and got the less useful city Royal Valley. Did you miss the announcement in the global log ?
And coldrain had not really the option to land units near Onoba - and you don't want to attack Garnison3 grenadiers behind a castle.

(November 2nd, 2024, 03:59)Tarkeel Wrote: Corporation yields is the one spot I wouldn't trust the Civopedia. The numbers are adjusted inversely proportional to map size, so you should start a sim with the correct size to see what the exact yields you get are.

A7) This is very interesting, because when you use the Civopedia during game, you get other values as when you use the Civopedia in the main menu. And you get the values simple over the Corporation screen even before you got to them and can calculate from there.

(November 16th, 2024, 02:42)Miro Wrote: xist hit my SW navy stack for a pretty even trade.

xist isn't making major moves anymore, he only had 1 whip last turn and 3 whips for the past few turns, so it seems like he's just building up and hoping coldrain tires me out. That's the plan we were worried about back when he wanted me to help 2v1 coldrain with him earlier.

A8.1) You got lucky in the naval trade. Still in the standard deviation, but I won only 1 of 8 33% combats and 0 of 3 50%. I expected 2 and 1. This costed me about 400p in the balance ?

A8.2) I'm not attacking in an enemy with MG, railroads and a big stack of collateral damage.
I hope coldrain retreats and we can end this.
This war only should stop you from running away with this game - at least on my side.
Your beakers in T199 showed, you had 5k more than I. And in the last 50 turns you changed from 3rd in research to 1st.
- Okay, in useful research I was still before you.

(November 30th, 2024, 11:03)Miro Wrote: So xist and I both finished Communism T208 and the race for the Kremlin is on!

I didn't respond. ~40T of peace sounds unreasonably long. He's probably worried about his 2 fresh cities at our border and wants time for their Creative Con's culture to seize more and more land.
I'm not building army much, but I am considering blitzing his closest city T212. I can hit it on the same turn I DoW (currently) and his stack is >3 tiles away.
I don't want a big war, just that city spot and to stop his high culture from taking more tiles.

A9.1) Nice to read, that my calculation in Small World was off, the buffer for Overflow and Whipping was still enough.
And good to read the usage of the GE was correct. The Kremlin would be another coinflip otherwise.
And yes, I got a few GE in this game.

A9.2) It was probably good for you to decline this offer. But I wasn't worried over my border cities - I did calculate that too, and CreCon was too strong.
I would have used the time to blitz Gira.
Nukes were not on the table at this time for me.

(December 14th, 2024, 19:04)Miro Wrote: He hit my northern navy

A10.1) I moved my transport wrong the turn before. Otherwise, I would have sunk the whole fleet. Like Mjmd said, this fleet was to forward in the time of Destoyers. Okay, I hid parts my fleet behind Carmona and the other part was anchored in the souther coast, but still.

A10.2) Carmomana was a mistake, I forgot to unload the transports. I think I lost 8 infs in the transports ?

A10.3) I spotted the western (/eastern for you) invasion force with my airships. The one turn was enough to react.

(January 1st, 2025, 16:48)Miro Wrote: A dark day in China as we learn that the Commando promotion exists! Blood on Clock has become Bloodier on Clock.

A11) I think, this is a mistake most players would make. - Also forgetting that this city can be reached by me.
That wasn't possible with Commando alone. I did need the singular additional movement form the moral promotion - and 2 great generals - for that.

(January 9th, 2025, 22:21)Miro Wrote: Xist landed on Salem island. He didn't have enough to break Salem.
Xist built a road, ran 4 Cannons into Salem, then brought Transports to help him crush the island. He kept Salem, didn't raze. I get it, but I was surprised - I'm on auto-raze mode.


I felt so stupid. SO STUPID. When I teach kids chess, one of the lessons is that your idea for a move should never start with, "IF my opponent doesn't do <x>, then this will be so good!"

Outside of Battleship range, I set up a big boat bubble around Salem:
The big boat bubble worked so well last turn that I gave it another try

Okay, big post.
A12.1) Like you wrote later, the important part was to land cannons on the island. I did thought about building a fort, but then I think I wouldn't get enough time to do that.

A12.2) I needed Salem as Save harbour to retreat my loaded transports and destroyers.

A12.3) Like I said in my thread, "if he doesn't do that", is not bad. This is only bad when you could have otherwise hold Salem. I can't fault you for trying to sneak through coldrains waters.

A12.4) Like you wrote later, it was to early for the boat bubbles. Nukes are not in play yet.
And the problem on water is, the collateral damage dealer is to main combat unit. There is no trade-off between sacrificing collateral damage units for small stacks or sacrificing one or two combat units.

[quote="Miro" pid="863804" dateline="1737083543"]
Damn, dude. I gave him a city! I didn't push back into NA after he DoW'd and didn't hit DoW on his easy target southern cities when xist DoW'd him some 100 turns ago. 
After losing my main eco city to the surprise attack, I even threw most of my eco aside to fight xist, basically guaranteeing I'll fall behind.
And he still takes xist's side.

A13) I did bribe coldrain with 60 GpT for that.
And maybe this is the case of coldrain and Gira not reading the game, but you still are the strongest player and you had enough units to causally send 100 units through coldrain to hit my backline.
And you are still keeping up. - You research overview a few turns alter showed a had a lead of 2k for me ? Not much at this stage of the game.

A14) And I do think this teleport is scummy. Not forbidden in the rules, but still scummy - Mjmd, did you forget something in the spreadsheet ? The worst part is the partition of the army.

(January 28th, 2025, 02:33)Miro Wrote: HOLY FUCK HE'S BUILDING 26xp UNITS, WE ALL IN TROUBLE!

They're being paid nicely. Looks like xist also gave back coldrain the city he took back in their war, no clue when that happened.

That's 41 Tanks there in total. The railroad clearing is so cool! I wasn't even paying attention to that, I thought he just wanted to keep hitting my towns and mines to hurt my economy/production.
Unfortunately for xist, I had enough Workers nearby to juuuuust barely rebuild 3 railroads and wipe the stack.

A15.1) With you know there are Commando units, there are not really a problem - against cities.
Commando needs unsuspecting enemies or nukes to shine. Yes, you need to spread out your defenders a bit but otherwise ?

A15.2) Outside of the 60 GpT, this cost me not that much. I think, I was the only one who did tried to made Diplo even witn the constrains of ingame diplo ?

A15.3) I spend to much bombers to bombard and not enough on railroad clearing. I made this mistake nearly every time I attacked out.

(February 1st, 2025, 01:15)Miro Wrote: He might have meant some weird message like, "Give coldrain these 2 cities and we'll have peace", but A) this breaks the 1-city per trade rule and B) the fuck?

Also, coldrain has been building up a nice army.


A16.1) I did forgot the 1 city rule.
My war goal at this time was the elimination of the easy access for you to my souther sea and with that on all my important cities.
Okay, you still can move your fleet thorugh the gap south of Mechs v. Minions, but still, this would add one turn.
And this 2 cities are partly isolated by land.

A16.2) This was noticied by me too. Add the catching up in research and I do wanted to hit coldrain here.
Add the fact that coldrain was researching fission at that time ?

(February 10th, 2025, 20:06)Miro Wrote: Xist is in Police State (has Cristo) and he just finished UN this turn, too.

I hear ya, but the timing is in Xist's favor and I've already been getting my ass kicked for most of this war, especially for the past month. Xist has many more long term advantages, so most of my "wins" from a month+ ago were because (after losing Mining Inc. HQ and Oxford) I sacrificed economy to fight Xist as much as I could and set him back. I'm trying to keep him from winning, I can't beat him in a 1v1.

17.1) FOr UN: I didn't wanted to play with nuclear weapons - even if I was in a favoured position. It's a lot easier to missplay with nukes on the table.

17.2) Again, I'm not sure how the others read the gamestate, but if we take a look at the power graph, you are leading.
Yes, I'm winning this war, but I'm not sure if I could have moved further than the razing of the border cities without nukes.
Maybe with modern armor in 40 turns ?
And I think the sushi detour was wrong at this time, because you had no plan to quickly reach fission.

(February 12th, 2025, 01:09)Miro Wrote: Xist sent his 4 Tanks to southern NA. If they're Commando, 6 cities are in their attack range. Potentially 4 more if one of them has a GG attached - idk if I can see them attached.

Coldrain finished the Manhattan Project at the start of this turn and Xist bulbed Fission. I was headed for Military Tradition (I want my own 26xp units), but I'll delay that for now.

Xist completed the United Nations.

Looks like Xist would win it regardless of my vote.

I sent a 10T peace treaty to xist.

18.1) You see, if a general is attached. This is a special promotion. Okay, I could ferry general and onload them in one of coldrains cities.

18.2) I think the Sushi research was wrong. You can't quickly react to Manhattan from coldrain.
And I think from the outside, you do seem to hold against me. My powergraph shows bigger sharkfins than yours.
And I'm not sure if I could have move much further than the direct accessble bordercities without nuking your fleet.

18.3) I wanted to ban Nukes with the UN. - Gira did the best for me, he banned Nukes after I finished building my arsenal.

18.4) This is the AI table. The HI votes otherwise. - In fact, I did build that you don't abstain.

18.5) Did you really thought, there was a chance for peace in this moment ?

(February 17th, 2025, 16:13)Miro Wrote: Xist whipped 8 pop at once this turn, but 2 - 3 pop were whipped in Malaca, so I'm not acting as if it were a nuke. The cities that I expect are building nukes all have unchanged population.
My interpretation: He selected multiple cities and whipped them at once to make me fear a nuke and evacuate Mediolanum (my northern shore city in range of Tanks) early. I won't do it! They ain't nukes and I ain't scared!

I'm producing 2 Tac Nukes (5T, 7T away), 1 ICBM (17T)

Xist sent a message about 2 cities for peace. I don't understand it. Either he forgot we have the 1-city-per-trade rule or he's telling me he's going to kill these cities, then have peace.

I put Fighters on intercept and Xist won 11 vs 2 in the dogfights (all 1v1s, no battling survivors). I have 1 Fighter with Combat III, the rest have Combat II, so he must have all Combat III or great luck.

I ended turn too early again rant I hate that [Enter] ends turns and is also used when marking tiles. For the record: I finished my unit movements and probably wouldn't have changed much more this turn aside from whipping/drafting, I do that last each turn.

I debate retreating from Mediolanum every turn, but I think I'm safe for now. xist has had only 5T of nuke production and my calculations for his best military cities show that he can build a Tac nuke in 6T in Leptis, 9T in Carthage (26xp), 8T in Thapsus.

I married my northern navy with my southern navy; xist's navy could handle either of them individually, but not combined and my north feels safe for now. His entire navy moved back to Motya.
2 Tactical Nukes wiped my navy and 1 Tactical Nuke hit MvM.
I didn't think he could have nukes out there that early and figured he'd aim for Mediolanum, not the south.

In retrospect, this brings back the chess lessons I'll teach beginners: When your opponent makes a move, ask yourself, "Why did they move that piece there?"
When xist moved his Destroyers + Carriers north, I thought he might be trying to fool me that his Battleships moved, too, so that I'd leave my navy in range of his Battleships. Now I see that it was to escort loaded Attack Submarines. That makes more sense.

Nearly at the end. This post gets to long.

19.1) Correct on both.

19.2) Not enough nukes. All of my cities were building nukes.

19.3) This was my peace offer. And I did wanted to send a cease fire for better negoations after that, but then didn't did that, because I didn't wanted to break the cease fire to use my nukes. And I forgot the city rule.

19.3) That was mostly luck. Yes, most of my fighters had combat 3 already, but still, luck.

19.4) Dammit. Okay, this wasn't a lost city because you didn't played the turn.

19.5) Your calculations were not that off. 7 turns in Leptis for a ICBM. The others could be correct for normal production.
I used overflow whipping to speed it up - 2 pop for a tank produced about 100p overflow in a nuke. - So no big 6 Pop whip, but 3 smaller whips to have 3 tanks as bonus.

19.6) alright nuclear first strikes are not nice. expecially against unsuspecting players.

19.7) Like I wrote in my threat. The laoded submarine was in fort on the souther side of the lake outside of your detection range.
The move should reduce the possible number of fighters to attack my intercepting fighters at that turn.

(March 12th, 2025, 20:05)Miro Wrote: xist launched 2 ICBMs around Bloodier Clock. It wiped most Carriers, 8 - 10 Destroyers, 1 (empty) Attack Sub, many ground units.

I lost the 10 - 20 ships I had in the south due to turn timer, not a huge issue, though.

Xist tried to take Dominion, but a single Knight survived!; Xist hits BosserMonsterer, 1 SAM survives.

I have 0 Workers left.

Xist nuked my 2 loaded Tactical Nukes and it killed them - I'll never get to nuke this game frown I also didn't realize 1 nuke could kill 2 nukes like that, or maybe I miscounted.

Gira issues UN Vote to stop the war. [...] I vote "Yes".

Xist cleared my Commando Tank force.

Xist offered peace for Small World. No.

20.1) I think i got a tactical nuke with the 2 ICBM ? I did wanted to kill your airforce.

20.2) I lost a unit when I razed the city, I thought I can trade better when I let you refill the city guards.
Okay, later I foun the trick with flying garnison3 marines using airports.

20.3) I did tried to reduce your worker number. I didn't got enough to stop you from railroading as this was relevant, but the hope for that remained.

20.4) alright I was prepared to use 2 nukes - I though loaded units where immun to nuke damage.
A nuke has ~75% Chance to kill another nuke without a nuke shelter.

20.5) I didn't remeber that.

20.6) I wasn't sure if you wanted to survive till the game ends. The yes for peace indicated that.
And I wanted SmallWorld for a cultural nice border (and because I didn't wanted you to be able to set up some Commando actions)



And to MoM
Sorry to hear that.
I do wish you the best and I hope to see you again as player. That was a good game from you.

And a question for the next report ? Could you post the whole screenshot ?
I would like to try to validate my estimated about your research rate, but I can't do it so.
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(March 15th, 2025, 12:45)DaveV Wrote:
(March 12th, 2025, 20:05)Miro Wrote: Mansions of Mad is my favorite city. It's not my favorite board game, it's not an active city, and its location is nothing special. But it wasn't built for any of those, it wasn't even named for the board game. It was named for the acronym — MoM, about a month after my mom's stage IV colon cancer diagnosis. A quiet way to keep her close, and to bring her into the story.

Sincerest sympathy for your loss. My mom died of cancer way back in my Civ 2 days, and building the Cure for Cancer wonder took on a significance way beyond its in-game effect.

I didn't even know any civ games had that as a wonder (99% of my experience is in Civ 4), that's really cool! We take all those moments we can get to keep a positive outlook.
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(March 21st, 2025, 20:09)xist10 Wrote:
(September 18th, 2024, 12:50)Miro Wrote: (Regarding filler cities)

A2) Okay, this was even stronger for me, but with PRO you should get at least 2 3c trade routes per city.
This should be more than the maintenance cost in the city (with a courthouse). As such, the city is a net positive.
Add another production queue for whipping and a few coast tiles and most cities are something you should found.

And even if the effective research rate is the same, the empire with the bigger cost has an advantage. Unit upgrading cost less in relative costs. For example, the 7k gold you used to up your ships to destroyers where more than 7 saving turns for you - and less than 5 for me and our effective research rate at this point should have been more or less equal.

(September 28th, 2024, 14:41)Miro Wrote: (video)

A4.1) Very nice animation. And a good executed war.

(October 21st, 2024, 22:50)Miro Wrote: xist finished Education and can now tech Liberalism, but queued Banking instead.  I may finish Liberalism by T171, a turn earlier! I hope xist doesn't catch on to Cumae being the Taj Mahal city (math confirmed it's the best site), he could probably take it before it finishes.

That power dip between T168 and T169 for xist is odd to me. Maybe he deleted a few Galleys he wasn't using (still has 6+ in main navy). Glad to see his army production may be tapering off.


Questions:
(Q1): How does a transition from war to peace usually play out in MP? I'm sure coldrain is mad about losing an island and now has a massive idle navy.

(Q2): Do players typically go for Grenadiers before Rifling in MP, or just in navy-focused mid games? I see xist and coldrain both went this route, might just be a natural progression after rushing Chemistry.

A6.1) (...) And did you use a Scientist for education ?

A6.4) (city-trade coldrain) Did you miss the announcement in the global log ?

(November 2nd, 2024, 03:59)Tarkeel Wrote: Corporation yields is the one spot I wouldn't trust the Civopedia. The numbers are adjusted inversely proportional to map size, so you should start a sim with the correct size to see what the exact yields you get are.

A7) This is very interesting, because when you use the Civopedia during game, you get other values as when you use the Civopedia in the main menu. And you get the values simple over the Corporation screen even before you got to them and can calculate from there.

(November 30th, 2024, 11:03)Miro Wrote: (Kremlin Race)

A9.1) Nice to read, that my calculation in Small World was off, the buffer for Overflow and Whipping was still enough.
And good to read the usage of the GE was correct. The Kremlin would be another coinflip otherwise.
And yes, I got a few GE in this game.

(December 14th, 2024, 19:04)Miro Wrote: He hit my northern navy

A10.1) I moved my transport wrong the turn before. Otherwise, I would have sunk the whole fleet. Like Mjmd said, this fleet was to forward in the time of Destoyers. Okay, I hid parts my fleet behind Carmona and the other part was anchored in the souther coast, but still.

(January 1st, 2025, 16:48)Miro Wrote: A dark day in China as we learn that the Commando promotion exists! Blood on Clock has become Bloodier on Clock.

A11) I think, this is a mistake most players would make. - Also forgetting that this city can be reached by me.
That wasn't possible with Commando alone. I did need the singular additional movement form the moral promotion - and 2 great generals - for that.

(January 9th, 2025, 22:21)Miro Wrote:
(January 16th, 2025, 22:12)Miro Wrote: Damn, dude. I gave him a city! I didn't push back into NA after he DoW'd and didn't hit DoW on his easy target southern cities when xist DoW'd him some 100 turns ago. 
After losing my main eco city to the surprise attack, I even threw most of my eco aside to fight xist, basically guaranteeing I'll fall behind.
And he still takes xist's side.

A13) I did bribe coldrain with 60 GpT for that.
And maybe this is the case of coldrain and Gira not reading the game, but you still are the strongest player and you had enough units to causally send 100 units through coldrain to hit my backline.
And you are still keeping up. - You research overview a few turns alter showed a had a lead of 2k for me ? Not much at this stage of the game.

(January 28th, 2025, 02:33)Miro Wrote: HOLY FUCK HE'S BUILDING 26xp UNITS, WE ALL IN TROUBLE!

A15.1) With you know there are Commando units, there are not really a problem - against cities.
Commando needs unsuspecting enemies or nukes to shine. Yes, you need to spread out your defenders a bit but otherwise ?

A15.2) Outside of the 60 GpT, this cost me not that much. I think, I was the only one who did tried to made Diplo even witn the constrains of ingame diplo ?

17.2) And I think the sushi detour was wrong at this time, because you had no plan to quickly reach fission.

18.3) I wanted to ban Nukes with the UN. - Gira did the best for me, he banned Nukes after I finished building my arsenal.

19.5) Your calculations were not that off. 7 turns in Leptis for a ICBM. The others could be correct for normal production.
I used overflow whipping to speed it up - 2 pop for a tank produced about 100p overflow in a nuke. - So no big 6 Pop whip, but 3 smaller whips to have 3 tanks as bonus.

(March 12th, 2025, 20:05)Miro Wrote: xist launched 2 ICBMs around Bloodier Clock. It wiped most Carriers, 8 - 10 Destroyers, 1 (empty) Attack Sub, many ground units.

I lost the 10 - 20 ships I had in the south due to turn timer, not a huge issue, though.

Xist tried to take Dominion, but a single Knight survived!; Xist hits BosserMonsterer, 1 SAM survives.

I have 0 Workers left.

Xist nuked my 2 loaded Tactical Nukes and it killed them - I'll never get to nuke this game frown I also didn't realize 1 nuke could kill 2 nukes like that, or maybe I miscounted.

Gira issues UN Vote to stop the war. [...] I vote "Yes".

Xist cleared my Commando Tank force.

Xist offered peace for Small World. No.

20.5) I didn't remeber that.

20.6) I wasn't sure if you wanted to survive till the game ends. The yes for peace indicated that.
And I wanted SmallWorld for a cultural nice border (and because I didn't wanted you to be able to set up some Commando actions)

And a question for the next report ? Could you post the whole screenshot ?
I would like to try to validate my estimated about your research rate, but I can't do it so.

A2) One point I'll add, you don't just need the new filler city's commerce to be greater than its maintenance costs. All of your cities incur a "number of cities" maintenance cost. A new city raises maintenance for all of your cities. Strictly speaking about economy/tech, that new city needs to be better than its own maintenance and the maintenance cost you're adding to all cities (varies based on city population, usually 0.3 - 0.6 gpt per city).

But you're right, I didn't need to be so shy about filler cities and their production is worth more than just gpt.

A4.1) I'd have done more videos for our wars, but didn't have the time to take great notes during them  shakehead

A6.1) I think I bulbed once this game, can't remember when. Maybe for Education. Probably not until after my 3 GP Golden Age unless I had an extra GP. I wasn't thinking about corps. In games with so many cities, I only think about using GPs for Golden Ages unless a bulb is critical. For the future, I'll keep some in mind for corps and wonder rushing now that I understand how good people are at racing for those things compared to AI lol 

A6.4) Dude, I didn't even know the global log existed until like our 2nd war. I manually went through the combat log to count how many units I lost each time. Then when I saw that the global log sums it all up neatly, I felt so stupid lol.

A7) I just started building out everything in Excel. The PB79 one has 40 tabs. I also made a more general Excel to compare our whipping patterns to other PBs, a combat calculator (worse than Vodka, doesn't factor in first strikes or promotions outside of pure Combat I, II, III, IV, but uses CtH #s like War Elephant at 7 Strength) to see how units compare to one another, and the teleporting simulator (now works 100%, I fixed the 99% issue when I swapped the grid). Though I haven't tested if a tiebreaker between home cities is decided based on map location or the order you settle the cities.
[Image: mWgK6Xr.png]
LOOK AT THE PRETTY COLORS.

A9.1) I was surprised by how you were handling GPs. When I was prepping my first GS, Mjmd got excited thinking that meant I'm a good player because experienced players handle GPs well lol
Seeing you with yours helped me see how and why I should handle GPs better and the long term benefits they can bring instead of just another Golden Age.

A10.1) Oh good, I'm not the only one who accidentally messes up Transport moves!

A11) TWO Great Generals. Damn. Still worth it for you, but I hadn't considered the +1 Morale movement. So I need to worry about Commando + Morale Paratroopers coming off of a Teleported Navigation II Transport from FoW. I will always be anxious now.

A13) I think it was debatable at that point - I had the highest power in the power chart, but it was mostly army and it couldn't really do anything at our main border because of your canal system (great navy defense) and better air force. The attack at Oea was really my only aggressive option other than trying to sneak Transports through coldrain's waters, but that's risky.

With Blood on Clock razed, I knew I was screwed in the long term, so I was sacrificing economy to fight as much as I could right then. My goal wasn't to kill you, just to hold you back until Gira or coldrain joined the war. You had much better long-term advantages at this point, that's why I was upset that coldrain was taking your side. From my point of view, I was acting in his best interest and he was sabotaging that noidea

So I agree, they weren't reading the game as much as they were reading the charts.

A15.1) True, but I was worried you'd put ~10 Commando Tanks in NA (I assumed you could pump 1 Tank each turn) and maybe a few Infantry for defense. I would need to put 6 - 11 units in each city they're in range of to stay safe and IIRC, there were 6+ cities in range. So 36 - 66 units to stay safe from a ~10 - 15 unit task force will make me weaker on the other side. You'd risk coldrain opening borders with me or closing them on you, but your 60 gpt seemed to secure that option.

A15.2) I wanted diplo with Gira / coldrain, but they kept closing borders on me when it suited you better. They weren't going to do any diplomacy with me this game. That sucks, because diplo with human opponents was something I was really looking forward to this game.

A17.2) I needed sushi to try and stay competitive as my long-term advantages were nowhere near as good as yours. I figured we had enough time for Fission, but then coldrain rushed out the Manhattan Project which again, seemed like a move that helps you when I'm doing all that I can to hold you back. It's like coldrain was throwing gasoline on the fire I was trying to put out lol 

A18.3) And I'm not upset that I never got a chance to use my tac nukes or the ICBM I whipped, nope, nope rant Building nukes in all cities seems excessive, but you already had the air force lead by then and it's probably better to do it that way when UN can vote to stop nuke production.

A19.5) Dang, you really plan out a lot with whip overflows. I'm too reactive, not planning for excessive overflows.

A20.5) I was hiding the Commando upgrades, just left them as Combat II Tanks.

A20.6) Nahhh I don't want to stick around in a game as a half-dead nation. Besides, at that point I was more angry at Gira and coldrain than you. You acted how I expected you to act. They didn't, so I was looking forward to hearing about you warring with them and them realizing they should have joined the war sooner. But then Gira decided to resign instead of take part in any war. Hmm.

I don't know exactly what you wanted, but I screenshotted the charts:

[Image: beYYGgk.png]

[Image: qIVJmSl.png]

My tech rate slowed to a crawl after I got Military Tradition (T293) and was relatively slow before that. Radio (T273), Rocketry (T277), Refrigeration (T283), Fission (T289).
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