Yes, but it looks like Pindicator took care of it for us. Turn now rolled, so I should be able to login in a couple hours to see how it looks and settle our new city.
[SPOILERS] scooter, pindicator, and Huayna Capac try some fast Zulu cuisine
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Settler is safe, settled the city:
Name was chosen for no reason besides "I love Zaxby's." Moved the warrior north: Hut! What do you guys think about waiting for our scout to pop it? Ok, some things here: 1) That sign is lying, it's 2T to chop it, not 1. 2) Stick with the plan right - chop with both workers this turn, then mine, then mine the coppper. 3) Should we dump that chop into something other than a granary at LJS? 4) I figure we'll need more warriors so I started one at Zaxby's. Any objections?
1t chop means 1 turn of chopping has been spent on the tile. pindicator and I use the count-up notation.
Warrior at Zaxby's is okay but are we going to be able to finish it before it becomes a spear?
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
I can do count-up on signs, just as long as we're consistent.
Probably not on the warrior thing, but would that be such a bad thing? An Impi would be useful as Commodore deterrent and/or as an awesome scout.
Sure, that's fine. I just want to be sure that we're aware that we're probably not actually going to get a warrior out of it.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
The safety zone disappears when you plant a second city. So no, it's not totally safe. We could "guard" it and wait for the scout to finish healing to pop it.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
Guarding it is basically what I was proposing, just move around it while we wait and if somebody shows up, pop it. The scout can get there in just a couple turns anyways. One downside: the scout is wounded, so we might just get "healing" as our prize which is a weak prize. Still probably worthwhile though as we can NOT afford 3 barbs to pop out up there.
Thoughts on depositing that chop? I'm kind of tempted to spend 1T dumping it into a worker before going back to growing on the granary.
I was thinking we would heal up the scout before popping the hut.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone. |