oh well. looks like the lurkers did a pretty good job policing the rule. Thanks for that!!
Please don't go. The drones need you. They look up to you.
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
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[SPOILERS] PB9 Lurker Thread
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oh well. looks like the lurkers did a pretty good job policing the rule. Thanks for that!!
Please don't go. The drones need you. They look up to you.
(May 6th, 2013, 14:28)Serdoa Wrote: I thought a little bit more about this, especially considering what led to this and I have to say, I don't get why Q even queued up the Courthouse in the first place. That might only be a minor detail, but I have to ask myself - especially considering that Q states all the time that he knew the bug and just forgot about it - what he actually intended there. Obviously they wanted to build Taj so queuing the Courthouse was unnecessary on all levels. For me it looks like he did try to use this exploit to gain a few free hammers into the Courthouse and forgot that 2 forests were already chopped while building culture. And in that case I sure would not grant a reload, simply because he shouldn't use that exploit in the first place. (May 15th, 2013, 13:44)Merovech Wrote: Q's messing with Cornflakes queues, possibly in order to cheat the culture bug, then backfiring and causing chops to go into a courthouse instead of Taj was rather impressive, even if not on the same scale. I wasn't trying to exploit it, I'd completely forgotten about it and never even encountered it in a game before. I queued up the courthouse because Taj wasn't available (either another city was working on it for failgold or we hadn't got the tech) and I was going through suggesting economy builds - that was one of a hundred buildings I queued as suggestions, unfortunately we got bit
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
im not sure I understand what happenned.. was cornflakes planning on putting the extra hammers from the culture bug into the Taj?
Please don't go. The drones need you. They look up to you.
(October 19th, 2013, 23:16)Bigger Wrote: im not sure I understand what happenned.. was cornflakes planning on putting the extra hammers from the culture bug into the Taj? I pre-chopped a couple 1st ring forests while building culture to pop the borders ASAP. Normally the culture build would finish at the border pop and leave the hammers available for the next build. Border pop and worker pre-chops were all timed perfectly to 1-turn the Taj on the turn we discovered Nationalism ... but the courthouse queued up behind culture "stole" the hammers from the earlier chop in the "free" 2nd production phase after the culture. I'm not exactly sure how the mechanic works, but but it ended up leaving us 2 chops short of completion when those 60 hammers landed in the useless courthouse. I was no intending to use the culture bug for free hammers, least of all into the Taj because that wasn't even an option since I was planning to 1-turn it as soon as I finished Nationalism.
Basically, I queued a build for after Taj because it wasn't in yet, and the bug put the hammers into that instead of the Taj. And then Cornflakes awesomely gifted a city and chopped a bunch of extra forests
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Humbly requesting comments Master Krill.
![]() I will say that I was a little disappointed that you took such a balanced approach to defense. I really wanted to see Cornflakes suffer after that capital raze. Good move Cornflakes,...but you really should have faced the prospect of holy war after that. (July 26th, 2013, 09:38)MindyMcCready Wrote:(July 17th, 2013, 18:48)Old Harry Wrote: Aren't you tempted to take over mindy? You may be spoiled, but I don't think that can save ATs position... also the war turns are the most fun, even when you're losing...
Defense pretty always has to be balanced, in the context that you have to defend each city equally form a potential attack. Only time you don't have to do that is when you have the units in place to threaten the invaders cities. I suppose that is one of the most basic concepts of CIV warfare you'll find, described in a fairly useless manner...
However, at the point I took over, the first turn I played Bigger had units in position to raze two cities, I had a third city with a bunch of defenders that I could no longer retreat safely, and I had the entire eastern part of the empire defended by 6 units. I'm not joking on that, there were literally 6 units in position to defend against cornflakes. The first thing I did was consider how much of the empire i could hold onto if everyone walked in their stacks. Realistically, if everyone walked their stacks in at the same time I would probably have last 10 turns max. I just didn't have the units to defend, numbers wise. I didn't have the units in position to defend the east, because Cornflakes had probably 10:1 unit advantage, and I didn't have enough pop in the cities to whip or draft more than maybe 4-6 more units in the cities I gave to Cornflakes in the peace treaty. The units I I couldn't safely retreat got eliminated the turn after I picked up the game, when I did try to retreat them. They would have died either way, just Cornflakes would likely have killed them rather than Bigger, but it wouldn't have cost him any more units (they were mostly medieval age junk to muskets and rifles/cannons). So basically, what I got out of the peace treaty was a 10 turn enforced peace deal that enabled me to move units from the surrendered cities to the 3 cities I still held. I could also re-position what units I did hold to stop a potential push by Bigger to end the war, for a bunch of cities I was going to lose over the next 10 turns anyway. On the turn I gave the cities away it might have looked like I was giving up too much, but long term that peace treaty is part of what cost Cornflakes the game. The cost to Cornflakes isn't something I can definitively comment on, but he only needed to send a bunch of fast movers to clean out those cities, and he could of moved a stack of units into the remaining cities to try and end the war ASAP with conquest of my cities, so perhaps the real cost of that peace treaty was actually quite high for him.
I think you're right now, but it was annoying at the time. I think AT was playing similarly to how mindy would have. I expected the whole western peninsula relatively easily before you took over.
Please don't go. The drones need you. They look up to you.
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