Posts: 15,224
Threads: 112
Joined: Apr 2007
(May 15th, 2018, 20:51)naufragar Wrote: Before I forget:
I applaud the optimism. Aretas snuck out a settler before Mackoti could wipe him out. Those hammers could have been archers, but it's his game.
The title of this thread was spot-on.
Posts: 8,765
Threads: 75
Joined: Apr 2006
(May 22nd, 2018, 11:51)Commodore Wrote: There were only three people who could win at the beginning, and Harry got taken out early. This is Mackoti vs. TBS, so they're the only two who absolutely cannot miss turns
Dramatically underestimating Rusten, both at the beginning and now.
Darrell
Posts: 45
Threads: 0
Joined: Feb 2018
Looks like Gavagai is going to get the Commodore assist he was hoping for. Plako could have some issues shortly.
Posts: 12,510
Threads: 61
Joined: Oct 2010
(May 30th, 2018, 11:33)masterjason Wrote: Looks like Gavagai is going to get the Commodore assist he was hoping for. Plako could have some issues shortly.
Plako's especially got the problem that a good defense against War Chariots doesn't look much like a good defense against Praetorians.
I'm not convinced this is a great idea from Commodore's side. Gav just demonstrated an unwillingness to share spoils, and attacking with Praetorians doesn't seem like a way to get a fair share, not compared to a 2-mover attack. I guess it will help with Commodore's boredom, though.
EitB 25 - Perpentach
Occasional mapmaker
Posts: 23,441
Threads: 132
Joined: Jun 2009
Good luck killing preats with WC.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 23,441
Threads: 132
Joined: Jun 2009
Commodore actually has the ability to change tack quickly here, if he grabs construction he could easily take and hold a chunk of land. Gav would need to also grab construction, and build a stack to hold off preats and cats. HA won't cut it either.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 12,510
Threads: 61
Joined: Oct 2010
I'm just assuming that 4 turns to prepare plus 1-mover pace will take too long to get anywhere; he wouldn't be fighting Gav until 20 turns from now, which is enough time for Gav to change his army composition. It's different if the Praets mostly go by boat.
That said, you've got a point that Commodore's GNP is in a good spot, and it's also always a help to be the 2nd one into a dogpile. So maybe I'm being overly pessimistic.
EitB 25 - Perpentach
Occasional mapmaker
Posts: 2,698
Threads: 14
Joined: Apr 2011
Is Commodore that close to the contested former-B4ndit lands?
Posts: 12,510
Threads: 61
Joined: Oct 2010
(May 30th, 2018, 13:27)ipecac Wrote: Is Commodore that close to the contested former-B4ndit lands?
No, not at all. He's counting on Gavagai turning this into a general war, rather than a limited war for former B4ndit. Then Commodore can attack Plako on his border, after Plako has pulled reinforcements away to go fight Gavagai.
My concerns are all about who gets to own Plako's core, which I grant is a bit of assumption when the war hasn't even really gotten serious yet.
EitB 25 - Perpentach
Occasional mapmaker
May 30th, 2018, 14:21
(This post was last modified: May 30th, 2018, 14:26 by Krill.)
Posts: 23,441
Threads: 132
Joined: Jun 2009
(May 30th, 2018, 13:22)Mardoc Wrote: I'm just assuming that 4 turns to prepare plus 1-mover pace will take too long to get anywhere; he wouldn't be fighting Gav until 20 turns from now, which is enough time for Gav to change his army composition. It's different if the Praets mostly go by boat.
That said, you've got a point that Commodore's GNP is in a good spot, and it's also always a help to be the 2nd one into a dogpile. So maybe I'm being overly pessimistic.
I was thinking about what you originally posted. I don't think anything will happen, that Plako will actually die. Plako doesn't die, for one, and Gav can be pushy, but he isn't greedy. By which I mean if he thinks he can take something, he will remain and war to take it even if strategically it's not the best idea, but if he thinks he can't get something and accepts a limited war, he will accept peace. Plako at the same time does accept peace after losses so long as it's not something stupid (so white peace after losing two cities, for example).
I don't think that their war will be over in 5 turns though, so what I think happens here is Gav pushes in, razes another city, then Commodore wades in with praets and razes a city.
(Note at this point just started reading the chat Commodore had with scooter).
Trebs and preats kill everything city wise. So it's actually a case of just having the stack in position ASAP and Plako accepting peace with Gav is the only thing stopping an implosion. And WC only downsides to HA are when your opponent stacks up with cats, and you need flanking plus the immense cost when you churn out 50 of them without a supporting economy. WC are gods in small unit stack combat. 30 hammer, 2 move, strength 5 units, combined with swords to crack cities.
Plako needs peace or whips himself into the ground and plays PB2 again.
EDIT: And too much can happen to change the landscape before Gav and Commodore attacked each other, but charismatic Rome with Commodore at the helm? And he is progressing to Astro with bulbs? Gav would be wise to sit on 2.5 civs worth of land and play builder for a bit than try and fuck about with Commodore. You let him sit in his play pen and don't piss in his cheerios and he won't do anything to annoy you.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
|