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[PB64] Lurking Randomly

I didn't understand our war reload for worker missclick earlier. HOWEVER, a large stack going the complete wrong direction is literally about the only time I think war reloads are ok, so I also agree.
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So the oddest thing about this SD placement is that it isn't 1N. Extra plains hill hammer, 1st ring hill sheep, and gets 2nd ring grassland hill. I get in this mod version that he gets an extra trade route, but not what I'm concerned at with my T236 filler city.

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I mean ya bigger things going on lol. I get Naufs frustration. Part of the problem is SD hasn't been posting so we don't know his thoughts. If SD thought Nauf was going to take/raze the city then not razing the two he took makes sense. Taking money from Amica for peace makes sense after that if you think Nauf + you can't make progress. But I only think it makes sense if you are going to go protect the other member of your alliance and instead SD just gives Ginger 10 turns of not having to worry about borders smoke .
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It must have been a cease fire. SD is at war with Ginger!!!!

And is building 5 markets; some in questionable cities T236. You know SD there is a reason some people build markets in the early 100s instead of doing wealth builds lol
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I think it's just one of those hard-wired things; cities go on coast because that's where they go. In his defense, it does also waste the useless tundra, but still.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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(November 26th, 2022, 01:45)Amicalola Wrote: T236
Ginger offers 400 gold, most of his treasury and a little over half of what we gifted him. I interpret this as a consolation prize, because he's chosen to attack Commodore instead of Naufragar; he took their border city this turn. Grumble grumble. At least it's something.

(November 26th, 2022, 09:34)naufragar Wrote:
(November 25th, 2022, 18:27)naufragar Wrote: Let's assume Amicalola is researching full blast. (I would be even more depressed otherwise.)

cry


Amica's gold stockpile went up by +4, so he's only using break-even research, so his real research rate is even better than what it looks like now. And to add insult to injury, I forgot to actually turn on tech last turn.  banghead Well, I own my mistakes. Now Amica's going to beat me to Grenadiers by 6 turns.  banghead Bad, bad news.

Ginger's gift was more consequential than Amica thought; it masked his 100% spending.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Also, SuperDeath is losing 59gpt at 0% science. Holy smokes.

As sad as it is to say, it does feel like this game is over. Not enough damage done to the frontrunner, who is pulling further ahead, and everyone being distracted by wars on the other side of the world. Superdeath seems so backward that he can probably be digested once Amicaloa reaches rifles, especially if he and Ginger have ground stacks against one another (either inconclusively, or with Superdeath claiming more territory that plunges him further into deficit).

I may be being swayed by Nauf's reporting, of course.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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With SD attacking Ginger there is hope ish. It would be MUCH better if SD had razed the 3 cities he could have, but even assuming Amica retakes remaining 2, if Ginger is taken out it will mean a massive production edge for the allies even if SD can't contribute quality.
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The clown fiesta phase of the game has now started popcorn
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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It pains me to see how undeveloped SD's lands are. Even when running serfdom he still has quite a few grasshill mines, when windmilling those are your prime tiles for that civic! Likewise he seems to favor mines over mills for plainshills as well. Look, those nifty plains-watermills have the same output as plainshill-windmills. He's also not working a single non-seafood coast tile, although I think Hadrumetrum is working a lake? Sicca does not seem to be working it's lake.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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I said so in the past, but not taking advantage of the FIN water bonus is probably the reason SD has fallen behind from an earlier point. Yes unlike naufraggar he doesn't have ORG, but he certainly had enough production to get lighthouses without that trait.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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