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Poll: How should I play this one?
You do not have permission to vote in this poll.
Peaceful like a lamb
12.20%
5 12.20%
Gruff but defensive, like a billy goat
9.76%
4 9.76%
Aggressive, like Lambert, the Sheepish Lion post-therapy
19.51%
8 19.51%
A horrific mad hurricane of violent destruction, like a toddler
58.54%
24 58.54%
Total 41 vote(s) 100%
* You voted for this item. [Show Results]

 
[spoilers] Commodore: Worse than Toku, it's Giggles of Siam!

Galley + gg = 20 xp galley.

Flanking 1, Nav 1, Nav2 + morale.

5 move sexy beast.
fnord
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Given the looks of what we can do undetected a 10xp, 4 move galley is enough to do the needful. We'd need a 6 move galley to hit their capital from the fog.

And a 4 move galley with a CR3 Axe + smthing is a pretty sexy beast as well. party
fnord
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Aha! That would be pretty sweet. I didn't know about nav2 and I also didn't know that morale could be used on a ship ... I've heard of attaching GGs to boats before but never atually done so myself. Your ship could be launched completely out of the fog from NW of the sheep!
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Agreed about the fast galley, but would we rather field a 2-move shock axe on the front and just put two vanilla axes into Reg "Oar" Rarr?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(January 18th, 2013, 23:35)Commodore Wrote: but would we rather field a 2-move shock axe on the front and just put two vanilla axes into Reg "Oar" Rarr?

Good question. smile
fnord
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I think my answer would be we need the mobile axe. Team Scoopin made themselves a monster. I don't think we're going to see much motion here, sadly, although maybe with another axis of advance we can kick it up a notch. The planned pink dot city is marked here; also marked? A friendly barb city SITTING ON THE COPPER. So yeah, barb axes incoming, I think.
[Image: Civ4ScreenShot0185.JPG]

Making the settler for that pink dot will be Hidden Valley, although its first mission is to make another archer. I thought about the suggested spear, but covering a hill city, a Pro archer is as good as a spear against a chariot, and better against everything else...plus, The Monster has shock. So, archer, settler, then work boat.
[Image: Civ4ScreenShot0186.JPG]

Our own monster is in the making. The galley is swiftly journeying to meet our general and an axe here. Mechanics question! Can I load the GG and axe onto the galley, and then merge the GG axe to get a shock/morale axe and a Nav2 galley?
[Image: Civ4ScreenShot0187.JPG]

Your signs were good, but alas, we're a little short on workers for all that needs to be done, as you can see, we've sent a fair few east. Still, we can cottage something for VA to grow on (cottage sign) and then she'll 2-pop whip the worker in her queue now. That plus the worker being slowbuilt by TM ought to see us with enough to improve the core, grow north, and support the front.
[Image: Civ4ScreenShot0189.JPG]

Why are the workers moving right now? Well, we have a fort deadline here, people! With the GG merged aboard the galley, the resultant four-mover is going to be zooming along to blast apart Zaxby's. And, yeah, fork Long John's and McD's. And pillage/blockade the four seafood in the area. Yeah, we need that to happen.
[Image: Civ4ScreenShot0188.JPG]

Our score did tick upward nicely, because check out who we just settled. Our gpt ticked upwards very satisfyingly, and the city herself is no slouch. I'll net the fish next turn, the chop will finish the granary in three turns, and then the avoid growth trick will not only fill the food box perfectly, the extra turn's delay means we'll have our pasture ready when its time to hit size two. This is another Moai candidate, here or Willowbrooke.
[Image: Civ4ScreenShot0190.JPG]

Alternately, we could always push an early library there to manage a second GS, if such a thing could be useful.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Quote:Mechanics question! Can I load the GG and axe onto the galley, and then merge the GG axe to get a shock/morale axe and a Nav2 galley?
Yes, you can. Just checked it.
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Note that you only get 10XP on each unit though.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I've always wondered about this, which unit gets the priority for the Great General? Is it random (and Greywolf just happened to roll the axe that turn), or does the land unit take priority?
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IIRC you get to choose as there is a pop up but I'm not 100% on it.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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