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(June 4th, 2018, 08:31)Bacchus Wrote: I think he just went after a pleasingly 'clever' play, luring Commodore to fight and then exiting with minor losses and assured gains. But it's really small potatoes, and of course Commodore can bail just as easily. Probably not the best play.
(June 4th, 2018, 08:34)Krill Wrote: It cost him all good will with commodore, that's not clever.
Definitely agree with y'all on this now that Commodore's made his exit successfully. I thought there was a chance that plako would choose to remain at war with Commodore, but he clearly blames Gav more.
Which means Gavagai's lost his chance at a 2v1 war, probably won't have that chance again. It may even happen that Gav ends up on the wrong side of 2v1 next time he fights plako.
In other geopolitics, I think OT4E has hit his high water mark. Failing his battle for GermanJoey's capital breaks his momentum. Elkad piling in with Hwacha probably prevents OT4E from outproducing GJ and swamping him...and then that 18 gpt total civilization income means he won't be able to tech his way out of the stalemate either. Of course, the finishing piece is that FinHarry have established themselves with both a decent MFG and a good tech rate. They're talking about hitting William instead of OT4E, but it seems to me that being the third into a dogpile has to be an easier lift than that...
EitB 25 - Perpentach
Occasional mapmaker
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FinHarry's resilience is both amazing and scary to witness.
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I definitely have been rooting for them on that half of the continent ever since that early war. Many people would have thrown in the towel there and assumed some sort of has-been role. They’ve completely saved their game and now have good options for expansion.
My money is that they’ll join Elkad against OT4E, even if they were planning to go after WLP first.
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(June 12th, 2018, 06:06)Old Harry Wrote: Turn 114 pt 1
OT took these battles:
Spear vs immortal 96% WIN (2 hits - promo heal to 3.7/4)
C1 Numid vs immortal 77% LOSS! (only 2 hits!)
C2 George Patton vs immortal 89% WIN (5 hits!)
C2 Numid vs immortal 89% LOSS! (only 2 hits!)
C1 Axe vs C1 axe 50% LOSS (only 2 hits!)
So we got very lucky.
We have six units that can hit Thaenae (2 archers) this turn, or eight that can hit Hippo (archer/spear), or we use all 12 on both cities. Or we could clean up general patton with a spear then an immortal, pillage roads, or all sorts of other neat stuff. Too many options! (It also looks like I forgot to give some of the immortals the promotions I'd intended last turn. Oops.)
Meanwhile Elkad is pressing the attack, but seems to be running out of gas...
Other stuff:
- Donovan and Toku both have furs which Donovan might trade for our spices since we have a second source to be hooked soon, while Toku doesn't have silver and might trade for that.
- I put the cities on the builds I think best, but didn't micro them at all.
This is not a simple decision, of what cities to attack and in which order. I'm not sure myself, because of the problems with NC returning and retaking unprotected cities. I think that trying to take out the injured GG is the wrong choice though, OTOH both cities ought to fall. Anyone know what the health is like on the OT stacks that aren't shown?
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Hmmm,...not sure that I see the dilemna. For Hippo at least.
-Axe north of Hippo tries to damage Archer. Second Axe west to hit archer; third axe to hit the spear?
-N spear + NNEE immortal + N Immortal defend as necessary.
I think that chasing Thaecane could strain the alliance with Elkad. So not sure that it's worth the risk. So I'd think that killing off 2 NC would be worth considering.
I'd want the swords over to take the other island city over Thaecane myself. Or threaten Kerkouane (if Old harry didn't know about he GG galley which i think that they do).
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It's not just about this turn but what happens next turn. Don't want to leave yourself open to losing gains.
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(June 12th, 2018, 14:57)Krill Wrote: It's not just about this turn but what happens next turn. Don't want to leave yourself open to losing gains.
From my lurker POV I wouldn't have been worried about a counter-attack on Hippo given the 3-sided war. However, I was also a little surprised that OT4E's power graph didn't drop more/ bounced back.
So I checked CivStats and it looks like OT4E might have whipped 18+ times over the last 3T! So that would explain why he's still got top regional power despite the 3-sided war.
Elkad looks to have burnt Leptis but hasn't posted yet. Likely, OT4E's power will make it's way to Thaenae so that does put OH on the defensive.
Not sure if GJ will smell enough blood to come out of his capital. He's got the cultural mobility + 3 swords in his cap to take back at least 1 city.
Still the most interesting corner of the world.
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Well, they have an efficient outcome, and Machinery. But they don't have enough to stop NC from flanking away trebs, so...stalemate until knights or WE. Knights seem better.
OTOH, Rusten...has 15 hitters and 10 cats to attack 24 archers, spear and dog soldiers. The cats get odds FFS, but he just doesn't have enough units to clear the city in one turn. It's shaping up really good for TBS.
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June 16th, 2018, 06:11
(This post was last modified: June 16th, 2018, 06:13 by ipecac.)
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(June 15th, 2018, 16:16)Gavagai Wrote: And offered him peace. Any rational agent would accept but no rational agent would want this conflict in the first place. Seriously: he looks at me, a civ twice his size, and decides that of all his neighbors I am the softest, the most vulnerable target? In what world does that make sense? Even Commodore is an easier target than me and Plako, surely, has neighbors besides Commodore. Because our mapmakers spent half a year on balancing this map and there is no way they could screw someone over that badly, right?
(June 16th, 2018, 03:55)Gavagai Wrote: From now I will treat this game just as a duel against Plako. I will not make peace with him, ever, and will not care about my relative standing to anyone else.
Meanwhile there's another total war at the other end of the map, and Rusten has blown his attack on superdeath. This is maybe the best game ever for lurkers.
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(June 16th, 2018, 03:55)Gavagai Wrote: From now I will treat this game just as a duel against Plako. I will not make peace with him, ever, and will not care about my relative standing to anyone else.
It's going to be tough to treat this game as a duel when Commodore piles on.
That the 2 biggest warmongers fail to see the cause and effect really adds to the entertainment value. Gavangi essentially created the strongest of alliances which I doubt will be broken this game.
For OT4E,...it's a little different given Elkad came into the war for a strange version of opportunism (bringing OT4E back into the fold). After Elkad succeeded in razing OT4E's city he might have been appeased and OT4E might have been able to negotiate him out of the war. Now, he's razed 2 cities of Elkad's so I think Elkad will be heading towards that capital. Both Elkad and OH have eyes on each other's stacks so that is going to help to strengthen the alliance. I think that Old Harry is smart enough to nurture this alliance until they eventually become Civ-vassal relationship.
William's power has started to jump. Predict that this is purely a defensive response to OH buildup and no aggressive action will happen. If that turns out wrong,...axis versus allies. Yay!
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