Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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Tech thread

Haven't messed around with coding in some time but I might as well give it a try.

Edit: Though I'm currently travelling home and will probably be all kinds of jet lagged when I do get home in about 20 hours.
Suffer Game Sicko
Dodo Tier Player
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I've attached a new version of my "Tiltless" mapscript, which is identical to Tectonics except for the addition of a few extra options: You can increase grasslands, increase mountains, centralize the desert instead of maintaining north and south bands around a central tropical region (via "Axial Tilt" of "None") and/or (now) use the standard strat resource balance option. I wasn't able to easily implement this for Totestra because Totestra does a lot more crazy stuff with the map and seems to override the standard implementation, so I'll have to look into that further to make it work.

Some caveats: The strat resource balancer Krill described is the one being used here, and it has some limitations (which can be modified, probably, but it will take more time and effort) - to whit:

1) It does not balance Aluminum, Stone, Marble, or Ivory.
2) It does not distinguish between land Oil and sea Oil.
3) It places strat resources within 5 tiles of the starting tile as the crow flies, but doesn't check walkable distance nor even whether the resource and start are on the same landmass.
4) I'm probably missing or forgetting something. Hopefully this is helpful though!

With the attached script, Lakes (30% water) with slight grassland enhancement and slight or significant mountain enhancement or Earthlike (70% water) with no grassland enhancement but slight or significant mountain enhancement are worth a look to see if you like them. Pangaea with various settings might be interesting too.


Attached Files
.zip   Tiltless4.zip (Size: 12.28 KB / Downloads: 5)
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Impressive stuff, Ref.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Is it time to open up a new subforum and start a new thread?

Or should we just keep using this one?
fnord
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Did we want to recruit more or go with the six?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I'm mindful that 6 is not a good number of players for random map generation.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Having decent results with 6/small on Ref's script for both 60% water and 30% water.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Cool I'll have a look when I get chance. I'm always busier on weeks I'm not working trying to catch up on the delayed jobs. I'm not averse to using other scripts, so if everyone else is good with that script then that's good enough for me.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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As long as I have more space than PB81, I'm good... wink
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If Commodore says the script works, I'm happy to use it!

Are we voting on advanced start? Other than that I think the same settings as in this game are fine
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