Turn 147
Banking in - should I revolt to Mercantillism straight away? It'll mean I can't switch out of Caste/Pacifism until the golden age finishes, which is fine, but also that I can't switch to police state to get units out quicker. Perhaps I'll switch from Representation to Police State this turn too?
The specialist beakers I'd lose are approx:
Cities: 18+3+15+15+ Mercantilism specialists: 16*3 = 99 * 1.25 = 124 beakers
Right now I have 10 cities building military for a total of 241 hammers, all of these have a forge so the base rate is 192 hammers (I'm ignoring overflow for simplicity) and Police State gets it up to 289 hammers. So that's about 50 extra hammers per turn. Thinking about Seven's evaluation of (I think - I couldn't find the post) 3 food = 4 hammers = 5 commerce (does a commerce count as a beaker?) that seems to favour the beakers, and although I think I do need to build military I also need to get to rifling and upgrade units. Finally losing the Rep happy would give Barnet and Lancaster two unhappy each, so in fact its a fairly easy decision. Mercantillism alone it is:
Out in the world Louis Pasteur puts all but 21 beakers into Printing Press. Next turn Isambard Kingdom Brunel will bulb 2/3 of Replacable parts and I'll finish the rest, then on t149 I hope to 1-turn rifling with overflow...
Hydra didn't kill my grenadier or horse archer, so they return in triumph. I'm assuming I'll get control of the tile d'oh when I end turn.
The newly non-rebellious Redditch will starve to size six this turn, but have the pigs to eat next turn.
The other major decision this turn is how to spread out my troops. I think Hydra is more likely to attack my southern border, he could already have 15 rifles on the two tiles tagged at the bottom of the screen. I have
Up north for Kettering I have
Finally in the middle (on the 2-move stage tile) I have
Gaining...
I'll see if I can figure out what units Hydra is building from the demos next turn.
Banking in - should I revolt to Mercantillism straight away? It'll mean I can't switch out of Caste/Pacifism until the golden age finishes, which is fine, but also that I can't switch to police state to get units out quicker. Perhaps I'll switch from Representation to Police State this turn too?
The specialist beakers I'd lose are approx:
Cities: 18+3+15+15+ Mercantilism specialists: 16*3 = 99 * 1.25 = 124 beakers
Right now I have 10 cities building military for a total of 241 hammers, all of these have a forge so the base rate is 192 hammers (I'm ignoring overflow for simplicity) and Police State gets it up to 289 hammers. So that's about 50 extra hammers per turn. Thinking about Seven's evaluation of (I think - I couldn't find the post) 3 food = 4 hammers = 5 commerce (does a commerce count as a beaker?) that seems to favour the beakers, and although I think I do need to build military I also need to get to rifling and upgrade units. Finally losing the Rep happy would give Barnet and Lancaster two unhappy each, so in fact its a fairly easy decision. Mercantillism alone it is:
Out in the world Louis Pasteur puts all but 21 beakers into Printing Press. Next turn Isambard Kingdom Brunel will bulb 2/3 of Replacable parts and I'll finish the rest, then on t149 I hope to 1-turn rifling with overflow...
Hydra didn't kill my grenadier or horse archer, so they return in triumph. I'm assuming I'll get control of the tile d'oh when I end turn.
The newly non-rebellious Redditch will starve to size six this turn, but have the pigs to eat next turn.
The other major decision this turn is how to spread out my troops. I think Hydra is more likely to attack my southern border, he could already have 15 rifles on the two tiles tagged at the bottom of the screen. I have
- 9 cats
- 2 grenadiers
- 9 maces & 4 axes
- 1 crossbow
- 4 pikes & 1 spear
Up north for Kettering I have
- 3 cats
- 1 grenadier
- 4 maces & 1 axe
- 4 pikes & 1 spear
- 3 grenadiers
- 3 maces & 2 axes
- 3 pikes & 2 spears
Finally in the middle (on the 2-move stage tile) I have
- 11 cats
- 3 grenadiers
- 4 knights
- 11 horse archers
Gaining...
I'll see if I can figure out what units Hydra is building from the demos next turn.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld