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Thank you! It was almost anti-climatic when nobody bothered to contest the build. I remember you getting pretty close to building it in 52!
Yep, I think that's exactly what happened here, and why I wanted to highligt it. The rules are slightly different for re-settling in the late game.
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We are now making more science (~630 beakers) than gold (~600 gold) at 0% science. So that's fun.
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Proud of you guys hahaha
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Two scientists and Sankore in each city? 630 is still a bit much.
April 30th, 2021, 06:26
(This post was last modified: April 30th, 2021, 06:27 by Charriu.)
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Why? Tarkeel has 36 cities last I checked, with a temple and monastery in each city and 2 scientist in each that would be: 633 beakers. With universities and libraries even higher
EDIT: Assuming Representation as a civic
April 30th, 2021, 06:30
(This post was last modified: April 30th, 2021, 06:36 by Amicalola.)
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44 cities now, and yes representation as a civic. We have multipliers from primarily libraries, but also monasteries.
April 30th, 2021, 06:36
(This post was last modified: April 30th, 2021, 06:54 by civac2.)
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I made the calculation with 30 cities. Not all of them profit from SoL and some new/newly captured ones won't have a library to be able to assign scientists even.
You have way more cities than I thought. Also didn't consider the Monasteries. They are not obsolete yet? Then Sankore could be 4 base beakers per city even.
April 30th, 2021, 06:40
(This post was last modified: April 30th, 2021, 06:48 by Amicalola.)
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We have grown a lot over the past 30 turns.
But yeah, Rep+Merc+SoL averages out to ~2 specialists per city (some have more than 2). Then we get ~3 beakers per city from Sankore, plus a decent multiplier in many cities.
We haven't gone for Scientific Method yet, because we want to keep our monasteries for as long as possible, and ORG factories + Mining Inc. are both desirable beforehand. The current planned tech path is Railroad->Assembly Line->Scientific Method. Maybe combustion before SciMeth as well, if we feel greedy.
April 30th, 2021, 06:46
(This post was last modified: April 30th, 2021, 06:47 by Tarkeel.)
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We have 44 cities in total, 36 of them are mainland and benefiting from SoL. We also have some cities that are running extra specialists, but some of the newer cities don't have libraries yet. The astro archipelago is actually running quite a few citizens as they have such a surplus of food. There's about 25 cities that have both temple and monastery, some of the others have one, and some are still building. There are also some Mandir (cathedral) in key cities.
Edit: We're running representation, so it's just the last few turns we've been running scientists directly.
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Turn 216-219 (1525 AD)
We hire some extra scientists and build science in some coastal villages we got Railroads at 60% the last turn. SD is going for Constitution, so I guess he had some hope of founding MinInc? No matter, as it's now founded in Coruscant, yielding 9 hammers at the cost of 12 gold (after courthouse; 11 for MonCal).
There was some talk about our econmy, so here's a shot of the religion advisor centered on the cities that are missing temple or monastery:
Our finances aren't too shabby, but inflation is up to 45% and is starting to hurt. The 40 gold from specialists includes 31 priests, which we can run instead of engineers due to Angkor Wat.
Jowy is up to something and has been gathering a fleet and two galleons in the sea shared by us and Superdeath. We're reinforcing the coast, but hope that he's headed north and not west.
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