February 9th, 2018, 06:19
Posts: 37
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Joined: Apr 2017
Out of curiosity, what are some of the top browser games that you’d recommend?
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February 9th, 2018, 13:54
Posts: 4,464
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Planetarion back when it came into being. Not now.
Imperium Nova was awesome until the dev sent into development hell.
Anything new is basically the freemium "gimme me more money" stupidity that swamped us with mediocre games for 3 years.
February 16th, 2018, 13:24
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Turn report tomorrow, but cliff notes for myself.
New plans.
CS goes Trader, due eot107. Chariot, chop T109 through Maneuver into a Market.
VV goes Barracks, chops rainforest through Light Cav (76/80) on T109ish to drop 50 production into the Barracks.
EF goes IZ, then Aqueduct or Campus, doesn't matter because no chops involved.
Scombridae placed Harbour T105 (this turn, 115 production), but chops the galley T106, Harbour eoT106, and then a Trader T108. Campus due T111-ish.
MS goes Granary due eot108, then a chariot, chopped T110 to drop overflow into a CD. Fuck this doesn't work. Granary, interrupt for Maneuver chariot build, chop into CD, finish Granary, finish CD.
SS goes granary due eot106, to chariot (no chop? or chop rainforest) to monument.
Recorded History completes eot106. Revolt to Conscription/Maneuver/UP/Trade Confederation/figure out the wildcard next turn. Tech to Cartography (due eot109 or 110). MF inspiration due T108 or 9, swap into PA this turn?
Problem: need to use PA for shortest length of time, and can't upgraded galleys until T111, T110 at the earliest, but also need MF completed ASAP. Answer: Rush Civil Service. Have to dump culture T107 anyway, if I reposition the traders T108 it will be 2 turns from completion (with significant overflow). Then use MF to get into PA to upgrade, and CS to go into Conscription/Something/UP/Trade Confederation and Meritocracy (for 13 culture per turn and pushing me to close to Pin in culture output). Exploration would then be a 4 turn civic.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 16th, 2018, 13:27
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(February 9th, 2018, 06:19)ebbitten Wrote: Out of curiosity, what are some of the top browser games that you’d recommend?
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I think I'm being a bit harsh, I was also thinking about the crappy free to play games for tablets. My fiancee likes to play Spider every night, that also scratches some of the itch.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 16th, 2018, 14:11
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Thoughts before I fall asleep:
Need to recall the chariot and archer scouting near Alhambram in a few turns so that I can upgrade them if needed.
3 Envoys in the bank, so may make sense to use Diplomatic League along with PA, drop envoys into Lisbon and Carthage (Lisbon I'll never trigger the quest, Carthage I'll trigger by popping the GP) and keep one spare to ensure I keep Suzerainity of Lisbon. The quest envoy just popped borders to grab furs, I want to keep those amenities.
Pushing a trader out of Scombridae helps get the Market and then the Merchant Republic traders from CS quicker. MS is going to get shafted slightly to get the Commercial District, but I can easily buy the market in MS IMO. Cost is a slightly slower Campus in Scom but that's OK.
I "want" to Run Trade Confederation, Meritocracy, Caravansaries, and Natural Philosophy (from T115 that's 16 science, 20 culture, 14 gold per turn fro,m 4 cards) constantly but that's not really viable. I also need Colonization and then a Brief dip into Serfdom later on. natural Philosophy is the weaskest of these but I also have greater need for 9 beakers than 13 culture, plus I need to pop borders.
Also, I have one Commercial District built, no others placed, 9 built districts and 8 types to build. I am not getting a discounted second CD, however both Harbours were discounted. I am also not getting a discounted (more than normal, anyway) Acropolis, or Encampment. The Entertainment district, which was completed the previous turn at CS is still discounted. This seems weird, but I'm fairly sure there is more going on with the discount mechanism than has been released so far.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 16th, 2018, 22:27
Posts: 8,022
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Just read your whole thread tonight. Was curious how Civ6 MP looked since I haven't been following and decided that since I know what to expect from a Krill thread this was a good place. Your threads are both a great (you go through your thoughts in great detail when you're engaged) and terrible (you tend to lack for pictures and you use a large amount of shorthand) to learn from.
It didn't disappoint. I'm too old and lazy for high level Civ play (this took a long time for me to realize in Civ4) but I was entertained reading and learned a bit.
Good luck with the rest of the game.
I've got some dirt on my shoulder, can you brush it off for me?
February 17th, 2018, 07:07
Posts: 23,582
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Joined: Jun 2009
You want pictures? You can't handle (the) Pictures! (Coming to a post near you soon)
Science: Arabia 39.2/turn, 21 total. America 50/turn, 20 total. Rome unknown. Greece 38.7/turn, 20 total. China 25.6/turn, 17 total
Culture: America 55/turn. Greece 33.9/turn. Rome unknown. China 22.3/turn. Arabia 22/turn.
Domination: America 322. Greece 311. Arabia 281. China 255. Rome unknown
Religious: America 6 converted, 21 faith/turn. Arabia 4 converted, 18.7/turn. Greece 0 converted, 1 faith/turn. China, Rome...figure it out for yourselves.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 17th, 2018, 11:09
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OK, picture time.
Overview. Note the Two traders and the Commercial District being built at Pan Mei. I think at least one of these traders is heading for me, which I'm taking as either a good sign (Dave wants trade route yields from my cities) or bad (he wants a road to run units down). On the whole, taking this as a positive due to his low tech and production put to districts.
Closer look at cities. The three builders around MS/SS and Scom have 7 charges between them. The builder at VV has 4 and the builder at CS has 2. 13 more chops and improvements to go down, now needd to reconsider how to allocate them.
I think I should improve the fish at Scom, with Cartography it becomes a 3 food 3 gold tile, but also rounds up housing. Need to mine the grassland 77 of MS, camp the deer and chop the forest 4 of MS, a further 3 charges used, 4 total. I need to consider improving the crab at SS, that's a 2/5 tile, and need to chop the marsh into MS to be able to place the campus. As the Campus will never be discounted, then I should consider if this plan still makes sense, and how I'm going to build the damned thing. OTOH, 16 production per turn minimum...it'll build it. I also want to mine the desert hill 41 of MS and plains hill 41 of SS, but the former will be the 6th tile picked up from MS and the latter is a total crap shoot, 1/6 it gets picked next. That's a total of 8 tile improvements but 2 of them might last until next round of builders. Might as well look at housing whilst I'm at it.
The fish at SS is third ring, will not get picked up for a while. I would need 2 further tile improvements to get a housing boost in bnoth MS and SS. Needs to be farms or pastures, but tthe only location that farms make sense are the tile 79 and 9 of MS for a Feudalism triangle. The grassland farm could be handed to SS for extra food, and the plains farm becomes a 3/1 tile, and the wheat becomes a 4/1 tile. With the granaries down, the housing cap in MS and SS becomes 9, which allows the next set of districts to go down. So actually that is probably worth it.
So, what do I need? 2 farms, 1 mine, 1 camp, 1 marsh chop, 1 forest chop, 1 fishing boat. Perfect, but future mines will need to wait for another builder. I can deal with that, production is good already and I will have minimum of 4 production cities to produce the builders.
Now the builder at VV has 4 charges, that's two chop/mines, on the rain forests 11 and 14 of VV. But I only have two charges on the builder at CS and I want to also chop mine the forest hill 99 of CS (adjacent to EF IZ, gained in 6 turns), and also chop mine the hill 47 at CS to go through the chariot production modifier. So I'm down 2 builder charges to what I need. Options: Just mine the grass hill at VV, now down one charge. Don't mine the 14 hill at CS, and await future builders to complete that task. Downside, chopping a forest I don't really want to chop, but with previously mentioned plan around Civil Service, I can use CS to get out a second chariot so can push both forests through 50% multipliers, which should give me a further 110 hammers or so towards something, likely the Merchant Republic traders. I think this will do, as it then allows CS to move onto a settler if I get the next DoF with Dave, and another knight if not.
I hate the way reports are structured, this seriously needs to change. It's also wrong, I'm not paying for the placed campus at EF, Scom nor the IZ at EF.
CS will overflow 3 food, and will then grow again eot112. Therefore I can revolt cards on T113 or T114 from completing Civil Service. With both traders completing eot107 and both trade routes in place on T109, then I can research MF on T109 and overflow roughly 15 culture, if not more into Exploration. By that point I will have grown a couple of pop points and the extra trade routes will push culture up to 37/turn. This is where things get tricky.
Exploration would remain due eot114 so long as I did overflow minimum 15 culture from MF, as a 5 turn civic, but if I sidestep to finish Civil Service that would be delayed. Overflow from T106, and culture from T107 and T108 would place about 97 to 100 culture into Civil Service, and with the inspiration I need 137.5 to finish Civil Service. So I am right on the edge of being able to finish Civil Service for a single turns worth of research to revolt into PA right before Exploration would complete.
So MF eot109, then Exploration T110-114. If Civil Service took 1 turn, then Exploration would get pushed back to eot115. If Civil Service took 2 turns, then with Meritocracy and the sheer overflow the turn after Civil Service was completed I would dump something in the region of 80-85 culture into Exploration. So in reality, If I finish MF eot109, and then pushed roughly 15+3 turns culture, that should be 125 culture total in Exploration by eot112. Then either I finish Civil Service eot113 and overflow minimal amount of culture, and complete Exploration eot115, or Civil Service takes 2 turns, due eot114, immediately swap into PA and upgrade the two galleys trigger the inspiration, and then overflow massive amount of culture and finish Exploration eot115 anyway.
With this in mind, I do not need to use Professional Armies until Civil Service completes, and I also want to cram diplomatic league down for that turn or two window. I can figure out cards for use until T114.
This means Maneuver is put in place next turn and kept after MF completes in place of Maritime Industries and the chops are trivial to work out through that multiplier, Conscription was a given already. Urban Planning stays in place, shortly to be obsoleted by Exploration. Trade Confederation will be kept (need the science, the culture doesn't hurt), and Land Surveyors can be swapped out. Options that make sense: Revelations, brings forward GP about 18-20 turns. Natural Philosophy, worth 4 science per turn, probably not. Caravansaries, after MF: gives 8 gold per turn. Diplomatic League, to get 2 envoys into Zanzibar and Carthage in preparation for second level bonuses. Might swap into Revelations to push the GP along then Diplomatic League actually, if I don't need Meritocracy after Civil Service, and then swap into Meritocracy after Exploration is completed. This sounds decent.
Scombridae is still pushing at growth. I forgot to take a screenshot of potential trade routes, but again, the interface is junk as I can't remove the unwanted trade routes from the screen to highlight relevant options. As it is, if Pan Mei finishes the Commercial District, it will give 2 hammers, 6 gold base, plus Caravansaries and Trade Confederation bonuses as used. And Scom needs those hammers. As an aside, Scom runs a trade route to Lisbon that goes through CS, so for some reason CS can't also run a trade route to Lisbon? So likely to move the trader from CS to EF and run that to Pan Mei.
I'll note here that Pin is up 4 civics on me, and is in Monarchy so he must have Civil Service, Divine Right and Theology. He had the inspirations for all but Civil Service. I will struggle to get the inspiration for Divine Right and need it for Chivalry card (50% production of Medi, Ren and Ind era light and heavy cav). For that reason alone, I'm not too pleased, otherwise I'd just skip both Theo (except for cheap card swap plus envoy later on) and DR. Even with Recorded history and MF basically done, I'm not catching up with Pin until I run Meritocracy.
I only realised that Valletta also enabled Pin to break the game. He focused on Holy Sites to get the first religion and build up faith. Grabbed Divine Spark as the Pantheon to push that GP out. Takes Choral Music and builds Shrines and later Temples for bonus culture, and the faith doubles up to enable production of granaries and, more importantly, monuments through suzerainty of Valletta, to push culture to absurd levels. So the positive feedback enabled him to pump the spare hammers into settlers and Campuses and libraries to also break tech whilst using the faith to produce his culture. However, he has 30 pop in 6 none capital cities to me 28 in 5 none capital cities, and I have a size 9 capital so we are likely at even population. So food wise I think we are in an OK position, given I got shafted by that rush from Dave. I just need to ensure I get every inspiration and eureka I can to make sure I can try to keep up, and push out those 4 settlers once Exploration and second DoF comes in.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 17th, 2018, 12:26
(This post was last modified: February 17th, 2018, 12:28 by Krill.)
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I also need to work on the builder movements, around SS, MS and Scom. I realise now I've made a mistake and should have improved the crab first, and that the grass farm needs me to buy a tile (so have to do that next turn before losing Land Surveyors)
I'm tied by the turns taken to claim the new hill for the mine, and the forest chop has to be timed as well. I need 3 turns to build into the chariot, so the chop can't occur until T110, and the hill mine until T109. As all these improvements use the entirety of the charges, I want to finish the builders on the distant tiles (the game, crab and fish) however I also want the Fish done ASAP to save fold from the housing cap. That suggests I improve the fish with the 1 charge builder.
There is no easier way to do this now, either I move the builder back to the crab and burn two turns, or I finish on that crab. I think that if I use the builder on the mine I could mine the hill on T109, chop the forest T112, and then improve the game last (whenever), the builder on the rice could farm the plains on T108, the grass farm T109 and finish the fish T112 (with crab improved T111 via 1 charge builder), or finish the crab T114 and the fish is improved T108. This actually works, and allows the granary to be built in MS before moving MS onto a chariot and allow maximum overflow. And improving the farm on the grassland, which can be allocated to Scom, gives the same housing benefit as the fish! so that means I can delay the fish improvement until last, I'm not planning to work it for a few turns and the gold boost doesn't land until around then anyway, with the completion of Cartography. This is nice.
So, to recap: Buy the grassland 79 of MS on T107 (4 gold extra due to buying late). Stone harvest builder moves to crabs and improves T111. Rice worker improves plains farm T108, Grass farm T109, fish T112. Mine worker improves grass hill mine T109, chop forest T112, and improves the game T116. Marsh is not cleared, however can't place Campus until size 7 anyway so can't lock in cost. SS is not housing capped due to granary, and MS is housing capped for 2 turns (T107, T108) until granary completes.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 17th, 2018, 12:31
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(February 16th, 2018, 22:27)Gaspar Wrote: Just read your whole thread tonight. Was curious how Civ6 MP looked since I haven't been following and decided that since I know what to expect from a Krill thread this was a good place. Your threads are both a great (you go through your thoughts in great detail when you're engaged) and terrible (you tend to lack for pictures and you use a large amount of shorthand) to learn from.
It didn't disappoint. I'm too old and lazy for high level Civ play (this took a long time for me to realize in Civ4) but I was entertained reading and learned a bit.
Good luck with the rest of the game.
Shoot me, I'm too lazy for good reporting. I don't claim to know what I'm doing either. This thread is, at best, an insight into a newbie getting used the the game, or more likely, a snapshot of an egotistical maniac grasping at straws in a reality that makes no sense to them.
I'll try to add more pictures, it's just this war crime of an interface, I don't know what I ought to screenshot to illustrate a discussion point.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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