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Poll: Which is your favourite Muppet
You do not have permission to vote in this poll.
Kermit the Frog
3.85%
1 3.85%
Miss Piggy
0%
0 0%
Fozzie Bear
3.85%
1 3.85%
Gonzo
7.69%
2 7.69%
Rowlf the Dog
0%
0 0%
Scooter
7.69%
2 7.69%
Rizzo the Rat
3.85%
1 3.85%
Pepe the King Prawn
0%
0 0%
Bunsen Honeydew
0%
0 0%
Beaker
7.69%
2 7.69%
Statler
3.85%
1 3.85%
Waldorf
0%
0 0%
the Swedish Chef
34.62%
9 34.62%
Sam Eagle
7.69%
2 7.69%
Dr. Teeth
3.85%
1 3.85%
Animal
15.38%
4 15.38%
Total 26 vote(s) 100%
* You voted for this item. [Show Results]

 
[Spoilers] It's time to play the music

(August 4th, 2016, 15:45)pindicator Wrote: I'm trying to think of witty quip about all those units facing off in my POS land

They're trying really hard to figure out how to make 'Murica great again on this map.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(August 4th, 2016, 21:41)spacetyrantxenu Wrote:
(August 4th, 2016, 15:45)pindicator Wrote: I'm trying to think of witty quip about all those units facing off in my POS land

They're trying really hard to figure out how to make 'Murica great again on this map.

lol

Also: Point of Sale land?

Turn 190

We'll complete Chemistry with 10% to spare this turn - partly thanks to the known tech bonus that is giving us ~7% for each of the four players who know the tech already. That's a 28% boost, or 400 beakers... The question for next turn is do we take Replaceable Parts (with ktb for three players) for ~100 extra hammers a turn, Steel to get some Drydocks built or try to win the race to Physics for the Great Scientist and Airships. Music->Mil Trad would be a possibility to get West Point up, but we don't have an 18XP unit frown - 10 seems to be our best (we're only 14XP from the next great general and a super medic though so perhaps we should look for a fight).


We'll have some Frigates in the next couple of turns but Mackoti has Ships of the Line and will generally have more boats with better promotions. Max will need to keep an eye on these boats now that Mack can upgrade Zerks to Grenadiers and bombard our defences with Frigates.


I only just noticed that the mine 2NW of Cutthroat will flip to us next turn. We have seven Knights that could attack, and after they hurt the spears they'd mop up the rest, but without a settler to resettle (on the windmill?) this wouldn't seem the best idea. Cuirassiers however would ignore the castle and murder everything... If we took out Vilcas on the same turn (and use up some of our outdated Swords) we could resettle on two windmills (the one NE of Vilcas is a bit of a risky plant admittedly) and see if we can provoke a reaction that lets us destroy OT4E's stack. Anyone see a downside (other than Mack swooping in to vulture everything else)?



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(August 4th, 2016, 21:41)spacetyrantxenu Wrote:
(August 4th, 2016, 15:45)pindicator Wrote: I'm trying to think of witty quip about all those units facing off in my POS land

They're trying really hard to figure out how to make 'Murica great again on this map.

bow
Suffer Game Sicko
Dodo Tier Player
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I like the idea of hitting OT4E, but 100 hammers from rep parts, plus the ability to then get rifling is compelling. We would need Cav anyway I would think if you want to go the war route.
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Turn 191

(August 7th, 2016, 10:47)wetbandit Wrote: I like the idea of hitting OT4E, but 100 hammers from rep parts, plus the ability to then get rifling is compelling. We would need Cav anyway I would think if you want to go the war route.

Yeah, you're probably right - two new cities don't beat 100 extra hammers... RP will complete eot192, then Rifling eot195 or 196 with Music->Mil Trad eot198. I do reserve the right to try for the Physics Scientist though.


We now have four great people (Engy, Spy, Merchant, Scientist) and Fozzie will pop a Scientist/Merchant/Spy t203 with BB popping an Engy/Artist/Priest t207. If Fozzie does pop that (~60%) Scientist then the Physics Scientist clashes frown. If it's something else, we get the Physics Scientist and subsequent rolls from Big Bird go our way then the 5-man GA will launch ~t250. Without the Physics Scientist it's ~t280. In PB18 (the only comparable game I know well) we were researching Assembly line and Steel on t191 so I'd guess we're ~10-20 turns behind the tech pace at this point. That finished on t274 so a t280 golden age might not be too late, but the last ten turns were twiddling thumbs while waiting for a space ship to land...

There are times when I really miss having a Fintourist around to tell me on which turn precisely the game will end. cry
Reply

Rage quit and it'll finish next turn.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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And I win?
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Well being able to ditch the game and spend more time on RL is a win, right?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Perhaps your life is more interesting than mine...
Reply

Complicated =\= Interesting.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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