And here I was thinking I might be being a bit too eager giving my takes on all the picks!!
(July 6th, 2021, 22:24)Mjmd Wrote: Somewhere around T10 when you've done some scouting, I'm going to ask about Stonehenge again. To note Vanrober didn't pick a Imp leader so in order to keep up some number of chops SHOULD go towards speeding up settlers. I'm not saying people read things the same way I do, but listen.
We'll see; you very well may be right. That being said, I think the capital is good enough that Vanrober might be able to just build Stonehenge with nat production and chops, then work on Settlers. Just going by our start, forest deer + plains hill capital + cow mine is 7 hammers/turn right off the bat; with the forested plains hill, it's 10 hammers/turn. And early BW also gives access to the whip. I'm still thinking about Stonehenge, because it
would be a very good pickup, but I'm just worried that we'll end up investing a ton of resources that we could use on military or Settlers and only get fail gold out of it.
-- pick thoughts --
JackRB - I'm still surprised Khmer was the first pick, but it seems to have worked out well enough. Caesar is obviously a good leader - he was my second leader pick for a reason - and Khmer is a solid civ with perhaps the single best pair of starting techs for the start. (I'm assuming that everyone got at least the forested deer tile - if only for the sake of fairness!) I'm expecting them to go for BW right out of the gate and start chopping out settlers ASAP.
rekenner - First leader pick and you take Cathy, with no econ traits? Huh. I suppose the Mint may make up for that a bit, but I would feel uncomfortable without any sort of econ trait on my side. Anyway, Cathy's one of the best leaders without econ traits, especially when it comes to early expansion, but I can see them falling behind later if there isn't something else to back it up. Mali is obviously good. I feel very good about the fact that our #3 and #4 civ picks were taken in the draft; it suggests that we may actually know what we're doing
Joshy - I can kind of see the value of Cyrus here. If their start looks anything like ours, it has a lot of food, and the extra happy from CHA can help with whipping and etc. On the other hand, there's at one happiness resource at our start, meaning that they also (likely) have a happy resource, which means that they don't
need the extra CHA happiness like they might if there wasn't extra at the start. That, combined with the Rome pick, makes me think that they're likely to whip/chop a bunch of Praets and try to go for an early conquest. I think we'll be prioritizing military if we end up being neighbors.
Vanrober - This pick telegraphs one thing, and that's CULTURE. By my understanding, while Spiritual is useful in general for the ability to swap between civics for free, its main value is in halving the cost of temples and therefore making the temple -> cathedral -> big culture path easier. Organized just helps pay for some of the more expensive civics that enable a cultural victory. I honestly would have leaned toward Mansa for the Financial trait in this situation, but oh well. India allows them to get a head start on religion and early wonders, researching Bronze Working as the first or second tech and sending Fast Workers to start chopping Stonehenge immediately (and maybe the Oracle or Pyramids later!). I expect that Vanrober could be dangerous, but not in a
military sense. If we end up being neighbors and we're in a good enough position, we may want to go to war early to at least cripple them.
BING - Well, I was expecting
someone to go for a rush strategy, and this looks like the most likely candidate! The CHA/Mongol pairing means that they can produce 3-promotion horse units right out of the gate, and that's presumably going to be used to attack someone. Whether they're planning to rush with Keshiks or wait for Knights or Cuirassiers is the main question here. Hannibal's Financial trait makes me think it's the latter - using Financial to fund the early expansionary push before running over opponents with a highly-promoted horse army. This isn't what I would have picked, but I think it's a reasonable - and dangerous - strategy.
bellarch - I'm very happy with our picks here. Victoria is IMO the best leader in CIV in a player's hands - perhaps less with the CtH changes, but I imagine that Financial will still be good - and Inca looks to be a good choice for our early expansion pick. It might be difficult in the beginning, but I think I have the micro
obsession skills to pull it off!
especially with help I'm sort of curious to see what
other people think my goal is here, but I suppose we'll find out at the end . . .
JesseL - I can't tell whether this pick is good or bad, to be honest. Germany is pretty terrible in base CIV but the CtH changes give it several advantages if the game goes long, and their Grenadier replacement is bulbable at Chemistry. Plus they probably have the best pair of starting techs once again! Churchill isn't a
great pick IMO, but he enables double-promoted Grenadiers with Protective bonuses for the mid-to-late game, and Protective will give some economic boost to their civ early. If this civ is one of the power civs when we get to the Rennaissance then I'll be taking them very seriously.
Overall, everything here looks like a solid choice. While I question some of the logic of the earlier picks, I think they're all at least
defensible, and there isn't anything really bad on this list. Notably, everyone appears to be following a similar sort of gameplan - everyone is Imperialistic or Charismatic, the traits we had pegged as crucial for early expansion purposes (except for Vanrober, who I think is pursuing a somewhat different gameplan). Everyone has either taken traits that enable maximum early expansion or fuel economy for later. There's no Philosophical or Industrious to enable more Great People; no Aggressive for maximum early conquest; no Expansive for the late game when health is more important. Every player seems to be pursuing what I think is the standard expand-and-cottage-your-way-to-a-tech-lead strategy. Which is sensible for a game where everyone's supposed to be inexperienced!