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Always Peace Builder game Tech Thread

antisocialmunky Wrote:If this is only a test of the economic aspects of the RBMod, then your settings are ideal to test that.

However, I set out envisioning as a no military domination/extermination/flipping game not a space race. tongue Also: rotational symmetry rather than copy/flip for identical starts and identical borders.

4p domination? Borders will be too well-formed for that. And garrisons will make it too easy to block cultural flips (A rule for no garrisons = No HR, which is kind of a big deal).

Rotational symmetry = fine with me; not sure if Krill can plausibly pull it off.
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antisocialmunky Wrote:If this is only a test of the economic aspects of the RBMod, then your settings are ideal to test that.

However, I set out envisioning as a no military domination/extermination/flipping game not a space race. tongue Also: rotational symmetry rather than copy/flip for identical starts and identical borders.

Also, this wasn't intended to be RBMod.
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Um, guys? Are we still on? I haven't heard anything from anyone for a few days.
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I'm still up for this.. Lifes been hectic for a couple days but I'm definitely still in. I thought we were just waiting on a map...
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I'm up for this as well!
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Still game. Seems like a slow weekend.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Ok, so I take it no one has a problem with the settings I've outlined?

We do need to figure out our order, though.

I'm on EST, and may end up on an evenings-only schedule (1900-0000 EST, or 2300-0400 GMT), so I should be slotted based on that assumption. For now, my schedule is far more flexible, but that can change abruptly.
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I'm pretty flexible as well. I'm at GMT +1 and can play mornings or evenings and during my vacation even during daytime...
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GMT +8. I'm good with 04:00-13:00 GMT.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I don't know what Krill has in mind, but it would be pretty simple to take any mirror map that generates vertical mirrored map and then copy this under it and flip it to get both horizontally and vertically mirrored map. Other alternative is to use sevenspirits hall of mirrors script, but then the map would be copied and not mirrored.

E.g. Mirrored Inland sea script could produce quite good starting point.
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