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Please play the save if you don't see me play it by 1 AM EDT (1 PM your time).
June 28th, 2011, 22:09
(This post was last modified: July 24th, 2011, 12:50 by NobleHelium.)
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Okay, so apparently Krill likes clams.
We got Agriculture. Ellimist also got Agriculture (no power gain from Wheel). Kuro is researching something with a prerequisite, so either Pottery, Animal Husbandry, Masonry, or Bronze Working. 99% chance of researching BW.
Hmm, Jkaen's GNP was 19 last turn (average 18 requires it). It's probably also 19 again this turn. So he seems to be researching a prereq tech? A religion, Masonry or Sailing. Huh.
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Looks good. Not much to do but keep pressing enter right now.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Reminder to research BW next. Should take 13 turns (will probably say 14 at start, drops when we switch to the farmed corn). Boring turns right now waiting for the worker to come out. :zzz:
June 29th, 2011, 21:28
(This post was last modified: July 24th, 2011, 12:50 by NobleHelium.)
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Let's see here. Jkaen grew to 2. No change in soldier points (besides the population), so he must not have completed his warrior. Warrior would have taken 8 turns to complete while working the 3/0/1 tile, so it would have been done by now. So he must have inserted a work boat in the front of the queue. When he grew at EOT, the governor must have placed the new citizen on a 2/1 tile, reflecting the 7 CY, 19 GNP, and 3 MFG.
Oh and Ellimist must be working on a prereq tech. Most likely Bronze Working.
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Oh and I think we should build a work boat in the second city instead of a worker. I don't think we need more than two workers for a while, and the work boat finishes faster and lets us grow sooner. I've been doing more simming and Pottery after Polytheism looks like it makes the most sense. If the maintenance is not off by a significant amount, then we can get it the same turn that one worker returns to the tile 1E of the capital to cottage, as well as when the second work boat in the capital finishes (with a 4->3 whip). Overflow into a granary that finishes along with the cottage on regrowth to 4. Second city builds granary after finishing work boat. Then maybe we get Priesthood and build the Oracle in the capital. Or maybe we get Sailing and get a galley out, probably depends on how vulnerable Oracle is to being stolen.
We'll need to be careful not to lose any beakers to rounding once we get the second city up. Just need to compare beakers + gold at x tech rate and 100% tech rate.
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Turn played. Demos:
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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So I was going to compare the wonder completion dates in my sim with PBEM 19 but then I realized we're playing on normal speed.
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Flying camera manipulation seems to indicate a toroidal wrap. Which is not surprising since I think we're on islands that are at four corners of a round mainland, and toroidal is there for post-Astronomy starting island strikes.
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It will be interesting. I'm glad GLH is banned.
The whole opening should go well for us I think. I was just thinking we should settle the 4 cities on the island first then blitz the mainland with settlers. Of course it'll all depend as usual but I was just envisioning a settler invasion, made me smile.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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