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One thing worth discussing is scout movement. With no hunting, the scout is limited to one move and is not going to cover as much ground as we may be used to in regular BTS. I think we should move to reveal some tiles west of the start so we can see if sharing the rice is an option for the 2nd city.
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Sorry for not replying to that quick enough, I say we move NW, then maybe come around the dye to that Grassland Hill OR we can move pure West to check rice. I prefer to do less depth in scouting and search for nearby settling positions.
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Playing my turn now, the civ password is
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Uuuuuh, I encountered a problem with the 1/2/0 plan:
We sort of forgot that there are no 1/2/0 tiles in our initial radius and thus cannot actually work it. I'm going to go with the Plains Hill plan.
I think it is a good idea to send the Scout to the grassland hills up there to see what a fish city there could do, then swing down to the newly revealed pigs to see about a rice sharing city.
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Since I wanted to end the turn so I wasn't holding people up and it seemed dumb to not play my turn after, Scout move. By the way, under the Pigs is a pre-placed Forest Plains Hamlet we probably want to keep around, as it already has cottage growth to it and will become at minimum a 1/2/4 tile, making it comparable to Silver when fully worked (More from Printing Press on) and we will want the tile cottage'd anyway. We could trim the forest down if that doesn't destroy the cottage but IDK if it'd be worth it.
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No 1/2/0 tile, of course. I'm glad I've already disclaimed that you weren't getting quality assistance.
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(April 29th, 2014, 17:29)wetbandit Wrote: No 1/2/0 tile, of course. I'm glad I've already disclaimed that you weren't getting quality assistance.
Well, we have a 1/2/0 tile...we just need to expand our borders T0.
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Not really much to say on the revealed land, I am going to swing back to the rice now and check that area out.
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I'm going to do some more Notepad math tomorrow on if it is better to Fast Worker before growth or grow, my initial thought was growing but upon further reflection it is probably FW first: The food from the farm will do more than the (albeit essentially permanantly) lost commerce of the Fish, however I will do some math tomorrow to be sure. For this turn we have 1T before Fishing finishes and no food working can make us grow faster, so putting 7 hammers into the FW no matter which way we go is the best option for this turn.
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It would appear that, truly, we are stupid.
Looks good, right?
But it isn't the best option: Agricultural combined with activating at 50% makes the Fish the best option to build the Fast Worker, at a crisp 7T. Looking at it, it would appear this is the best move to me: Fast Worker T13 + the 2 commerce research bonus. If we grew first we could build the FW slower, but I do not see much of a point to that, since we have mine-able hills so we will not be wasting FW turns really, and working the Rice will both speed up growth and get us a 2nd Fast Worker faster (5F > 4H, especially as the food has an added commerce). As you can see, we also get a nice research bonus, Agriculture in only 4T. So full steam Size 1 Fast Worker!
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