Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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(SPOILERS) Retep watch Civ on tv

retep - Washington (Cha/Exp) of the Inca (AGR/MYST, Quecha/Terrace)
Background: PB11 PB13 PB16
Player: I think I know retep better than the other players. There isn't really much to talk about retep, he normally move his settler and die and I fully expect that he does the same here. We can also be sure that he will blame the map. Also kind of disfunctional guy eh? He show some potential in PB11 but nothing much from there. I mean look at this list on when retep make his losing move:
PB11: T18x
PB13: 3
PB16: 1
PB21: ??
PB27: Tech thread.
And even if he were to survived enough, he would definitely chocke the hell out of his neighbours. Maybe this explaing why he die so early contemplate
Anyway his pick is obviously bad. Inca scream for SPI to take advantage of delaying pottery. Going the religious line is kind of no brainer, a run for the oracle is also posible. But it seems he wants early granaries? Chose a Civ with AGR/WHELL. Weak choice overall. He does have quechuas which are good for military police.
So yeah probably his settler is eat by a barb while he was wandering.
Skill level: 6.2
Random prediction: Retep won't survived turn 51.


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Inca in this mod just seems ridiculously awful.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(July 7th, 2014, 11:55)Commodore Wrote: Inca in this mod just seems ridiculously awful.

Well that should make my victory that much more awesome. cool
Or if in a cruel twist of fate I shall lose then I'd blame you Commodore. neenerneener


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Okay turn 0.




Move the scout. SIP. I was hoping for better land close to the corn. Scout can only move 1 before hunting so exploring is going to be slower and I need to be extra carefull no to let the scout die.

I think that the grass hill 2N could have cooper.

The picture said fishing but is actually mining.


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Turn 1.




I don't like all this water that I'm seeing.


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Turn 2.




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More than 30 hours waiting now. I wonder If we would need a pause so early popcorn


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No pause for a scout move surely!

Is a pyft war needed?
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Two turns today!

Turn 3 & 4.



I was hoping to make a bigger post with some more thoughs about the start but I have some unexpected visitors today.
So tomorrow a little more than pictures.


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(July 6th, 2014, 19:36)retep Wrote: PB27: Tech thread.

Yes, I agree, the losing move in PB27 was signing up.
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