November 10th, 2014, 15:48
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I had an idea for a scheme but it may wait until the 3rd city is down. For now I'm happy to just use the base Zulu names... or more typeable abbreviations thereof...
If we move Red Gamma 2E, between Wheat and Cow.. and assuming we have a worker on the cow to begin Pasture construction immediately..
It will grow to size 2 in 7 turns, it will produce its first warrior in 8.
Red Gamma in its old spot grows in 6 turns, and produces its first warrior in 4 turns
So as long as I can get the worker micro right, sacrificing a turn of growth now seems worth it.
Depending what the fog reveals to the Southeast, I'd split Blue Delta into two cities-- one based on the sheep, Red Gamma's wheat, and whatever is to the south, and one based on the Furs
November 11th, 2014, 14:50
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Forgive the graphical tearing, don't know what's causing it.
Gold!
And to the Southeast, the Peak Tiles form a natural chokepoint.
November 11th, 2014, 16:34
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The rarely seen triangles resource.
Should we scout the eastern shore there next? We need to make sure we're not orphaning any seafood with the cows/wheat spot. Alternately, complete the warrior at size 2 before we start the worker and let him do it. I think that delays everything by a turn though. Though we might be able to get it back again with a road.
November 12th, 2014, 19:26
(This post was last modified: November 12th, 2014, 19:27 by agent427.)
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Oh hoh.
I think we have enough info to occupy our first two settlers-- I'm going to send the scout along the eastern coast to scout out the Fish spot to the Northeast.
November 12th, 2014, 20:04
(This post was last modified: November 12th, 2014, 20:05 by agent427.)
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Variation on earlier dotmap..
On red:
1E of the Red Star would work just as well-- but my thinking was that by putting wheat in the first ring, it can be improved first, and thus be worked by blue immediately upon being settled (since it would be within the borders even though not in Blue's first ring). Blue would thus eventually claim the Wheat as its own and Red claims cows & clams
The high yield pigs tile can be switched between Yellow Green and Blue when each needs to regrow rapidly after a whip.
Green needs to be on a coast to work the fish tile just offscreen, 1 tile to the south would mean settling on the silver, 1 tile north would mean yellow would have to be bumped north, locking it out of the Pigs tile
November 13th, 2014, 04:45
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Nice Clams. I agree, red star seems to be the best spot. Best two resources first ring, saves a forest too. We would pick up the wheat in the capital's border pop T50, but that seems too long. That leaves a potential filler 3E, 1S of the capital, that can share fish and cow.
On the other coast, there are a few things I'm not sure about. Primarily, whether someone else could settle for that fish first ring and deny it to us. Assuming we can hold it though, the set up looks good. I'm not sure about nuking the dyes, settling 1N could be a better idea, with rice also in the second ring.
Alternately, if the fish is not for us, we could move yellow 1S and put a dot 1N of the sheep, picking up the furs and silver second ring.
Further point; the map is only 28 tiles in height IIRC and we can probably expect two people to be stacked above/below each, though probably not directly so. So, we probably have more room in East-West than North-South. Theoretically we have 6-7 tiles either side of our capital in the vertical wrap that's our territory. The gold is 9 tiles away from us. Now, given the ocean to the north, we might have more than 7, but I think it's reasonably likely the gold would be contested. If we want that area we should get a sentry down there soon and prioritise it.
November 13th, 2014, 12:59
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Ok- that's very good to know. Where does that information come from?
November 13th, 2014, 14:16
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Krill said it was 76*28 somewhere. You can also use flying camera and the go-to command(keep giving your scout commands to move further into the fog until he switches path) to check these things but I haven't done so here.
November 13th, 2014, 15:00
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Something like that.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
November 13th, 2014, 19:33
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