Posts: 2,150
Threads: 26
Joined: Jun 2014
I agree with no banned leaders/civs.
I somewhat enjoy the randomness of huts/lairs, but I'm fine turning them off. Also I agree with these:
DaveV Wrote:Some other proposed settings:
No lairs
No huts
Emperor/Immortal
Normal barbs
No Orthus
No Acheron
No tech trading
No vassal states
Posts: 855
Threads: 7
Joined: Mar 2011
My play time is 2000-2400 EST (which would currently be 0000-0400 UTC)
Posts: 208
Threads: 3
Joined: Jan 2015
(April 29th, 2015, 22:57)Qgqqqqq Wrote: Quote:I'm having a little trouble getting EitB to load up, but in base BtS the torrusland script looks pretty good.
If you're having trouble, ask! There's a good chance we've encountered your problem before.
I was being dumb, forgot to rename the folder from "Erebus in the Balance v11.1" to just "Erebus in the Balance". Runs fine now, and I am noticing a few new leaders, for the Svart and the Crazy Juggler Civ (forgetting their name, new leader is Furia the Mad).
I'm down for using EitB for this game, but is there a quick guide to the changes from FFH2 I can look over?
At first glance, I think my leader picks would be Valledia the Even (Amurites) or Rhoanna (Hippus). I may revise that after looking into things in more detail this morning however.
Posts: 2,150
Threads: 26
Joined: Jun 2014
Don't reveal your picks just yet, Ventessel! We should all pick our top 3; if some people have same 1st pick it'll be randomized which one gets it. These picks should be sent to a person who generates the map, or launches the map for the very least (if we choose Mirrorland).
I'm afraid there's no complete changelog from FFH2 to EitB IIRC. There are some changelogs between different EitB versions though.
But there are some pretty heavy changes from FFH2 so you should check them out for sure. Many techs have had their beaker cost reduced just to mention one change. Also many leaders have had their traits changed too.
May 1st, 2015, 07:03
(This post was last modified: May 1st, 2015, 07:04 by Mardoc.)
Posts: 12,510
Threads: 61
Joined: Oct 2010
Sareln maintained a complete cumulative changelog since FFH up until v9, here:
Q has version changelogs for v10 and v11. I notice that his v11 thread has a 'link' to a cumulative changelog, but the file won't actually open, probably because it's not in his public directory on Dropbox (*hint, hint*).
So that's max three places to review, and if Q moves his cumulative changelog somewhere accessible, maybe only one.
Edit: And/Or you can simply open the game and browse around. I haven't noticed any problems with the Civilopedia.
EitB 25 - Perpentach
Occasional mapmaker
Posts: 7,590
Threads: 36
Joined: Jan 2006
Khazad Vaults (if you can find them) are wrong in the Civlopedia (show gold required before it was halved), but are already in the v12 update.
Posts: 10,032
Threads: 82
Joined: May 2012
I'll check the folder, though I remember putting it in my public folder. I also need to review it for other reasons (Sareln's striked changes didn't carry over, apparently).
The intended setup, though, was to have all of the previous changelogs rolled into the different version iterations. I'm not sure whether or not that's happened.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Posts: 208
Threads: 3
Joined: Jan 2015
I played a few test rounds of EitB with the Torrusland mapscript, definitely liking it very much. I would favor the inland seas/oceans map settings (upwards of 29% seas).
I'll create a few more maps and look them over in the worldbuilder to see if any balance issues are glaring.
Posts: 855
Threads: 7
Joined: Mar 2011
Ok, sounds like we're waiting on a mapmaker right now...
*hint, hint*
Anyways, if we can't snag someone soonish, I propose we do mirrorland.
Posts: 2,150
Threads: 26
Joined: Jun 2014
|