Turn 157 - 960AD
So the turn went pretty smoothly. Only 2 hours this time instead of 3, so maybe that'll be less intimidating to watch. As I posted earlier, there was just two longbows in Wien.
The Battle of Wien went very smoothly:
Really solid dice rolls there, and a granary/lighthouse to ice the cake:
We moved up our sentry chariot to see things in the vicinity are also pretty empty, so we've moved everything forward:
Wittenberg is defended by a single Quechua. They really do seem set on defending the WPC front. If it remains lightly defended, we will probably just blitz it with Knights again and move up. The bulk of their army is in/around Warendorf and Wilhelm, so that'll be the big battle. After that, it'll be easy to mop up the northern tundra cities which should be basically empty. We did move up some combat workers into Wien:
This is in case we need any combat roads up at the front. In theory they could pillage an important road, and these guy will be ready to fix it. If they are not needed, they'll jump down and do the banana plantation next turn when Webringen's borders pop. We set it up to have 7 workers total in range of the banana next turn. If we have a use for these workers, we'll use the other 5. If we don't, we'll use these 2 and 3 of the other group. I believe we'll want Webringen working the banana and Denial working the corn. For reference, here is the garrison of Wilhelm that I posted prior to playing the turn:
We do have enough in Wismar to protect against those, but we'll keep an eye out. One thing we may want to discuss:
Eastern Dealers grew last turn, and rather than work a coast, we feel it's best to hire a Priest which will speed up our great person by 1T. (We don't need to turn on PP this turn, but starting next turn we'll want to.) I think speeding this up is way better than working coast, but I'll leave it here in case we want to talk about it. This is our favorite city to debate after all.
Can we just take 15 seconds to marvel at this total lack of a road network? This is just incredible. And yes, we just walked through this area so this map is fairly up to date. Amazing stuff. Demos:
I'm fresh out of GNP jokes ya'll. Stray notes:
1) I offered a map swap with CivFr. I doubt they accept it, but it would be nice. Everyone has our maps now so I don't care about that, but it would be nice to get full visibility on their front with CFC.
2) Sooooo: I drafted the 3 cities you said (Starfall, Ditchdigger, French Riviera). We talked about drafting Mansa's Muse next turn. That may be a better use of pop there than a plains hill mine, and its draft anger will be gone after this turn.
3) I did not end turn. Noble and I went through each city, and I think we're all good, but if Sooooo et all want to browse through them and make suggestions, we can discuss that tomorrow, and I'll end turn tomorrow night. I do ask that people hold off on making spontaneous changes just so we can keep it straight. I'm not too bothered by last turn, but it's just good practice to not have multiple people changing tiles around. Don't worry, I won't end turn until we've discussed any possible changes.
So the turn went pretty smoothly. Only 2 hours this time instead of 3, so maybe that'll be less intimidating to watch. As I posted earlier, there was just two longbows in Wien.
The Battle of Wien went very smoothly:
Quote:Wien
c2 knight vs g2 longbow: 22% loss (4.0/6h)
c2 knight vs cg2 longbow: 22% WIN
c2 knight vs wounded g2 longbow: 71% WIN, 98g
Really solid dice rolls there, and a granary/lighthouse to ice the cake:
We moved up our sentry chariot to see things in the vicinity are also pretty empty, so we've moved everything forward:
Wittenberg is defended by a single Quechua. They really do seem set on defending the WPC front. If it remains lightly defended, we will probably just blitz it with Knights again and move up. The bulk of their army is in/around Warendorf and Wilhelm, so that'll be the big battle. After that, it'll be easy to mop up the northern tundra cities which should be basically empty. We did move up some combat workers into Wien:
This is in case we need any combat roads up at the front. In theory they could pillage an important road, and these guy will be ready to fix it. If they are not needed, they'll jump down and do the banana plantation next turn when Webringen's borders pop. We set it up to have 7 workers total in range of the banana next turn. If we have a use for these workers, we'll use the other 5. If we don't, we'll use these 2 and 3 of the other group. I believe we'll want Webringen working the banana and Denial working the corn. For reference, here is the garrison of Wilhelm that I posted prior to playing the turn:
We do have enough in Wismar to protect against those, but we'll keep an eye out. One thing we may want to discuss:
Eastern Dealers grew last turn, and rather than work a coast, we feel it's best to hire a Priest which will speed up our great person by 1T. (We don't need to turn on PP this turn, but starting next turn we'll want to.) I think speeding this up is way better than working coast, but I'll leave it here in case we want to talk about it. This is our favorite city to debate after all.
Can we just take 15 seconds to marvel at this total lack of a road network? This is just incredible. And yes, we just walked through this area so this map is fairly up to date. Amazing stuff. Demos:
I'm fresh out of GNP jokes ya'll. Stray notes:
1) I offered a map swap with CivFr. I doubt they accept it, but it would be nice. Everyone has our maps now so I don't care about that, but it would be nice to get full visibility on their front with CFC.
2) Sooooo: I drafted the 3 cities you said (Starfall, Ditchdigger, French Riviera). We talked about drafting Mansa's Muse next turn. That may be a better use of pop there than a plains hill mine, and its draft anger will be gone after this turn.
3) I did not end turn. Noble and I went through each city, and I think we're all good, but if Sooooo et all want to browse through them and make suggestions, we can discuss that tomorrow, and I'll end turn tomorrow night. I do ask that people hold off on making spontaneous changes just so we can keep it straight. I'm not too bothered by last turn, but it's just good practice to not have multiple people changing tiles around. Don't worry, I won't end turn until we've discussed any possible changes.