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[SPOILERS] Don't mention the war

In the end decided to just stuff hopefully sufficient amount defenders in Hadrumetum. Serdoa lacks siege so I can do this pretty safely.

In the south killed 2 wounded Janissaries and otherwise just repositioning troops and healing.
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NobleHelium Wrote:Put a bunch of cavalry on the hill maybe? I don't know how many you have in range.

Also, do you have any idea of the relative research rates of you, mackoti and WK?

Not that many Cavalry in range, but that stack is severly wounded so it can't really attack next turn.

Mackoti is #1 in research rate with his good Bureau capital. WK is behind me. I've potential, but I've been stuck to Nationhood too long and have too much Draft unhappiness. At least I should be soon get access to silk, sugar and Notre Dame that should enable me to convert to Free Speech+Caste+Representation.
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T140

Repositioning and healing units. Mackoti is winning groumd fast against TMIT. I'll attack easy targets like Kayseri and meanwhile try to keep my Serdoa front secured.

[Image: civ4screenshot0247.jpg]

[Image: civ4screenshot0248.jpg]
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T141

Played the turn while the site was down. On TMIT front I captured Kayseri with a cost of 1 rifle (walls down with 2 Cannons and 1 city raider Cannon attacked - After that odds were 70% or better). I also considered capturing Izmir, but still decided not to.

Serdoa brought more troops to his stack threatening Hadrumetum. I might had to take them mostly out of the city in case he manages to get enough siege there.
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I would probably try to amass cavalry near Hadrametum and just attack his stack. You should have odds on all his units on flatland and you can flank whatever siege he has. Then you can cover your wounded units with one-movers.

I guess that doesn't work if he stays three tiles away and relies on the road though.
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NobleHelium Wrote:I would probably try to amass cavalry near Hadrametum and just attack his stack. You should have odds on all his units on flatland and you can flank whatever siege he has. Then you can cover your wounded units with one-movers.

I guess that doesn't work if he stays three tiles away and relies on the road though.

I would only attack, if I had at least the same amount of strong mounted units as he has Muskets+Grenadiers. Even with good odds some of his units would survive and gain experience and would be then free to retreat+heal. To have sufficient numbers I would had to remove units from TMIT front and I don't want to do that at this point. I'm safe there, but I can potentially grab some easy prices from there. Mackoti is already at the gates of his capital and smallish stack also approaching from north. Depending on what TMIT does I could pick some capture gold from there.
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plako Wrote:The annoying build que bug seems to again show that some of my allies is focusing quite a bit on Theatres and not military.

I've noticed that you can get multiple pop-ups for the same built item. My guess is it had to do with a turn being saved and loaded multiple times before finishing but that's just a guess
Suffer Game Sicko
Dodo Tier Player
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pindicator Wrote:I've noticed that you can get multiple pop-ups for the same built item. My guess is it had to do with a turn being saved and loaded multiple times before finishing but that's just a guess

Makes sense. There were too many theatres and there seems to have been repeating pattern.
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T142

WK declared war to TMIT. Probably attacking Gazaintep. TMIT is slaving his dooomed cities to size 1 and presumably has his workers automated since they're doing some silly stuff e.g. there are 4 workers (and nothing else) defending Konya lol. Well here are his main forces in his north.

[Image: civ4screenshot0263.jpg]

You can also see what I currently have in Diyarbakir.

In the north situation is getting dire. That stack starts to be big enough to attack my forces inside Hadrumetum. I need to think now what to do.

[Image: civ4screenshot0264c.jpg]
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View on situation near Gaziantep. That city is pretty much falling unless TMIT moves units from Bursa there and even then it will only delay inevitable:
[Image: civ4screenshot0265.jpg]

I would really like to convert to Represenation+Free Speech+Caste+Mercantilism, but happiness situation is still bad so I postponed it with 1 turn. I'll whip problem cities next turn and there shouldn't be that many unhappy faces left after that.

The situation in Hadrumetum wasn't quite as bad as I remembered I got there quite good defenders. That city is definately safe and Serdoa would be foolish to attack:
[Image: civ4screenshot0266.jpg]

WK willl get SoL almost certainly so I changed my teching towards Assembly line.
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