February 2nd, 2013, 07:27
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I'm going to be without a civ4 computer for the next few days, so if my turn comes can you do the following for me:
Golden Age with GS.
Swap to Military State from Apprenticeship.
Swap to FoL. (Might as well).
Capital should continue producing 1 centaur per turn. The micro should be enough for 40+ hammers per turn.
MFG City should grow two times while putting hammers into Crown. After two growths, swap back to full hammer potential.
Third city has 2 workers chopping into a Public Baths, which would allow it to grow into more cottages.
Last city is waiting for the culture, once it has an expansion the workers there should be able to get either the gems or the ivory. (If i remember correctly).
February 2nd, 2013, 17:39
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Will do. Only suggestion is:
(February 2nd, 2013, 07:27)Amelia Wrote: Capital should continue producing 1 centaur per turn. The micro should be enough for 40+ hammers per turn.
Kurio's really don't want to waste overflow, so once there's enough overflow to build a charger in 1t it should do that.
February 3rd, 2013, 01:32
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Ok nevermind, got my internet back quicker then i thought. Turn still isn't in anyways.
Got your suggestion, but i do need to see the results of the GA first.
February 4th, 2013, 07:23
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Well Clan got hawks just before we could launch a surprise attack, so we can't do anything against them now until we have enough power to kill several units at once. Once we get Air mana and maelstrom, that should be doable.
Sadly my GA ended this turn ( ) and I switched out of Agrarianism into Conquest, so Amurite demographics are nowhere near as good as they were last turn. Military State does help make up for some of it though.
BTW nabaxo, with Amelia and I working on fighting Team Clan, you need to be expanding for the three of us, and that should be what most, if not all, your cities are working towards. I know I've mentioned this goal before and am happy to assist you with figuring out what you need to build, but you really need to be expanding into Team Reddit territory within the next 25-30t if we want to have a chance of assimilating them before someone else does if we want to remain relevant.
February 6th, 2013, 21:21
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Finally managed to start my ToD this turn:
It's gonna take some time though. I'm thinking about cash rushing it in about 10t or so since I should have some mages at 26xp by then, although unless I turn off research or we get currency (not likely atm) I don't know where the cash will come from. Also thinking about cash rushing Govannon too, but this comes first.
BTW Amelia, starting next turn could your settler follow my garrison in the W to my city site if you play before me? Also I'm probably going to improve the mana node closest to me some time within the next 10t too, could you road that at some stage too? (also going to improve the node near nabaxo's capital, could you road that nabaxo?)
February 9th, 2013, 00:39
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Was just thinking, any chance of attacking and razing once we get Elementalism (and Air 2?)
February 9th, 2013, 02:54
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(February 9th, 2013, 00:39)Amelia Wrote: Was just thinking, any chance of attacking and razing once we get Elementalism (and Air 2?)
Should be doable. We don't have a huge amount of units right now but we should have enough to raze one city. The 2 main problems I see right now are that Maelstrom will probably hit the garrison in Glorairaine if we don't move everything out before maelstroming, and you will probably need to sacrifice some centaurs to kill the last few units.
It should be easier once we get Hemah/archmages, or even just with some more mages, but waiting has its downsides.
February 9th, 2013, 03:22
(This post was last modified: February 9th, 2013, 03:26 by Amelia.)
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I'm producing one centaur per turn, so by the time of the Maelstrom there should be 10-12 centaurs in the garrison. I don't mind sacrificing a few no promotion centaurs to destroy the city.
Heck, a mobility Centaur with Sprint can move 5 tiles, right? That's enough to move 2, Pillage, and run back. Could be fun to destroy a few tiles to make them move out a few units + workers to rebuild the tile + protect the worker, giving us an opening.
Edit: Just checked. I can pillage the sheep and run back to the cotton tile only though. A Wolf Rider can hit it and run back. No deal there =(
February 9th, 2013, 19:57
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Actually, I just checked their defenses and now both cities have at least 13 units defending. By the time we get Maelstrom we may not have enough units to punch through all their units. We also need to be careful that Clan doesn't get enough units to threaten Glorairaine, although that may not be an issue until Clan get a source of collateral.
On the plus side, they just picked up Priesthood for some reason. Shield of Faith sucks and so does Revelation. Perhaps their going for AV next for their collateral?
February 10th, 2013, 06:28
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If they get AV we have no way for now to match up to their production and collateral. We need a defensive plan and fast.
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