September 23rd, 2016, 14:57
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I confess myself somewhat taken aback by how many progression currencies this game has -- there's the science tech tree, then there's the culture-based civic tree pindicator posted, and religion, while not a tree, seems to follow the similar pattern of "each time your resource fills the bar, you get a new enduring benefit".
Also apparently tourism is a thing distinct from and yet related to culture (for the Victory, at least), so I should read into how it works.
September 23rd, 2016, 15:36
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Civ 5 is the same way with so many progression currencies. Food, production, science, gold, faith, tourism, religious pressure, culture for expansion, culture for policies, worker-turns, city-state influence, world congress delegates, nine types of great people counters.
That's not new, that's just putting it all into the base game rather than piecemeal in expansions.
September 23rd, 2016, 19:35
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(September 23rd, 2016, 14:57)picklepikkl Wrote: I confess myself somewhat taken aback by how many progression currencies this game has -- there's the science tech tree, then there's the culture-based civic tree pindicator posted, and religion, while not a tree, seems to follow the similar pattern of "each time your resource fills the bar, you get a new enduring benefit".
Also apparently tourism is a thing distinct from and yet related to culture (for the Victory, at least), so I should read into how it works.
Probably better to think of Faith as a currency rather than a filling bucket though, since it doesn't really grant you anything automatically other than the Pantheon (unlike in V, prophets aren't auto-generated with faith as there are great prophet points again). You can add permanent benefits using apostles which are purchased with faith, but only twice, and it doesn't seem to be mandatory (you can put it off or not do it at all). Faith is used to buy stuff relating to the new religion system (which is very similar to V's in many respects but also quite different).
September 25th, 2016, 12:29
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(September 23rd, 2016, 14:27)Bacchus Wrote: 12 gigabytes disk space, really?
And that is before any Mods. Some of that space needed is (hopefully) likely for the full SDK as well as some other modding tools. Maybe as well as files that would be used by a headless Pitboss Server....
September 25th, 2016, 14:31
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(September 23rd, 2016, 10:27)BRickAstley Wrote: List of Victory Conditions:
Science: you must accomplish 3 major milestones:- Launch a satellite.
- Land a human on the Moon.
- Establish a Martian Colony.
How would one accomplish 3. without doing 1. (and probably 2. as well) first?
September 25th, 2016, 14:46
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(September 25th, 2016, 14:31)Molach Wrote: (September 23rd, 2016, 10:27)BRickAstley Wrote: List of Victory Conditions:
Science: you must accomplish 3 major milestones:- Launch a satellite.
- Land a human on the Moon.
- Establish a Martian Colony.
How would one accomplish 3. without doing 1. (and probably 2. as well) first?
I immediately assumed that these are sequential with completion being globally broadcast, like SS parts.
September 25th, 2016, 15:18
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September 25th, 2016, 16:34
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(September 25th, 2016, 12:29)E_T Wrote: (September 23rd, 2016, 14:27)Bacchus Wrote: 12 gigabytes disk space, really?
And that is before any Mods. Some of that space needed is (hopefully) likely for the full SDK as well as some other modding tools. Maybe as well as files that would be used by a headless Pitboss Server....
Rough estimate I'd expect 90%+ of the space to be audio and visual assets, with the sdk/compiled executable being a tiny fraction overall.
For perspective, FfH/EitB source on my comp right now is roughly ~500 MB, but ~350 MB of that is Debug Symbols -> 150 MB, compare that to sound which is 200 MB and Art which is 250 MB. I assume that size of graphics and audio scales faster than growth of source code .
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September 25th, 2016, 16:36
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(September 25th, 2016, 14:46)Bacchus Wrote: (September 25th, 2016, 14:31)Molach Wrote: (September 23rd, 2016, 10:27)BRickAstley Wrote: List of Victory Conditions:
Science: you must accomplish 3 major milestones:- Launch a satellite.
- Land a human on the Moon.
- Establish a Martian Colony.
How would one accomplish 3. without doing 1. (and probably 2. as well) first?
I immediately assumed that these are sequential with completion being globally broadcast, like SS parts.
(September 25th, 2016, 15:18)BRickAstley Wrote: That's my thought too.
I would assume this as well, as it would give players more time to react, rather than someone buildering along and then being, hey, why's my game over?
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September 25th, 2016, 19:56
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They also seem like things spread out much more in time than building of the SS parts; the SS parts are fairly clustered on the tech tree, and so aren't really distinct other than "how many of which part you need." In contrast, "launch a Satellite" is something that sounds doable with Rocketry or thereabouts, whereas "land a human on the Moon" would require significantly more tech and industrial effort, and "colonize Mars" is decades away from where we are in 2016.
I like it, assuming that it's implemented in a somewhat dynamic/interactive way.
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