December 14th, 2013, 18:52
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Thanks for catching up on the map complaint statistics. Although, I do feel like you mopping up my complaint laziness is a bit beneath your level of civ ability. I'm a complainer by nature, just ask my wife.
I always meant to go back and read Warren G's pb12 thread, I heard from other lurkers it was a good read, just never had the time. Him prosecuting a successful war in that game is in my mind, that's why I'm advocating setting a favorable border against him. The hill plants are helpful in that. The PH NW of the hill sheep might need to get bumped up in the priority settling queue.
December 14th, 2013, 20:24
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Pshaw. cottages. You should be building mines and pumping warriors to flood Gavagai's lands with blood.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
December 14th, 2013, 21:24
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(December 13th, 2013, 10:28)Gaspar Wrote: - If you were building a coastal wonder, where would you build it?
- Which of the two sea wonders do you see as more attainable?
- What priority level would you assign those wonders given a possibly agressive neighbor very close on land?
- What order would you settle the cities, placing special attention to wherever your prospective coastal wonder site is?
- Do you see a Moai city yet?
I am in agreement with Darrell on the corn/fish/gold site for place to build one.
I think colossus is probably the more realistic to try for, but the GLH would be nicer to have.
I don't think I would personally drive that hard for a coastal wonder here, especially considering your possible kamikaze neighbor. You definitely want to get mileage out of Ind, but in a game with so many people it seems like someone will go for any given thing early and at stunt themselves otherwise to get it. I was about to say that with the largish chunk of land you have you'd be settling so many landlocked cities that trying to push for a coastal wonder may not be worth it, but looking at the map again I was struck by the fact that almost all of your food specials are seafood or in range of coastal plants. With the interior not exactly having much food, this does make having many coastal cities more attractive. I hope my indecisiveness is helpful :P.
If you really want to claim one of the two, I would settle the gold/fish/corn, after your two current planned cities, maybe even before blue dot. I have been reading through PBEM 29 at your suggestion, not through it yet, but you guys just missed out on several shinies in that game that you could have gotten if you had sacrificed a bit for them. I'm not saying I think doing so is a good idea, but I guess I'm saying if you do go for it I think you should really go for it so you don't just end up with a pile of fail gold.
My favorite Moai candidtate of the visible options would be the grassland E of whale and SW of sheep.
Most of my "advice" is probably horribly wrong since I'm used to slower game speeds and SP, but I'll give it regardless .
Also Boldly, that's really some nice work simming. I sympathize with the sitting on hold forever thing, it is easily one of my least favorite things to have to do.
December 14th, 2013, 22:50
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(December 14th, 2013, 20:24)Lewwyn Wrote: Pshaw. cottages. You should be building mines and pumping warriors to flood Gavagai's lands with blood.
His city/cities won't have been around long enough at this point to give us enough capture gold to power our economy. Otherwise, I love this sentiment.
December 14th, 2013, 23:38
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(December 14th, 2013, 22:50)Boldly Going Nowhere Wrote: His city/cities won't have been around long enough at this point to give us enough capture gold to power our economy. Otherwise, I love this sentiment.
Since when do you need capture gold to justify killing things? Breaking someone's toys should be motivation enough. You lose all your tyrant points.
December 15th, 2013, 12:24
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t29 - No time for love, Dr. Jones
In a big hurry. Moved the scout as discussed. You get an uncropped photo that shows Noble's sign spam and my minor addition (namely the "Or City?" sign that would be where we'd want a city that would chop out a coastal wonder.)
I've got some dirt on my shoulder, can you brush it off for me?
December 16th, 2013, 00:04
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t30 - Another lame report
Off to bed, so not much of a report. Mamas, don't let your babies grow up to work retail. We moved W-NW as you'd expect and we landed next to a lion. It only increased our odds 4% but we went ahead and took C1 on the scout. 7 out of 10 times we have a scout next turn, here's hoping.
I've got some dirt on my shoulder, can you brush it off for me?
December 16th, 2013, 07:44
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It's time. Ciao. Happy holidays to everyone while I'm gone.
December 17th, 2013, 03:22
(This post was last modified: December 17th, 2013, 03:35 by NobleHelium.)
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You're probably going to play the turn before I wake up, so:
Scout survived easily, only taking one hit. However, we may want to consider healing for a turn because right now even with the forest we only marginally get odds due to the low health (even though it's not very low). 58.56% odds to win if we get attacked by that other lion while in a forest. Healing one turn takes that up to 76.91%, two turns 88.93%. If we don't heal then obviously we should move NW-NE.
AH finishes at EOT. No city from Gavagai still, or power increase. Not sure why you think we'll get research visibility on him soon, with equal spending the threshold is 300 EP.
December 17th, 2013, 11:00
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t31 - Spoiled
Well, Noble ruined any suspense in this turn. But yes, the scout survived. I agreed with Noble that at least a turn healing was a good idea with all the sight blocking forests around.
Next turn we'll know where/if we have horses.
I've got some dirt on my shoulder, can you brush it off for me?
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