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Whipping in a golden age as Darius when he has Kremlin rush buy. Funny.
If you are going to critique the play, critique the throwing away so much of his navy. That was poor. This is just efficient resource management. He can start whipping again in, what, 6 more turns?
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Ya Gav agrees with me in his thread. Funny how using gold to rush means you can't tech. Also, funny how math works. Lets say you whip 3 pop to finish a battleship (its 2 pop from memory with kremlin in PB66, but lets assume you didn't overflow into it and its the first one built with low production). Most of Commodores naval cities are island fishing villages with no science or commerce multipliers. 4gpt per water tile in GA * 3 pop could have whipped * 8 turns of a golden age = 96 gold gained. Loaded up a late game single player save and a slightly more expensive missile cruisers seem to be with Kremlin 350g ish to rush buy after 1 turn, but my lower production cities it could run to 450g; 3 pop whips btw in all cities. But lets say a rush buy on a battleship is 250 gold (don't remember formula but this seems low for a fresh low prod build after 1 turn). Congrats you have lost 150 gold by rush buying instead of whipping. And mind you this is the first turn of the golden age and assuming no regrowth. Now even assuming 100% multipliers you still lost 50g.
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? The pop is still there to whip after the GA so the that's an uneven comparison. Comm is ORG and can build cheap factories and then put the whip through a greater modifier in a number of turns. He loses turns to position his navy but he can't pressure any more due to lost units so that's a small cost. Research will cost tons of thousands of beakers to get to the necmxt level of units and he can't get there gast enough so he is making a strategic decision to fight at this tech level in the knowledge no one else can match Gav either. It's a four way dog pile and even that isn't holding Gav back.
Current games (All): RtR: PB80 Civ 6: PBEM23
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And Gavs understanding is they are in a race to nukes but Commodore has no uranium so it isn't even a race. Pin can't trade it because his tech is even more broken down. So Gavs opinion isn't based on complete information and after the game he will likely note that and give a slightly different opinion.
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I assumed he already had factories up; he should by now. I would be going for flight for carriers and fighters; mainly just for vision when trying to attack. Naval positioning is super complicated and vision is key. Also, he can't rush buy as many units as he can whip and time is ticking.
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Worth noting, as much as Gav appears to have played this war well and his opponents poorly, I believe this strongly vindicates their decision to dogpile him, which he criticised.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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(July 25th, 2024, 02:26)Qgqqqqq Wrote: Worth noting, as much as Gav appears to have played this war well and his opponents poorly, I believe this strongly vindicates their decision to dogpile him, which he criticised.
Agreed. The fact is that dogpiles are hard to execute well with no communication. It's too easy to get out of sync just enough that you get cleaned up one-by-one. It does feel like this one is getting close to over, although we all said that a month or two ago.
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it is at this stage a bit of a mental game, metagame matters more than numbers, which given perfect play would result in a different outcome. Gav's anger over a potential culture bomb by an opponent 20 techs behind is good evidence of that, or his reaction to superdeath's crazy invasion. if that broke his will to play, could've resulted in the small mistakes that lead to dogpile succeeding
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
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I'm not a big fan of asking for concessions.
Migs miss click does definitely decrease the odds. He didn't sound optimistic in his last post, but neither has he conceded.
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(July 31st, 2024, 10:11)Commodore Wrote: Turn pace is beyond intolerable, been in the toilet for so very long.
For reference: in June there were 23turns, and July has so far completed 15turns. 1 turn every 2days does not seem unreasonable for the size, complexity and turnsplits.
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