Since we're talking about kjn's city management suggestions...
This is probably good.
The Heroic Epic city should continue building units.
Not sure on this, need to see the city.
Please stop suggesting that we work mines over specialists to build the market faster. We have no urgent need of the market and there is no particular need to work merchants over priests. We should be working maximum specialists in our NE city unless there's a very good reason not to do so.
Why not draft? Don't we have enough food to draft every turn? We've drafted it for the last fifteen turns or so.
Yes.
I'm not sure this is worthwhile.
Yeah, probably.
We have mines to work at Frozen Jungle?
Yes, we can grow on a courthouse.
Most likely work the sheep at size 2.
The scout has been heading northwest.
(July 13th, 2013, 03:42)kjn Wrote: Domestic stuff for this turn:
Adventure One: resume building the university
Mansa's Muse: swap scientists for merchants; swap gold for grass cottage
This is probably good.
(July 13th, 2013, 03:42)kjn Wrote: Horse Feathers: should we continue with knights, or do a quick domestic build (market or courthouse?)
The Heroic Epic city should continue building units.
(July 13th, 2013, 03:42)kjn Wrote: Seven Tribes: whip the market this turn or next turn? I think I prefer next turn.
Not sure on this, need to see the city.
(July 13th, 2013, 03:42)kjn Wrote: Forbidden Fruit: pick up the gold
Eastern Dealers: start market. I think I favour the mine this turn, and the farm next turn, for quick growth over the extra priest specialist
Please stop suggesting that we work mines over specialists to build the market faster. We have no urgent need of the market and there is no particular need to work merchants over priests. We should be working maximum specialists in our NE city unless there's a very good reason not to do so.
(July 13th, 2013, 03:42)kjn Wrote: Starfall: put hammers into a courthouse? Do NOT draft this turn
Why not draft? Don't we have enough food to draft every turn? We've drafted it for the last fifteen turns or so.
(July 13th, 2013, 03:42)kjn Wrote: Ditchdigger: whip missionary
Yes.
(July 13th, 2013, 03:42)kjn Wrote: Simple Life: can grow 1t sooner if it steals the rice from Cutting Edge this turn
I'm not sure this is worthwhile.
(July 13th, 2013, 03:42)kjn Wrote: French Riviera: resume barracks, then courthouse?
Yeah, probably.
(July 13th, 2013, 03:42)kjn Wrote: Frozen Jungle: can grow in 2t by working the farm instead of the mine
We have mines to work at Frozen Jungle?
(July 13th, 2013, 03:42)kjn Wrote: Wismar: needs new name; courthouse instead of forge?
Yes, we can grow on a courthouse.
(July 13th, 2013, 03:42)kjn Wrote: The Gauntlet: here I think we shouldn't whip the granary, since we can finish it in 2t (by working the mine) or 3t (by working the sheep) once we're size 2.
Most likely work the sheep at size 2.
(July 13th, 2013, 03:42)kjn Wrote: Also, Scooter, could you please say what you intend to do with our scout in Apolyton land? It's moving quite erratically. Please, check out that peninsula northwest of Istanbul.
The scout has been heading northwest.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.