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Full report will have to wait until tomorrow, it is way too late for me. Very fast summary:
1) We captured both Warendorf and Wilhelm. Capturing Warendorf straight-up won the vote, but we won both battles against longbows in Warendorf with some nice rolls, so I'm unsure we could have properly redlined it even if we had tried.
2) We stuck whatever 2 movers we could up into the Tundra. One city will fall next turn. The other maybe, but we aren't sure.
Ok that's it for now, report tomorrow. Turn not ended, we'll do domestics tomorrow night (earlier in the night probably).
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You forgot to pause the game again after finishing the battles, Scooter, and Plako's not happy. Basically, this has locked out CivFr from playing their turn.
plako Wrote:Please pause the game so we can sort this out.
Could someone verify the situation. Because of the mod there is a chance that some nations can't log in even if there are still time left. Is this the case here? Also 24h pause should have been in order. Please pay attention when logging in and playing your turn.
edit. There does not seem to be a good place to reload. Based on civstats RB has been capturing 2 citie after last potential save. That probably means handful of battles that would be rerolled.
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So I guess we were supposed to wait until after them to play?
The timer ticked down to about 15m left while we were playing, so that would have been unworkable regardless.
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Sorry what? Which half of the timer does CivFr have again?
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plako Wrote:CFC does not have sufficient trust level concernign my objectivity. I resign. You need new Administrator.
source: http://forums.civfanatics.com/showthread...p=12607059
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CivFr has first half. I even noted this when we got the reload.
(July 14th, 2013, 07:32)kjn Wrote: Reload done, I logged in, confirmed our stack was on the proper tile, paused the game, and logged out.
I also put in a notice that we are ready to play on over at CFC, though I think it'd be gentlemanly of us to allow CivFr, Univers, and CivPlayers time to finish their turns before we unpause the game and do a Scooter marathon session.
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When we logged in there were only two hours left on the timer. How much time was left when kjn paused the game earlier? It said the game was paused by Inao when we logged in.
And fuck CFC, they need to be fucking fired from the fucking universe.
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(July 15th, 2013, 02:23)NobleHelium Wrote: When we logged in there were only two hours left on the timer. How much time was left when kjn paused the game earlier? It said the game was paused by Inao when we logged in.
2 hours. Inao probably unpaused, noted that Hulkmusclor would need to replay, and paused. Or the pause timer is reassigned when some other team logs in, so Inao never unpaused.
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(July 15th, 2013, 02:13)SevenSpirits Wrote: So I guess we were supposed to wait until after them to play?
The timer ticked down to about 15m left while we were playing, so that would have been unworkable regardless.
Not necessarily to wait, but at least to keep time on the clock for CivFr to replay their turn before the mod locks them out, and pause the game when we were done. We had plenty of clock time remaining, CivFr didn't.
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July 15th, 2013, 02:31
(This post was last modified: July 15th, 2013, 02:32 by kalin.)
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Is there any way to add time to the turn?
EDIT: Are we willing to replay the turn?
Kalin
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