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[SPOILERS] Don't mention the war

T149

Latest situation. Steam power finished and I've coal south from Plinho.

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Go go levees? How quickly are you gaining culture in/around Hadrumetum?
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We've over 50% pig tile that is actually very good since we'll have direct route to city, even if he would recapture it. Tiles currently owned by Serdoa are firmly his. In practice his pressuring cities need to be captured to gain more tiles.
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You know, you could maybe settle one more city north of the furs near Ardo. It catches quite a few unused tiles there.
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NobleHelium Wrote:You know, you could maybe settle one more city north of the furs near Ardo. It catches quite a few unused tiles there.

I could and actually have thought about it, but I think Mackoti wouldn't like it and it really isn't that great so I've so far decided not to.
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~T153

ooh. Some activity in other threads. I guess I need to write also something then. I've tried to direct both Mackoti and WK towards NAP. Mackoti is ok with a 10T rolling NAP. WK has still been said "I need to think about it".

Latest turn I played today was pretty uneventful (it was probably T153). Serdoa brought ~5 grenadiers and 1 catapult in his stack so apparently he is still building it up. I wonder what he is researching if anything. He has had lot of time to reach some good goal like Steel, but it hasn't happened.

Mackoti is building MGs and probably attacks Serdoa when he gets ~15 of them.

I've gathered 2 Great Persons so I can fire a golden age whenever I like. However I'll probably take Railroad+Democracy before firing it. Railroad to be able to join the attack against Serdoa and Democracy to take as much as possible out of the Golden age.
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I hope you don't stop updating smile. Afterall you are the only one who gives us lurkers a window into this game.
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Ok - Opened the opening save of the turn and apparently it is actually T151. Can't remember what I actually did so here are just couple of shots from the begining of the turn. MAckoti has just got out from golden age. He has quite big hammer advantage. He has some levees and probably also Iron works finished and naturally running state property to give 10% more hammers.

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Trade group display works quite well to show my borders since I'm in mercantilism. WK is in trouble culturally in the former TMIT land. No Free Speech or Caste to fight against me and Mackoti.
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T152

Still accumulating gold. I can turn on research next turn and should get Railroad in 2T

Both WK and Mackoti are putting their EPs on me and clearly WK has invested to Espionage infra that doesn't seem like the best of ideas. Currently a bit paranoid that I'll be the one facing 2 vs 1. That would pretty much guarantee win for Mackoti. That would also pretty much dictate that my only chance is to get culture victory. Well this is just a hunch at the moment so I might be way off too. I'll continue with my mixed priorities (i.e. being pretty inefficient) at least until I get definitive answer from WK.
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T153

Serdoa's stack moved a bit. It can't 1T Hadrumetum anymore so I moved cannons and Cavalries a bit north too.

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edit. At the end of the turn Kainho produced Great Artist. That is good indeed. I could bomb some of Serdoa's cities or spare it to be used later. Bombing RockyHorrorShow would be hilarious and would make both WK and Mackoti annoyed at me so maybe not worth it.
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