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[SPOILERS] Don't mention the war

T169

Captured RockyorrorShow that had just grenadier and Chariot in it. Protected it via pillaging the road and moving my units in. Serdoa doesn't seem to have any workers left. WK is capturing Carthage in 2T and we should do the same to West Side Story same turn.

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End of the turn revealed oil and quite surprisingly land based ones were in the contested regions between the nations. Then there is one in the capital lake too.
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T170

We got another fast turn today. I attacked Serdoa's capital with everything I had pretty straightforward way. 1st Cannons then Cavalries and infantries and lastly rifles and couple of Muskets. I think my luck was a bit below average especially losing lot of Cannons with 25-35% odds. Mackoti has 20 units left that can kill Serdoa's wounded units. So hopefully we can finish up things next turn. At least I've quite a few wounded units. Too bad the GG healer weren't killed. I had good odds against it.

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T171

This is what Serdoa did have in the beginning of the turn.

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I had lot of half strength units so I wasn't quite certain, If I could get them all or if Mackoti would had to finish things up. Nevertheless I did attack 1st with my healthy Cannons and then with everything else. All fights except Cannon ones were over 50% and vast majority over 75% and in the end West Side Story did fell. GG Serdoa. You really did make it hard for us.

I also converted to Representation+State Property+Free Religion. Here are the overhead shots before ending the turn.

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I managed to also land Pentagon at the end of turn and got Great Merchant.
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T173

4 promos without military civics.

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Make Krill proud and amass uncounterable C4 fighters. wink

Any idea how many GGs everyone else has gotten?

I see mackoti is teching Industrialism...that's not good. frown
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Good idea concerning Fighters. Now I just need to find a target to use the promoted units wink. I think WK has got 1-2 and Mackoti probably 4-5 GGs. Mackoti has made at least 2*Super Cannons and 1 Healer with his GGs. I've only made Medic and settled all the rest of them to Felix Kevardo.

Now I need a plan concerning the end game. We could tech happily to the end of the tree, try to land cultural victory or fight the final battle. The good news is that I'm probably in the position to choose which battle it is. Bad news is that neither of the fight options is ideal.

Mackoti has suggested dogpiling WK. The main benefit of this is that I know Mackoti can handle the war tactics on his own and we'll get almost certain win out the fight. The obvious problem is that I'm way behind in techs. Haven't counted, but the difference is significant and despite of my larger number of cottages it is very hard to catch up him with the turns we've left. He has used Scientist to bulbs so I might have some room to catch up, if I get few of them too.

I could try to convince WK to attack Mackoti. WK has very slim chances in this game. Allying with either me or Mackoti probably won't give him winning position. From my point of view the fight against Mackoti would be pretty stressful and I probably need to take the role of main war tactician. I don't feel like this would be time well used so I guess this leads me to take the easy road. I'll probably lose via allying with Mackoti, but I'll get more relaxed and fun end game. And I still have a chance, even if slim one.
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T174

WTF Mackoti. So this is how you play with your allies. Plant a city on their face. I guess I would be better of with WK after all.

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Well I can be jerk too

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And global warming strikes. I guess I've built too many coal plants wink.

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At least I'm catching up
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Your jerk city is likely to be largely ineffective because those are established cities. :neenernee
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